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Urb4nGh0st

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A member registered Dec 04, 2020 · View creator page →

Creator of

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Things Fixed while on stream

  • Made Collapsed Floor Gap Easier To Jump
  • Added Path Between Collapsed Floor Area and bot center
  • Fixed Material for Wooden Ramps from stretch out stone to Wood
  • Added Scaffold From Bottom Mid to Chute Collapse Floor To Access Remain Floor
  • Fixed Issues With Catching On Last Step And the Upper Floor
  • Added Altar Area To Saint Of The Righteous Hunt (Adds A Sight Blocker From Other Side of Map)

Wasn't quite finished your playing on a toy scale the background is chairs and bookshelves. As for the theft part the grapple was going to be used to steal other vehicles.

thanks for the encouragement. and I noticed that after was in a bit of a pinch. and due to the voting period is still on going il leave it as is but will be inverting the 3rd person character pawn on next update as well as more of a goal.

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glad you enjoyed it :) tbh spent too much time on drifting while I was trying to not get the vehicles to flip. Thanks for the input and as for the goal originally was you had to defeat and steal the other vehicles.

thanks, had more exciting action intro planned but going in solo kinda left me to cut some stuff out

naw i came back a bit and it was reopened had to leave quickly after i submited it though

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didn't mange to submit  mine on time was uploading to itch.io when the timer expired.

Sadly was a flop as a solo effort and spent  Too much time on art.

Great game page

great overall time except the bridges and archers are bit much and cool boss

great overall time except the bridges and archers are bit much and cool boss

Good job. game-play loop is good ,theme is implemented, not what  personally I find fun but that's ok,Audio is repetitive and game-play objects would be more visible with a different colored outlines objects pop. 

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Good job. game-play loop is good ,theme is implemented, not what  personally I find fun but that's ok,Audio is repetitive and game-play objects would be more visible with a different colored outlines objects pop. as well as controls feeling slow because of having to press  the move keys every time to move one space.

nw  sorry the just need to catch the falling orbs after you pickup up sword before the sword drains your health.

Also thank you for mentioning it reminded me to update the project page :)

Thanks for you patience was asleep. so the controls w,a,s,d to move and space to attack. life fountains heal you when infornt of them, ps its a gradual heal :)

Good job for it being you 2nd project. like mostly people already state polish needs work and what not. :)

all around well done. just need to add that the music needs to be change up a bit the highest instrument makes it feel really repetitive. but other then that great job :)

thanks :)

il for sure check it out when i have a moment thanks for having a look over Deaths solace :)

hey just returning the favor :)

So your game jam game has some great ambience created by fog lighting and the rgb split effect ,cool monster, and having the hud is nice for keeping track of progression such as cores picked up time unfortunately I cant say the same for the player's and monster's health bars as there is no feedback .To fix this all you would need is a sound effect,animations or  screen effect would resolve the issue. Some slight more inconvenient issues had to do making sure you return to menu instead of restarting as you lose the ability to move after the level restarts and being able to go below 0% health without dying.as well as the mouse controls being a bit to sensitive. but overall well done :)

+ i did get a good laugh out of the floating flashlight when hiding.

hey just returning the favor :)

So your game jam game has some great ambience created by fog lighting and the rgb split effect ,cool monster, and having the hud is nice for keeping track of progression such as cores picked up time unfortunately I cant say the same for the player's and monster's health bars as there is no feedback .To fix this all you would need is a sound effect,animations or  screen effect would resolve the issue. Some slight more inconvenient issues had to do making sure you return to menu instead of restarting as you lose the ability to move after the level restarts and being able to go below 0% health without dying.as well as the mouse controls being a bit to sensitive. but overall well done :)

+ i did get a good laugh out of the floating flashlight when hiding.

Thank you for your time and  targeted feedback its greatly appreciated  . Its  understandable to feel that the game was simple since it was a  1 person jam:). we can both agree agree with the having more enemy  types and that 2d unreal games can be like pulling teeth. and as for the life fountains they healed you slower.
once a free moment appears il have a look at your game :)