Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Passing RoomsView game page

Face Your Regret Even If It Brings Pain
Submitted by proTaleDev — 3 hours, 17 minutes before the deadline
Add to collection

Play game

Passing Rooms's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#573.0984.000
Overall#772.6473.417
Presentation#782.4533.167
Concept#802.5823.333
Enjoyment#802.4533.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Game by proTaleDev

Software used
Unity

Use of the limitation
Create blood pools from your health to damage the regret.

Cookies eaten
None :(

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Hi dude, pretty much fun game. I was kinda scared of playing so I had a friend play for me while he streamed it. We enjoyed playing it.

Developer(+1)

I'm really glad you and your friend enjoyed it and thank you so much for giving it a try :) 

Submitted(+1)

Nice Game But The UI Doesn't Really Fit With The Rest Of The Game 

Developer

I agree, I wanted the health to be in the world but just couldn't get it to feel good and ultimately ran out of time. If I'm honest I'm not good at UI implementation. Thank you so much for try it out and I hope you enjoyed playing :)

(+1)

Bomba, i you have good 3d grafics 

Developer

Thank you for checking it out :). I really wanted it to look creepy.

Submitted(+1)

I'm definitely not the best with horror games, but this was still a good one! I did get a bug where i wasn't able to move after restarting after dying, but that's my only real complaint.

Developer(+1)

Thank you for giving the game a try. I'll try and get that issue fixed so thanks for letting me know.

Submitted(+1)

I really enjoyed this one. Great job

Developer

Thank you for playing it.

Submitted(+1)

hey just returning the favor :)

So your game jam game has some great ambience created by fog lighting and the rgb split effect ,cool monster, and having the hud is nice for keeping track of progression such as cores picked up time unfortunately I cant say the same for the player's and monster's health bars as there is no feedback .To fix this all you would need is a sound effect,animations or  screen effect would resolve the issue. Some slight more inconvenient issues had to do making sure you return to menu instead of restarting as you lose the ability to move after the level restarts and being able to go below 0% health without dying.as well as the mouse controls being a bit to sensitive. but overall well done :)

+ i did get a good laugh out of the floating flashlight when hiding.

Developer(+1)

Thank you for checking my game out. I definitely should have some way to let the player know they are doing damage or taking damage. To be honest I didn't like the health bars on the Hud too much as it is less immersive and was planning on having them in the world but I couldn't think of a way to do it in time. 0% issue is from rounding up/down the number to the nearest whole number, you have about 0.2 - 0.4 health. I didn't not know about the restart issue so thanks for letting me know. I kept the torch in because it was funny too ;).

Submitted

hey just returning the favor :)

So your game jam game has some great ambience created by fog lighting and the rgb split effect ,cool monster, and having the hud is nice for keeping track of progression such as cores picked up time unfortunately I cant say the same for the player's and monster's health bars as there is no feedback .To fix this all you would need is a sound effect,animations or  screen effect would resolve the issue. Some slight more inconvenient issues had to do making sure you return to menu instead of restarting as you lose the ability to move after the level restarts and being able to go below 0% health without dying.as well as the mouse controls being a bit to sensitive. but overall well done :)

+ i did get a good laugh out of the floating flashlight when hiding.