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Delivery Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.222 | 4.222 |
Graphics | #1 | 4.542 | 4.542 |
Fun Factor | #1 | 4.167 | 4.167 |
Special Feature Implementation | #1 | 4.458 | 4.458 |
Audio | #2 | 3.792 | 3.792 |
Gameplay | #2 | 4.042 | 4.042 |
Theme Implementation | #2 | 4.333 | 4.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The player needs to make a delivery and evade the attacks of a cursed sword.
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Comments
this game is bad and it has only one level
0 stars
Thanx for the feedback! ;)
This game is excellent! The sword mechanic is really creative and gives a lot of potential for interesting puzzles and boss fights should you add more levels.
Thanx for the feedback! :D I'll make more levels as soon as I can.
Great job! Destroying objects by the sword feels very satisfying
I tried to emphasize this, thanks :D
Nice art, original sword mechanic and a fun bossbattle! 5 stars for those!
I glad you liked, thanx for the good rating! :D
Really great game! I absolutely loved the art, and the idea of having a giant sword chasing you down was very interesting and fun, particularly with the fact that they are used as part of the puzzles to break blocks. I did find that the archers were quite hard to avoid, so maybe having them appear a little earlier and do something like a pulling back on the bow animation would help quite a lot.
Overall though, a very fun and cool little game.
Thanx for the feedback! :D
Amazing Game!!!
The only feedback I have would be on the difficulty and the “randomness” feeling a player can have in relation to the archers. But for a 1 level game, you check all the marks: fun, short, cool effects, clever game mechanic, nice introduction to the main idea (a tiny sad that breaking blocks isn’t a very used mechanic in the future of the level), a progressive difficulty curve and even a boss! We do feel a nice adrenaline rush by playing your game. Also, I do feel like some part of the UI ended-up beeing unused? Like the 3 inventory slots at the bottom of the screen?
I do recommend to you to either make a few levels and publish the resulting game and have each level be randomly generated (I feel like it would fit very well your game, make a few sections of progressive difficulty and spawn them. That way you can even make a level design adapative to the player’s level! I know how hard that can be, but since your using construct, you’re cheating from the start😛)
GG!
Thanks for this complete feedback.
I didn't have time to do a decent balance on the level due to the short Jam time, and I couldn't implement all the mechanics I had planned (empty slots would be used for special abilities, for example).
I really liked the recommendations for future updates, I will work better on the ideas and mechanics.
great overall time except the bridges and archers are bit much and cool boss
great overall time except the bridges and archers are bit much and cool boss
Thanx for the feedback! :D
Great game! The objetive "sword" is very well implemented. And this artstyle was a good choise.
Thank! :D
This game is so cool! Too bad there's only one level, I would have played a hundred of them!
Thanx! I'll make more levels after the jam! :)
Super polished experience! I felt like I was 5 again, playing on my SNES :')
l glad you liked, thanx! :D
Amazing Game!
Thanx a lot! :D
Great mini game!
Thank you! :)