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A jam submission

Delivery QuestView game page

Deliver the package and escape the cursed sword.
Submitted by R_Goulart (@rodjer_goulart) — 8 minutes, 34 seconds before the deadline
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Delivery Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2224.222
Graphics#14.5424.542
Fun Factor#14.1674.167
Special Feature Implementation#14.4584.458
Audio#23.7923.792
Gameplay#24.0424.042
Theme Implementation#24.3334.333

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
The player needs to make a delivery and evade the attacks of a cursed sword.

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Comments

(+1)

this game is bad and it has only one level

0 stars

Developer

Thanx for the feedback! ;)

Submitted(+1)

This game is excellent! The sword mechanic is really creative and gives a lot of potential for interesting puzzles and boss fights should you add more levels. 

Developer

Thanx for the feedback! :D I'll make more levels as soon as I can.

Submitted(+1)

Great job! Destroying objects by the sword feels very satisfying

Developer

I tried to emphasize this, thanks :D

Submitted(+1)

Nice art, original sword mechanic and a fun bossbattle! 5 stars for those!

Developer

I glad you liked, thanx for the good rating! :D

Submitted(+1)

Really great game! I absolutely loved the art, and the idea of having a giant sword chasing you down was very interesting and fun, particularly with the fact that they are used as part of the puzzles to break blocks. I did find that the archers were quite hard to avoid, so maybe having them appear a little earlier and do something like a pulling back on the bow animation would help quite a lot.

Overall though, a very fun and cool little game.

Developer

Thanx for the feedback! :D

Submitted(+1)

Amazing Game!!!

The only feedback I have would be on the difficulty and the “randomness” feeling a player can have in relation to the archers. But for a 1 level game, you check all the marks: fun, short, cool effects, clever game mechanic, nice introduction to the main idea (a tiny sad that breaking blocks isn’t a very used mechanic in the future of the level), a progressive difficulty curve and even a boss! We do feel a nice adrenaline rush by playing your game. Also, I do feel like some part of the UI ended-up beeing unused? Like the 3 inventory slots at the bottom of the screen?

I do recommend to you to either make a few levels and publish the resulting game and have each level be randomly generated (I feel like it would fit very well your game, make a few sections of progressive difficulty and spawn them. That way you can even make a level design adapative to the player’s level! I know how hard that can be, but since your using construct, you’re cheating from the start😛)

GG!

Developer

Thanks for this complete feedback.

I didn't have time to do a decent balance on the level due to the short Jam time, and I couldn't implement all the mechanics I had planned (empty slots would be used for special abilities, for example).

I really liked the recommendations for future updates, I will work better on the ideas and mechanics.

Submitted

great overall time except the bridges and archers are bit much and cool boss

Submitted(+1)

great overall time except the bridges and archers are bit much and cool boss

Developer(+1)

Thanx for the feedback! :D

Submitted(+1)

Great game! The objetive "sword" is very well implemented. And this artstyle was a good choise.

Developer

Thank! :D

Submitted(+1)

This game is so cool! Too bad there's only one level, I would have played a hundred of them!

Developer(+1)

Thanx! I'll make more levels after the jam! :)

Submitted(+1)

Super polished experience! I felt like I was 5 again, playing on my SNES :')

Developer

l glad you liked, thanx! :D

Submitted(+1)

Amazing Game!

Developer

Thanx a lot! :D

(+1)

Great mini game!

Developer(+1)

Thank you! :)