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AdamDevv

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A member registered Oct 03, 2020 · View creator page →

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Moc děkujeme za zahrání a za zpětnou vazbu 😉

Konec je dělaný hodně na rychlo, takže je zde hodně nedokonalostí. Patří mezi ně i zmíněný chybějící endgame screen a taky bug kdy se hráč teleportuje do prvního levelu. 

Chce si to prostě na to skládání a ladění levelů nechat více času než pár posledních minut 😄

Well done

We're glad that you enjoyed our game. Good job getting score that high! You've probably managed to get the best weapon combination possible :D. Thank you for the video, thumbs up! <3

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I liked the soundtrack, would make the loop a bit longer tho. I also found a bug where you could get stuck in a wall in a ghost mode and dodge all the "enemy" cubes. Maybe some extra graphic adjustments would come in handy. I could imagine some cute smiley faces on the "player" cube and some extra feedback when you dodge the "enemy" cubes. Or just learn with Unity 2D lightning and post-processing. You wouldn't believe how easy it is to make game look good with just adding lightning with post-pro. Anyway, could be a good mobile game.

TIP: If you struggle getting small amount of reviews, try building your game on web, so people don't have to download it. If you do that I promise the amount of reviews will  increase ;)

Very fun and very realistic!!! <3

Great job! Destroying objects by the sword feels very satisfying

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I much like the unique idea and polished graphics (except the default Unity text,  but we've all been there 😂). The fact that I could not move along the conveyor belt felt a little claustrophobic and it would also give me better control when aiming on the objects I want to remove. Difficulty was quite overkill for s new players, so I would make it much easier. But overall a nice concept, that could be extended into a fun chill game.

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That you for your feedback! I take your advice.

Simple and polished, just like a game jam sumbmission game should be!

Funny character design and suprisingly satisfying killing mechanic. Didn't really know what what was the mission here.

Got a memelord over here! 

Very nice graphics! Was a bit rought to get the handle of the movement control but apart from that I found myself to play it for quite a while ^^

I don't really like this genre very much, but man.. I really enjoyed playing this one on rage mode and actually finished. Such a satisfaction. I really like the detail, it is really well polished and designed game. Buying ASAP.

Good job, Jonas! <3

Man, this is really well made game! Nice decent sound design and simple mechanics (which actually had to be pretty hard to code) makes it such a chill game I would play for hours.

I suggest making objects like levers and buttons to snap to ground in editor since it doesn't make sence to give them psysics. And also adding an ability to drag and drop objects that are already placed in game so you don't have to delete and place the again every time you want to move anything just a tiny bit. Those changes would make it brilliant!

Shame you didn't make it in time, hope you will manage to do so next time ;)

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The day system is equivalent of level system, so further you go in days, diamonds and stars starts to appear, so its harder to lose (they start to appear in day 2 and 3)

Thank you for playing :)

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Well, the addiction comes from the surge of happines after winning, so in theory if you keep losing, there's no way you can addicted.
I know it's much more complicated, but that was my idea.

Anyway, thanks for playing and I'm glad for feedback ^^

Man, that is just awesome game

Nice original concept, very well polished visuals and nice audio. I think some soft soundtrack in the background would multiply the game experience.
Anyway great job.

Nice simple gameplay. I like the polished sound and the whole game just feels pretty nice.

Pretty fun game ^^ I like the laser mechanic and the ending dialogue just killed me (casual cat and mouse  conversation xD). Very nice sound design and graphics. And how did you manage to make an actual boss fight in such a short time.. amazing!

Very good job.

Really fun and well made game. I love how you managed to incorporate an actual story with fun visual, which fits the game.

I would suggest adding option to restart level with keyboard, so you don't have to point and click with mouse every time you fail (oh and there's a lot of it :D)

Also would love to have gamemode without barrels, I just want to SMASH THOSE TREES!

Very good job! ^^

Actually that was what I meant, sorry ^^

Does anti-aliased pixels count as different colors too? 

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I suggest to include it in jam main page (something like FAQ)

Man, this is so cool!

Very unique 2048 alternative, good job

I love the story and design ^^

Cool!

Not bad at all ! When this game is finished, I can legit imagine me playing and enjoying this for hours.

My observations so far:

1. Normalize look axises (when you move mouse diagonally, your sensitivity is actually faster)

2. You are not able to dumb pickaxes

3. You can do a little surf on dropped item objects while spamming item drop with Q, sprinting and jumping


Good luck with your indie game, it surely has potential ! ;)

I agree so much! :D Due to lack of time, we've skipped the balancing completely and hoped for the best ^^

Good concept and fun to play

Yeah.. we realized how easy it is to export to HTML environment in Unity right after submission time was over.

Lesson learned for the next time ^^

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Thank you, there should've been a lot more aspects to make it real dungeon crawler, but we're glad that you like it nevertheless :)