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Slime Mailman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #6 | 4.000 | 4.000 |
Gameplay | #9 | 3.091 | 3.091 |
Special Feature Implementation | #10 | 3.727 | 3.727 |
Fun Factor | #13 | 3.000 | 3.000 |
Overall | #16 | 3.000 | 3.000 |
Graphics | #25 | 2.364 | 2.364 |
Audio | #30 | 1.818 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
In this game, you are a Slime Mailman who is unfortunately a little to sticky for his own good. He is stuck to a sword, so he has to carefully avoid harming any of the packages he is tasked with delivering.
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Comments
Good job. game-play loop is good ,theme is implemented, not what personally I find fun but that's ok,Audio is repetitive and game-play objects would be more visible with a different colored outlines objects pop.
Good job. game-play loop is good ,theme is implemented, not what personally I find fun but that's ok,Audio is repetitive and game-play objects would be more visible with a different colored outlines objects pop. as well as controls feeling slow because of having to press the move keys every time to move one space.
Quite fun! The movement can be a little slow and the music can be a little repetitive, but it has a great game loop that kept me engaged! The art was stylized which is great but sometimes it could be hard to tell exactly what a wall was but that's just a minor thing. Overall, good stuff!
Great game concept but I do feel like the movement is a bit slow, if I had the option to press shift and run , I feel like it would be a nice touch !
Good job overall!
Nice Game!
A really good and clever idea, that unfortunalty require a bit more programming to really work. Gameplaywise, I think the movements are a bit too slow, especially when you compare them to the rotation, but again, the idea is golden. Music can use a litle more polish, it start to feel repetitive fast, but I really do appreciate the fact that you did it yourself! Graphics-wise, I would recommand to not use unity’s default sprite for the buttons/UI: changing it to null will draw a simple square witch will fit well with the low 8-bit style!
GG!
Thanks for the feedback. I really needed the advice on the buttons, so thanks for that information especially, I was really having trouble fitting them in with the art style. Thanks for playing! :)
If you need more detailed feedback, my discord is @Cypooos##9776, I’m in the GameJam server!