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Uptheclock

40
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A member registered May 03, 2023 · View creator page →

Creator of

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prefer less hesitation with the controls.

Interesting.....

its a bit hard and I guess i would like it if i had the patience.

#GDevelopGameJam4

Not as much as animations but maybe some kind of flashing arrow pointing to where I should first click (forage button), and then show me where to click to once I have gathered stuff...This will help new people get into the game quicker :) I like the hint boxes too.

I almost gave up trying to start to get something happening until I hit the forage button and now realize that there is no animation in this game. I played it longer than I thought I would. nice imagination :)

why not add some mobile controls. Only takes a sec 😊

use the jams sponsor:  “We’re also super excited to announce that LootLocker will be sponsoring this jam”

thanks for the suggestions. I think it is worth putting some love into it. - i tend to want to go on to the next jam and not going back to the old games i made. 

I just played it on my phone - yes the aiming works a lot better thanks.

Simple but fun!

I like the gfx:) The trees disappearing is a little distracting though.

Keep working on it! :)

Please make it so the sides do not damage you as the sideways controls are way too sensitive and I keep hit the walls.

Hey It has a good concept and you did well with the graphics.

unfortunately the aiming with my mouse did not work so i did not get to play it well . good idea :)

I little bit more info on which guideline it did not meet please?

I am sure you can whip something up in a couple of days from what I seen of your other work. Look at the WAM games app- they are as simple as you can get - with only a touch to control, no instructions, nothing fancy.

Hey I actually finished a game for once. I liked your video's, however they did make the game very slow to load...You nailed the jumping physics :)

Felt very professionally made....How big was your team? Shame it gets caught in a dead reckoning and cannot continue....I didn't think pirates could talk that much as well...lol.

lots of potential :)

nice!

hehe I thought I was flying the ship and thought the controls were backwards lol.

Simple, nice and well done!

nicely planned out and executed. The speech bubbles got in the way sometimes. Got a bit boring after the first star. well done.

Nice game to show off how well, a game made with gdevelop, can look :) Made in ten days - you did so well!

Definitely worth to keep working on it. I would like to see it finished.

Kinda like it but I did not feel like playing again when my family died. Maybe more days of starvation? The music got very repetitive. Congrats!

I like it. Can you turn off the health bars?

Any games that makes me lol(in a good way) is a good one. Keep the sfx!

Brutal but funny!

I laughed at the face on the planet ::) Well done for 5 days work.

Great idea!  Hope that you continue working on it :)

(1 edit)

How to play:

Use the mouse to aim the crosshairs.

Space-bar to throw a piece of food on the ground...Ralph can smell it a mile away and will run to it!

When close to a person, he will guide/pull them for 5 seconds then let go.

You have to wait a few seconds before you can guide them again.

Ralph can push people at any time. The next version update will start easier, have levels etc so bookmark the game page to keep updated.

How to play:

Use the mouse to aim the crosshairs.

Space-bar to throw a piece of food on the ground...Ralph can smell it a mile away and will run to it!

When close to a person, he will guide/pull them for 5 seconds then let go.

You have to wait a few seconds before you can guide them again.

Ralph can push people at any time.

The next version update will start easier, have levels etc so bookmark the game page to keep updated.

Thanks....was very rushed and not enough time for any hints on how to play. I will be adding that in after this competition :)

Its raining pizza! No sorry - I don't know how you did that.

I had a bug with the physics collisions..