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Guidance Protocol: Evacuation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.357 | 4.357 |
Audio/Music | #15 | 3.429 | 3.429 |
Overall | #16 | 3.464 | 3.464 |
Art/Graphics | #37 | 3.143 | 3.143 |
Fun/Engagement | #39 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cool vibes. Instant death when touching a corner is a bit harsh XD
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
Public domain music files
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Comments
Cool game, but there is always room for improvement.
1) This game really needed checkpoints. After I died, I really didn't want to go back to the start. And do the whole thing over again.
2) With some of the fences, my robots would just fall through the fence. Sometimes they died, other times they just kept moving on air.
Other than that though, great submission. I really liked the sfx, and the music was good, the art, while simple, was well done (reminded me of Undertale in that regard) and the theme was used well. I liked it!
Checkpoints are a solid idea for sure. I thought about making it so the player doesn't fall, they just slip and pull themselves back up, which would result in way less restarts. Thanks for the notes on #2.
Simple but also not... fun little challenge :D
Simple, nice and well done!
Very cool game! The music and effects are well implemented, the art is great and the game is entrataining. I think that it would be better if checkpoints were placed, but i liked it.
Really cool concept, art was simple and game was easy to understand. there were a few leaps of faith were I heard helpless bot fall as I accidently sent them off a cliff 😊
This is a game that really has the theme on point! It’s a very tricky game - if I had a way to cancel moves before I release the G key, that would have helped massively. I had no idea that the guidance would affect certain robots until it covered them. Art was simple but clear. A solid entry - nice one!
Thanks! One thing I wanted to try out was a move canceling grenade, so you could "reset" some of robots in an area.
The idea is so cool ! I don't think I've seen this kind of "directing" mechanic before.
A bit too hard maybe, but aside from that it's a solid game :) The way you did the sprites is simple but very effective, and the minimalism of it makes it very easy to read the screen.
And the theme is very well respected !
Such a cool idea! I love your take on the theme and how consistent everything is. I lost most of my robots, an easier beginning portion could give players time to get used to the mechanics, but besides that, great job!
Thanks! The final version was a bit more difficult than I originally intended, but I'm glad you still had fun.
16 % rating :D very engaging gameplay and not easy :) i think you nailed the theme. i like it