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Annhilation: Ultimate Showdown - Obliterate for the Sake of Justice!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #95 | 1.451 | 2.000 |
Concept | #95 | 1.886 | 2.600 |
Enjoyment | #97 | 1.596 | 2.200 |
Overall | #98 | 1.596 | 2.200 |
Presentation | #102 | 1.451 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
SWK, Widenyo
Software used
Godot 4
Use of the limitation
The wind obstructs the trajectory of your shots.
Cookies eaten
0 tbh
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Comments
very impressive work given the time frame. I really like how you implemented the controls. I thought the movement system was a super cool twist on this formula. I also really liked the very manual systems for aiming and power. very cool. I think you should continue updating this after the jam. It is really novel and I would love to see it given an extra week of polish. My feedback is that it would be better if the players power settings were not shared between turns. Awesome work, I really enjoyed playing this with my friends.
i liked it but were dose it fit in with the theme.?
this game was good and hard and it's amazing that it was accomplished in 3 days.
At the top of the screen there's a chicken who indicates in which direction and how strong the wind is blowing, similar to other games like Worms.
Thanks for your comment!
ahhh i get it now. thanks
All i wanna do is kill the chicken ;)