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Unnerved Studios

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A member registered Jan 23, 2018 · View creator page →

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Thanks

The new update should make everything work. No more 'case specifics problems'

The game was great and I really liked the way that you used your obstacles. It had a great learning curve, introducing your movement and obstacles progressively worked really well. By the time I had reached the end I had mastered the plank walk.

My experience with your game really benefited from a controller. The joystick really helped in getting precise control over the ball's velocity.

Another thing that I really like was the 'level' transition. The area popping into existence was a nice suprise for me and was one of the most memorable parts of the game. I would have liked to see this be used more in gameplay aswell as a nice transition. The sections where you used the new level to change the old one worked really well and I would have liked to see it more.

Overall a really good game. It had a beautiful use of simplicity and everything just worked wonderfully. Good job.

Thank you! The Download should have much better performance than the HTML. I'm going to release the new update after I finish creating my new website.

I like this one's colours more than the first one's.

Hey! Thanks for the response and video! Also the game was made 2 weeks ago. 

There was some strange issues that I noticed in the video. Pressing start in the menu took too long to load the scene. In the cutscene, the music plays twice and the characters arms and legs sometimes aren't attached properly. In the rest of the game, going through doors/pipes takes a while. Finally, the tube system area is way too dark. In my tests, none of these things have happened. Could I know what platform you're playing on and some specs? I want to get these kinds of problems fixed before the update.

p.s The game was made 2 weeks ago, not 2 years ago. 

Thanks, I've fixed up the window and tweaked the pipes. I'm not sure exactly what was wrong with the pipes, but I've tried to make it 'safer' anyway. The fixes will be in the next update along side radical changes to the window area.

Woah, thanks for the feedback! I've been working on many new features for the upcoming update that includes a lot what you've suggested.

First, I'm re-designing the starting area. You've made a good point, throwing all these new mechanics at the player is overwhelming and can be hard to understand. I should try and combine this with some 'regular' platforming elements to help them learn some basic arm skills while keeping some familiarity. At the moment, the learning curve lets people who understand the arms to climb up, but it leaves others struggling at the ledge. Another problem that needs fixing with the starting area is the abrupt transitions (as you mentioned, especially after the cutscene). I'm trying to get this done with a simple and quick fade to black, but the UI system is being difficult. For the cutscene, I'd probably have to do something more elaborate.

Another thing that I've been working on is dangers. If you fall off a roof, you shouldn't be alive. So now, at the front of the hospital, you die when you jump off the roof. I've made this change to add a new 'rooftop' area. This will allow me to introduce dangers, checkpoints and use more basic platforming elements, like pits. At the moment, I have made the dangers, but I've just begun work on checkpoints. My idea is to have LittleBigPlanet style checkpoints that would allow you to make and learn from mistakes for each obstacle (but only a certain number of times). It's funny that you mention having a train as a danger. I think you know why I wanted to add a train station to the game.

Finally, I have been working on a sound system for the game. All the sound effects should work fine. The only problem is the soundtrack. I only have a guitar, and I can't write anything that I feel fits the gameplay and theme. I'm a bit stuck there. In the update, expect to see some sounds but don't keep your hopes up for an awesome soundtrack.

Thanks a ton for the feedback. It helps a lot and is definitely being taken into consideration.

Actually, programming is the easy bit! The level creation process is hard, partially because of my lower end computer and the amount of new assets required to make levels.

Sure! I've already started to update the game, but I'll probably have to do it in 2 updates. I'll work out those mentioned kinks in the first update and extend the game in the second (making levels is the most time-consuming process of the game's development). 

Could you tell me where this happens to you? Working with physics like this has many case specific problems.

I'm sorry that you didn't like the game. Could you go more in-depth about what you didn't like?

Thank you T Allen Studios!

"My Legs Got Tubed" is a strange platformer made for The Weekly Game Jam 29. 

I made the game intending to have the player do actions with their mouse, and not a button. Instead of pushing 'Space' to jump, you use your arms to push on the ground beneath you.

It is available for play in browser, MacOS and Windows*.

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Play the game here
My Legs Got Tubed
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Screenshots



If you encounter any bugs or have any issues with the game, please tell me here.

If you would like to give me feedback about the game, please feel free to do so here.