Hey yeah Below is more focused on resource management, and so buying smaller gear and keeping track of coins is part of that. If you're mixing Below with another game, it's best to decide if you want to use the Below gear lists and silver pieces, or use the more abstract inventory/coins of the other games.
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Im not sure I understand without more detail. In general, character sheets shouldn't have rules/info not available in the core rules. So, for example, having 4 classes/roles which are detailed in the core rules but then the information for each class is repeated on separate playbook-style character sheets is fine. But having class-specific info that isn't on the core rules would not fall within the bounds of the jam.
Hey good question. The core rules for harm are 'fiction first'; assign the injury that makes sense within the fiction according to the level of risk, and if it makes sense that one of your injuries would affect a die roll, it is hindered. There's no limit to how many injuries you can have of any severity, and you'll only die from sustaining multiple injuries if it make sense in the fiction. That said, if you're risking outright death and roll 1-2, then you die immediately regardless of how healthy or uninjured you are. The risk of death again depends on the fictional positioning.
1400 Below, on the other hand, has a fixed number of injuries you can have. They hinder in the same way as the core rules and you can still die outright when risking death, but if you sustain a second injury after already taking a minor wound, then it's 'upgraded' to moderate, and the fiction adjusts accordingly. This means that the most number of injuries a character can receive without healing is three (or four if you take the Brute spec.). Overall, this makes characters more likely to die, but gives the players a more concrete idea of their risks/closeness to death.
The intent is that 1400 Below is grittier and darker than the rest of the games (characters are numerically weaker) and characters are more likely to die through just normal play (as opposed to big, life-risking acts).
This thread is specifically for the sharing of resources. Both One-Page-RPG-specific and general-RPG-design resources are welcome!
PREVIOUS JAMS
Submissions to the One-Page RPG Jam 2023
Submissions to the One-Page RPG Jam 2022
Submissions to the One-Page RPG Jam 2021
Submissions to the One-Page RPG Jam 2020
ASSETS
Jam-Specific Assets - Assets specifically for the One-Page RPG Jam, at the present only includes optional badges.
TTRPG Resource Jam - All submissions to the TTRPG Resources Jam with a wealth of templates and advice.
TTRPG Resource Masterpost by Starshine Scribbles
Game Icons and Flat Icon - Free icon graphics.
Unsplash and Pexels - Free stock photo.
TOOLS
Safety Tools - A description of various social and content tools for TTRPGs.
Open License One Page RPG Systems - A list of one-page systems with open licenses allowing you to hack the rules for your own game. (Courtesy of Chaosmeister.)
Any Dice - Dice probability calculator.
Itch.io Image Templates - A set of templates to make images the correct size for various places on itch.io.
Resolution Mechanic List - A list of new resolution mechanics from readers of Prismatic Wasteland.
PLACES
/r/onepagerpgs - The one-page RPG subreddit
/r/RPGcreation - General subreddit about designing ttRPGs.
What is a one-page RPG?
For the purposes of this jam, a one-page RPG is a tabletop roleplaying game (TTRPG) where the rules fit onto a single page of letter/A4-sized paper. For the purposes of the jam, a TTRPG could include everything from strategic, combat-oriented adventure games; to collaborative and GM-less story games. The aim of this jam is for people to experiment with different designs.
Does it have to be a single page?
For the jam, your submission should fit onto one single sheet of paper. The sheet could be a flat sheet or folded into a pamphlet. The game can be spread across both sides, but keep the core rules onto a single side. Use the 'back page' for ancillary info such as GM tools.
Ask yourself the question “Can a group of players pick up the front page, read it through, then start playing the game without additional info?”. If the answer is yes, you’re in good shape.
Can I include extra pages for character sheets or extra character options, adventures, bestiaries, tokens, etc.?
As long as the core rules fit onto a single sheet, and a player/group could pick up that page and happily run that game without the extra pages, then you're good to go.
You could include optional rules on an extra page specific to using that extra content (e.g random encounter rules on a hex map adventure) however anything that is required to play the game should be available to the players on the main page.
The important thing is that your submission is not multiple pages of text that players (including a GM if the game requires one) have to read first in order to play your game.
Can I include extra information on a character sheet?
If your game has character sheets they can be separate, however they should not contain information not in the core rules. If you could take the main page and a blank notebook, and replicate all the information on the character by hand, then you'll be fine.
If the character sheet has stats, PbtA-style moves, equipment lists, etc. that can't be derived from the main page, then they shouldn't be included.
How necessary are character sheets?
It depends on the game you’re creating and the information you want the players to track, but 90% of one-page RPGs don't have, or need, character sheets. Often just expecting players to keep track on paper is enough.
What size paper should I use?
You can use either US Letter (8.5 × 11 inches) or A4 (297 x 210 mm) sized paper. You can use smaller sized paper if you feel the need, such as an index or business card, but nothing larger. Additionally, it's okay for the design to be folded, but avoid more than a couple of folds (in-half or trifold is okay, mini-zine less so).
What font size should I use?
The important thing is that the design is easy to read, and the text is as efficient as possible at explaining the game. Depending on the font, 10pt is a good size, balancing space and readability; for most fonts 8.5pt is likely to be the minimum.
Is the jam ranked?
The jam is not ranked, and there are no judges. The spirit of the jam is to be as welcoming and experimental as possible, without worrying about being judged.
However if you see a game you like, be sure to rate it and leave a comment, and share the game with others you think would like it too.
Is it okay to submit the same game to this and to another jam at the same time?
Absolutely, as long as the game was made during the duration of this jam and fit the brief. Please do not submit older games or games that are not one-page RPGs.
As long as a title page doesn't have anything needed to play, you're good. If it's just an image and the title of the game it's not an issue.
You might want to check out 2400 by Jason Tocci - each of the games in the collection are a single sheet folded in half to make 4 'pages'; a title page, two player pages (i.e. one side of the paper), then the fourth page is GM tables.
This jam is certainly only for table-top role-playing games (TTRPGs). I don't want to be too prescriptive with what I think a TTRPG as the category includes everything from strategic, combat-oriented games, to collaborative and GM-less story games, and the purpose of this jam is for people to experiment with different designs.
In my opinion, Gloomhaven, Hero Quest, and Monopoly are not TTRPGS, they are board games. However even if you disagree with that interpretation (which is totally fine) they are certainly all beyond the scope of this jam as they have a board, cards with extra information on, etc. and aren't able to be run with a single page of rules.
I've updated the FAQ to better address 'extra' material. Hopefully the below section helps answer your question.
Can I include extra pages for character sheets or extra character options, adventures, bestiaries, tokens, etc.?
As long as the core rules fit onto a single sheet, and a player/group could pick up that page and happily run that game without the extra pages, then you're good to go.
You could include optional rules on an extra page specific to using that extra content (e.g random encounter rules on a hex map adventure) however anything that is required to play the game should be available to the players on the main page.
The important thing is that your submission is not multiple pages of text that players (including a GM if the game requires one) have to read first in order to play your game.
I've updated the FAQ to better address 'extra' material. Hopefully the below section helps answer your question.
Can I include extra pages for character sheets or extra character options, adventures, bestiaries, tokens, etc.?
As long as the core rules fit onto a single sheet, and a player/group could pick up that page and happily run that game without the extra pages, then you're good to go.
You could include optional rules on an extra page specific to using that extra content (e.g random encounter rules on a hex map adventure) however anything that is required to play the game should be available to the players on the main page.
The important thing is that your submission is not multiple pages of text that players (including a GM if the game requires one) have to read first in order to play your game.
I've updated the FAQ to better address 'extra' material. Hopefully the below section helps answer your question.
Can I include extra pages for character sheets or extra character options, adventures, bestiaries, tokens, etc.?
As long as the core rules fit onto a single sheet, and a player/group could pick up that page and happily run that game without the extra pages, then you're good to go.
You could include optional rules on an extra page specific to using that extra content (e.g random encounter rules on a hex map adventure) however anything that is required to play the game should be available to the players on the main page.
The important thing is that your submission is not multiple pages of text that players (including a GM if the game requires one) have to read first in order to play your game.