Yes, the deadline has been extended an extra 3 months so it will end on March 1st, 2026 now.
Amiga Cammy
Creator of
Recent community posts
Argh, that'll be the silly 7-day limit. I'll get a more permanent link. Try this one instead - https://discord.gg/mZHethExs7
I just wanted to let you all know about a Discord channel about AmiGameJam that's being kindly hosted on Graeme Cowie's server if you ever want to chat about anything to do with the jam. Here is the link to join if you're interested - https://discord.gg/MTyAvXTu
Hi, I suggest FS-UAE if you're using Linux. I also recommend checking out the AmigaLive - www.amigalive.com package which has thousands of Amiga games to play as well as a Workbench setup, listed under Single -> Workbench 3.0 (HD) which includes some drawing software.
I'm using a Linux PC and followed all the instructions, but when I run th Python scrip I get this error:
File "amiga_rom_exporter.py", line 16
SyntaxError: Non-ASCII character '\xe2' in file amiga_rom_exporter.py on line 16, but no encoding declared; see http://python.org/dev/peps/pep-0263/ for details
Good news! The AmiGameJam 2024 Results Live-Stream will be happening on May 25th at 2PM EDT over on 4 time Emmy Award winning Director of Photography AmigaBill's Twitch channel - https://www.twitch.tv/amigabill
For those who don't know, AmiGameJam is an annual Amiga games development contest, and this year's theme was "The Sequel That Never Was". To help us judge the 16 amazing entries, we've put together an incredible panel:
RJ Mical, the legendary Amiga engineer, creator of Intuition
John "Boat" Shawler from the Amigos Retro Gaming Podcast
Dan Scott, a brilliant coder from Core Design
I'll also be joining the stream as a guest to present the Amiga community scores. All the results will be tallied and revealed live during the show, so make sure to mark your calendars. You won't want to miss it! More information about AmiGameJam can be found here - https://itch.io/jam/amigamejam
Hiya lifeschool,
I’ve been learning how to code a text adventure in Amiga-E on and off for the last few years, and Morning Panic is my first fully playable game. It’s a short and simple experience designed to be completed in just a few minutes. While it’s already a complete game, I do have some ideas for future versions that could expand and make it even bigger over time.
Hi everyone. The judges will be reviewing the final version submitted to the jam before the deadline. However, if you want to keep updating the game on your own page so that everyone can play a more complete version, that’s perfectly fine. In the case of One Joyful DAy’s game, AmigaLive had a lot of trouble getting the game to run properly, which meant the judges wouldn’t have been able to evaluate it at all. I gave the go-ahead to submit the bug-fixed version to AmigaLive because having all the jam games on the AmigaLive server ensures that everyone can play them.
Hi there! I just wanted to say how much I truly enjoyed playing this game. I tried it out for the first time on on my Twitch stream yesterday and had such a good time working out how to beat each level. I still haven’t finished it but I would love to keep playing until I do! If you would like to see the stream I did, here’s the YouTube link for it where I save my Twitch streams - https://youtu.be/y1D-dCYznv0
Hiya, Rogue Declan Zero (this game now has a finished and published version called “Rogue Declan”) came first. Here’s a website with a list of all the previous AmiGameJam games and the winners - https://amigamejam.amigaland.com/index.html
Ripped assets are always fine in these friendly competitions, as long as we’re not profiting from the work it shouldn’t be a copyright problem, and as far as originality is concerned we should consider that many sequels re-used assets from previous games, so in the case of a jam based around sequels I don’t think we should judge the use of ripped assets harshly.
Hiya! I’m happy that you’re interested in my app! For those who prefer a version without MUI, I can try to code a version using just Intuition.
I could also code a built-in editor of sorts so you can add your own quotes and pictures too which could be displayed randomly or in order.
I would like to continue adding features to this app, it would be fun to finally show my original vision for Aurora Mystica.
Hi! Thank you for looking at my Amiga E and MUI experiment. I did have plans to add more features that would have helped this little app make sense to the user but I ran out of time unfortunately.
All it does now is display quotes using a simple random number generator. However, I can still continue to develop it at my own pace and hopefully get around to implementing all the ideas I had for it during the tool jam.
Multiple entries per person or group are totally acceptable, but each person or group can only win one prize pack (which they can share amongst themselves on their own terms). If one of your entries comes first and another is voted second, the game voted third will win the second prize and be considered "equal second" for example.
However, we're working on a digital "participation prize" pack, downloadable/streamable prizes that everyone who enters will receive.
How long have you been working on the project? The competition rules only permit projects started after the 1st of August 2021. There may be exceptions made if you started the project within the last week or so, provided that you submit the final game at least a week or so before the contest end date. It would definitely be a perfect entry to the Next Gen category if it's following the rules.
Apologies for the late reply, the last couple of days have been a little overwhelming, which is fantastic because we have so many people interested in contributing and donating to the competition.
As far as defining what we consider a port, and what's acceptable for the contest, a "port" can include the use of original source code and assets, as well as ground-up recreations. Provided it's recognisable as the game it's based on, it should be accepted. If it's a port of a game that is currently for sale, it shouldn't include any assets that haven't been released for free (for example a Doom port requires the WAD file from a registered copy of the game). If the game is considered "abandonware" it's generally accepted that any recreation using the original assets will go unnoticed and unpunished. As far as I'm aware, the only game that ever receives legal consequences are ports of Mario, so avoid any games from that company. As far as I know, the consequences are that the game is taken down from the internet, nothing worse. In any case, it's up to you to use your judgement on what's right or wrong.
If it's a port of a game from an inferior system, you are welcome to improve it. If you improve it to the point where it's no longer recognisable as the original game, it may not meet everyone's standards. The winners are the ones who impress the community and the judges the most, and we're all capable of considering the amount of effort and good decisions that are put into each entry. Turbo Sprint is a perfect example of a game that is clearly recognisable as a port of the original game without stepping on too many toes. and I'm sure would be voted favourably.
Remember that as a port, it's not really the kind of thing you'd be able to resell (but you could win some fantastic prizes). If the game you submit is so far removed from the original that it has become its own game, you may not win this contest but you would probably be able to sell the game.



