If you have discord, you can send me an invite there - I'm ukigumosama there as well.
ukigumosama
Creator of
Recent community posts
Very creative game, with interesting characters. It actually has a decent amount of world-building. Your art style is lovely. I wish the game would be a bit longer. Some criticism I have is that parts of the dialogue seem unnatural considering that characters have known each other for 3 years and some parts of the protagonist's thoughts in the intro I would consider unnecessary as they are also repeated later in the conversation with Sucre. Also adding at least one additional music track could help too, because it feels repetitive even in a short game. Overall I loved the game and managed to get the "good ending" on the first try.
Hello, I played through your demo. It's a nice game and I liked the sudden tonal shift. The difficulty progression is reasonable. I don't know what the full story version will look like, but I think you definitely will need something to hook up the player at the start because the very beginning is too simplistic I think. Regarding puzzles, the traffic lights in most countries start with green, not blue, so it threw me off when I hit the green button and it was wrong. As for the color mixing one, I don't see why it has to be in a particular order as both red and yellow are used in making orange, there is no hint as to why it has to be red first and yellow second when the other way around also works, but maybe I'm just missing something. So I would rather propose that instead of simply writing a hint it would be better to visually represent it somehow(like putting a traffic light on the map or something for example). But overall the game made me curious about what was going on storywise and puzzles were still enjoyable.
Personally, when writing a story I have a clear idea of the beginning and the end. Then I write the shortest possible way the story can go from the established point A to point B with a minimal cast of characters because this way at least I have finished the product even if I get tired of it later on. When I have the basic bare-bones game I expand it little by little, because you can always add things in the middle and be as ambitious as you like.