
I'm working on an update for a mockup made in Blockbench and Blender: https://ubejelly.itch.io/pixel-diorama-summon-night-swordcraft-story-2
Firstly, I find the first version I made too limiting for angles, and too noisy with its details. I was aiming for a much simpler mockup but packed with elements that "shows game-ness" to the viewer. So I went back to the project and cleaned everything.
Thanks to the first version, I learned that simply making the actors (player and enemy) flat planes is too limiting in various angles. You have to transform them every time you want a new angle to render. So here I just made them billboards. This way I can select mostly any rendering angles I want and need.
Right now this angle works well on Initial angle, North (both orthographic and normal), and any Right Isometric views:



















