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Tyler Straub

49
Posts
5
Followers
A member registered Nov 30, 2018 · View creator page →

Creator of

Recent community posts

I like the vibes but like others have mentioned could use a little polish for the controls. I also talked to the fox that told me to hold R to restart but I don't think that works, so I had to quit and load up again to continue. Something about the world has a lot of charm!

Inscryption but war instead. Enjoyed the dice explosion, but I think there was a little polish missing for certain parts. Like others, my dice cup got in the way of the game at a certain point. Very cool concept!

I like the lo fi elephant music. I think some more guidance would've been better. I kind of wandered around for a while 

The story is highly engaging, but I have to say I don't really get how to get the gameplay down. I find myself losing speed way too easily. 1gb is also a hefty download. I like hitting 720s

Sick idea, would've been nice to be able to fast forward the replay especially once you survived longer

Freaky ahhh dig dug

(I also had the issue with collecting no nuts but I see you're already aware)

I enjoyed the visuals a lot! For a game like this, I feel like the jump should not have a delay. I had a lot of deaths where I would hear the jump sound go off then would die because of the delay. Fun and challenging idea though!

Really interesting idea, I  can't say I've ever seen someone attempt a curline-like game but this was fun. It's a little rushed early on trying to get down the mechanics before having to restart, but once you figure it out it's interesting. FYI it got pretty laggy on longer paths, I'm assuming because you're recalculating the path every frame, when it only really needs to be recalculated on an update. Nice job with this!

Cute little game that I really enjoyed! Has a lot of potential

I would've liked the paddle to maybe stay connected to the player to avoid weird scenarios where it would go around the rock entirely, but this was a neat implementation of the getting over it style gameplay! Weeeeee!

I like the physics in this. It was pretty difficult to not get hit, and also sprinting would make things fall out of my basket which was annoying. The leaning mechanic was a cool idea and added some skill to it.

Great visuals and slick soundtrack, I agree with other comments that an in game tutorial would've been nice (especially in regards to the double jump mechanic). Not sure if I collected all the fireflies or not, also the timer hitting 0 seemed to do nothing. Nice job!

Really awesome vibe on this, the pixelation became a little much on bigger resolutions (I'm on 1440p), but super tight experience overall

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yep, unfortunately found that too after submissions were locked. nice S rank :D

It's nice to finally have a game that is pro skeleton

I love this idea but I hate the final boss

I like the visual style, but the game is quite short even for a jam. I also felt like the tongue mechanic didn't work how I expected (though looking at the gif in the screenshots, maybe a skill issue)

It's fun playing the domination style game mode, though some QOL changes like seeing your ammo would be nice.

I like the music. The gameplay is a little rough around the edges, trying to line up a combo without accidentally killing an ogre is pretty hard. Nice job completing this

Very polished game and I love how tight it feels. Feels like it could've used more depth or mechanics though

I love doing a bus 360 but boy is it hard to control. I would ride Grinkleton's bus service

I love driving

In love with the visuals of this. Didn't really find it challenging and also wish I didn't have to listen to the bee slide anymore, but what a cool idea that was well executed

Very impressed with the world you created in a limited time, and I love the aesthetic. I felt driving was very difficult and sensitive especially on keyboard.

Challenging but rewarding puzzle game, I think the mechanic of holding onto the floor could've been explained in game earlier

Very cool idea! It satisfying getting cube hits off but sometimes I had a hard time tracking down the cubes. I mostly just started hitting cubes blindly and hoped I could just slide into one. Love the art!

Grappling hook is always a great idea but it felt pretty hard to control. You would instantly gain max momentum a lot of the time. Also probably worth mentioning that there is a wall climb mechanic. I like the aesthetic, nice job!

Gorgeous game. Grappling felt a little finicky sometimes with preserving momentum. Great job!

Genius concept and I love the visual style/atmosphere. I'm not sure if it's just a skill issue, but I had a hard time sinking all the balls. They felt pretty heavy and I'm not sure the balls I bought did much. This is a great foundation though and would love to see this idea fleshed out.

Awesome concept and felt very polished. I agree that the difficulty got really hard really fast - adding upgrades or just making the ramp up slower would've been better. It also felt a little unfair when a puddle spawned right at the bottom and then someone immediately walked into it.

Side note also, there seemed to be some bugs with the signs where if two were next to each other, the customer would walk through it. But overall great job!

Really really amazing looking game, and I loved the voice lines and just everything about the presentation. I felt like the first guy was pretty hard for being the "intro" guy. Would have loved deeper mechanics, or just something more fleshed out with the cigarette flipping.

The game world looks good, but I really had a hard time controlling the bike. 

Really like the music. I think the pixelation was maybe a little overkill and just made it hard to see. Randomzing the routes would've made it more interesting each run

I respect anyone who does game jams with SDL

Felt like introducing mechanics one level at a time would've been nice since I was overwhelmed remembering I could grapple and wall jump, but really tightly made game otherwise! It felt very good to control

Jumping high is way more fun than I expected. Would've been cool to add something saying how high you were

Really fun, though I can't say I ever felt very overpowered. Agree that not all weapons were created equal and the plasma sword is pretty rough to use

breakcore penguin (i agree with other points that camera was a little too zoomed in and i didn't really know what i was doing)

Really cool take on 2048. I'm not sure if I'm playing it wrong but it seems like whenever I'd attack an enemy they'd trade with me which I didn't understand, so I didn't feel very overpowered. The art is awesome though

I really liked the execution of combining skills to create different powerups, though once I found the laser that was the only skill I used lol. Good art though I think hitting/getting hit lacked some "punch" that would've made it more satisfying to play!