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(+1)

Really interesting idea, I  can't say I've ever seen someone attempt a curline-like game but this was fun. It's a little rushed early on trying to get down the mechanics before having to restart, but once you figure it out it's interesting. FYI it got pretty laggy on longer paths, I'm assuming because you're recalculating the path every frame, when it only really needs to be recalculated on an update. Nice job with this!

(+1)

I was pretty lazy with the performance here- thanks for the tip, I am for sure recalculating the path when it doesn't need to. I appreciate you playing!