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Awesome concept and felt very polished. I agree that the difficulty got really hard really fast - adding upgrades or just making the ramp up slower would've been better. It also felt a little unfair when a puddle spawned right at the bottom and then someone immediately walked into it.

Side note also, there seemed to be some bugs with the signs where if two were next to each other, the customer would walk through it. But overall great job!

That is an intended mechanic because if you put two signs next to each other facing inwards, you'd trap them in an endless loop. So after being redirected a couple times the NPC will just ignore the next obstacle until it makes progress. But good to know we could have conveyed that point a little better.