We have a prototype of our game here, which is from out August build.
We are a small team of 6 people working on a retro top down 2D monster collecting game. We have been working on the game for two years and are looking for an additional game designer and sound designer to help us. Currently we have one game designer.
The game is heavily based on Pokemon, but features some new ideas. You can see our first two dev logs here and here or checkout some art from the game on twitter. We are using Unity, Tiled and Aseprite. Our work style is setting milestones every few months and planning the tasks we want to finish by then and assigning them to each person to work through when they have time. Team communication is through discord and we use Clickup to track tasks.
game designer info:
Professional experience is not required but without a portfolio of some kind it is really hard to get an idea of you work. Working with the other designer you will work on designing monsters, stat balancing, creating moves, characters, maps and the story. You will also be required to test the game and check features are functioning correctly. Everyone helps test the game, it will not be only you.
All of the mechanics for the game are decided and we will not be adding any new systems or mechanics.
We've had 3 designers join over the past few months, with two of them never doing anything and the third not being interested in working as part of the team and just pushing their ideas. Because of this we will ask you to join for around 1-1.5 months as a trail period to see if a. you actually join the project and b. you can work well in a team.
Minimum Requirements: - Basic understanding of game design - Past work to show game design experience (can be hobby, school project or professional) - Can contribute to the project long term (6 months or more)
Desired Skills - Experience with Unity/Tiled - Basic scripting experience - all of out cutscenes are scripted in C# - Interest in Pokemon or similar games like Dragon Quest Monsters/Digimon
sound designer info: We have one person creating the music for the game and are looking for someone to make sound effects. No professional experience is required, but we ask for a portfolio. We have a few temp sound effects in the game, so you will be able to work on all of them.
Minimum Requirements: - Portfolio (can be hobby, school project or professional) - Can contribute to the project long term (6 months or more)
Desired Skills - Unity experience and able to put sound effects in the game and check they sound right
There are no set time requirements per week and we understand this is a revshare and not your full time job, but we are looking for someone who can continuously contribute to the project until we release and not someone who is free for a few months.
Feel free to ask any questions you have if you are interested or join our discord server

