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twowizards

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A member registered 19 days ago · View creator page →

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Thank you!

I'll try to add more depth. I don't pretend to create a great game. The main goal in development was to learn more about working with 3D, shaders and publishing/promotion. If the final game brightens up someone's evening, I'll be glad.

AI/LLM was used only for some concept of Promo materials, some UI elements (item frames, UI panels), also asset that contain UI images that were created using AI and edited by hand afterwards. And as code-assistent (more like extended autocomplete option in IDE).

Thank you for feedback!

The game is intended as a slight irony about loot boxes, and part of the idea is that you're collecting chests for useless pictures. I should to convey this better.

Mechanically, the game has tools for manipulating chances. Isn't enough, I guess.

Hi everyone!

The demo of our game is now available on Itch:https://twowizards.itch.io/box-grinder

Box Grinder is a small incremental game about collecting items and opening loot boxes.

In the demo, you can open boxes, collect items, complete your collection, dismantle duplicates into resources, and spend those resources on upgrades to get more boxes, unlock new box types, and discover new features. We are planning to show much more in future updates.

This is also our first release on Itch, so we would really appreciate any advice, comments, or feedback.

Thanks for checking it out!

hey! thank you! at some point, due to upgrades, the rarest one will also be replenish enough rate