Thank you!
I'll try to add more depth. I don't pretend to create a great game. The main goal in development was to learn more about working with 3D, shaders and publishing/promotion. If the final game brightens up someone's evening, I'll be glad.
AI/LLM was used only for some concept of Promo materials, some UI elements (item frames, UI panels), also asset that contain UI images that were created using AI and edited by hand afterwards. And as code-assistent (more like extended autocomplete option in IDE).

