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(+1)

Thank you for feedback!

The game is intended as a slight irony about loot boxes, and part of the idea is that you're collecting chests for useless pictures. I should to convey this better.

Mechanically, the game has tools for manipulating chances. Isn't enough, I guess.

Hiya,

This is a concept that's been done a few times over the years, and - sorry to say - with more depth.

It might be worth considering a different idea? Have you read the r/incremental_games subreddit? Not only are devs showcasing their work over there, there's also a bunch of good ideas floating around without a home, or you could take inspiration from something else out there and fork it entirely into something expanded/different.

Good luck with your work, and do have a little more human input. AI/LLM has no concept of either fun or balance. While it'll give you something approximating a game it is nowhere near a substitute for a person. Use it as you would any other learning tool - it's to help you get to where you want to be wrt writing code, it's not the tool that's going to write the code. That's still a person's job. :)  You'll be okay.

Thank you!

I'll try to add more depth. I don't pretend to create a great game. The main goal in development was to learn more about working with 3D, shaders and publishing/promotion. If the final game brightens up someone's evening, I'll be glad.

AI/LLM was used only for some concept of Promo materials, some UI elements (item frames, UI panels), also asset that contain UI images that were created using AI and edited by hand afterwards. And as code-assistent (more like extended autocomplete option in IDE).