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CardboardEmpress

24
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1
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A member registered Jan 07, 2020

Recent community posts

London generally but right now it's Kyiv for the lulz.

According to Florian, anything "you can out type is text; symbols are fine"

https://discord.com/channels/739376361143271435/741007597162856548/1454550852017...

Oh awesome, you're creating something? Can't wait!

All of life is here, why not incrementals? :D

Hello,

Aside from the UI being in Portuguese, after the first few click upgrades and three levels of autoclicker, I'm unable to buy anything. Affordably upgrades are unlocked, but clicking on them doesn't buy anything.

I tabbed out at one point - I wonder if this is what triggered it. Anyway, I'll leave it in your hands to troubleshoot at this stage. Good luck :)

Hiya,

Some feedback. It's all meant as constructive criticism, even though much of it will sound negative, sorry!

First, the opening dialogue is completely unnecessary and there's too much movement on the screen. The waves are moving about, the characters are doing all sorts, the husband is an idiot and the wife is an airhead. Like, I have no interest in either of them and actively dislike the caricatures. It's your creation and your choice, but if I weren't trying to give feedback I'd have closed the game at this stage.

First actual "play" is following the pointer. There's a LOT on the screen here but not much of it is meaningful to the player.
The top reads "Mom coming" and a little information button that has no information. Below that is a "quest" with an information button that has no information. Either give them a tooltip or remove them.
Then I have to click one of the stars for currency which I then have to spend for other currencies and turn them into another currency for ... something.
The quest progress bar is clickable - go on, click on the green/grey bar and watch it move. When I click on the left-hand star it goes back to presumably where it ought to be, but this shouldn't be a clickable thing.
There's a timer at the top, but I don't know what time has to do with anything. The "mom" is coming, at a guess, but when? I don't know.
Oh! The tooltips actually work! But only if I click on the left half, not the right. Apparently I have to prestige past some oven type ... I don't care. I've seen my share of ovens. Some of them are great, some are terrible, but I don't care in the least about them.
Everything moves when I click on it! My god, no. Please no. 
Profile? Do I get to change my character's hair and paint her nails too? I have more than one braincell, please don't insult your audience's intelligence. If this tab does something else then perhaps it's misleadingly named.

Hang on uno momentito - there's an achievement for clicking ads a *thousand* times? As in, click through on ads served to players? This is a horrible, horrible mechanism. Have you seen the sort of dross served as ads these days? Half of it's scams and the other half is worse scams.

I love your positivity, and that you've engaged with your audience in a wholly constructive manner, but if you intend to create a game in the incremental genre and monetise it, I suggest looking at, and playing, some of the great games that have come from it. What you have, currently, is the nucleus of an idea. 

Multiple interlocking and interdependent currencies are the backbone of the genre. Finding a way to make them compulsive is the trick, but that's not achieved with funky graphics and story. Those things are entirely optional - nice to have, if done the right way, but unnecessary.

The compulsion in the gameplay comes from understanding how the various currencies work off each other and how to make the Number Go Up. That, after all, is the foundation of an incremental game. It should be a puzzle.

Given the time already invested into your project it's a bit of an ask to expect you to pivot at this stage,  therefore I suspect you're aiming at the wrong market. While this game is incremental, it's also fairly flimsy, and would probably best sit with another audience - maybe kids and girls who flip their hair? I dunno, I'm too old for that nonsense :)

Good luck with the project!

Hiya, I'm guessing all the lag and visual jankiness is as a result of this being a web version and now deprecated since you seem to be releasing a Steam client? Anyway, Firefox, latest version as of this date, Win10 machine. Actually unplayable as a windowed game, where the cursor doesn't correspond with its position on the screen and later with vertical/horizontal judder both in the upgrade menu and while trying to navigate the ore map.

I leave this here just in case it's of any interest. Good luck with your game! :)

The "herding" mechanic is incredibly satisfying! Very nicely done.

That end image - did we forget brakes? Good fun!

I've really enjoyed this game but have absolutely hit the end, for me.

At prestige 7, my first planets are too small to see, and trying to guess where they are worked for the first but the combination of lag and invisibility meant I'm unable to find the second planet.

A fix for this might be to have a minimum planet size (no matter which planet, it can't be less than, say, 20 pixels across), or to start on a later planet depending on how far the player got on their previous run.

My second observation is that lag becomes a bit of an issue on higher planets. Is there a way of planets have a maximum pixel size to reduce this? Increasing hardness might be a workaround for balance.

I hope you continue with this project, it's a lot of fun to play!

Great game! There seems to be a bug, if you're still working on this project. It looks like blocks that are broken through splash damage give no currency. Or is that a feature?

Oh, yes! Superb stuff :)

Thank you! It was so, so good.

I hope your gift to yourself today was at least as lovely :)
My salad's turned up. It's a good salad.

Today's gift was a hot shower and brushed teeth after two days of travel.

Hey Effie, leaving a wee comment because I love the concept.

For me, a self-gift is very, very hard right now, as it is for many people. Not because the world's a dark place - it is, but also it's perspective: where there's dark there's also light, but because I don't have the time or the energy for it. 

I'm in Ukraine, living with ME or long covid, call it what you will, and through the exhaustion tonight I have to take a journey into the wilds of the country to deliver things to those who need them. Perhaps my gift to myself is to be of use, and what else is there that says we *belong* in this world, that we're *part* of this world than being of use to others.

Thank you for creating this space of self-reflection, and allowing me to give myself this gift of perspective.

Turns out that giving myself a gift was easier than I thought! :)

Please don't spam your game to lots of jams. Yours doesn't appear to fit our criteria of being incremental.

Your game doesn't work. Also, is it actually an incremental game?

Mesmeric and lovely.

Assigning spies raised suspicion. Removing spies raised suspicion.

Playing on the Big Monitor allowed me to see buttons but text was still drifting off below the screen.

Semenar's review is accurate and you should pay attention to what he says.

Good luck with your next project; we start small and work toward bigger things, and so will you. :)

This is hecking fun and when the slight glitches are worked out I'll play this until I control the planet. Oh yes I will.

I can't stop playing - such a fun CCG/deckbuilder! :D

(1 edit)

I thought this was really fun. Well-spaced upgrades, auto-dodge comes good and early allowing for some afk progress, simple and clear animations. Some of the combos were mind-benders trying to get right! My brain is stupid.

The left button on screen didn't work for me when clicking on it with the mouse (I was playing in my browser, FF ver.128.0, Win10) but was fine with arrow keys.

Edit: I don't know who you are in the Discord, so leaving feedback here.

A similar error occurs from time to time with RFII (which I still play just about every day, thank you very much for the years of enjoyment, please create an Android port, I don't care which version but I do love RFII because it's accessible)

Firefox for Windows 116.0.1

"Uncaught No new unique generators for: TheUpperDungeon:2"