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CardboardEmpress

54
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A member registered Jan 07, 2020

Recent community posts

Not disqualified, but it can only be rated on what currently exists. You can patch if there are bugs, but not add further content during the voting period. It's a shame because your art is very nice.

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Good fun and really mayhem at later levels! I found that my balls would get stuck in the corners  if they were in just the right place when the levels reset. The fix for this (the three times it happened) was to create another purple ball, but at some point it's not going to work. They would be stuck there, level after level until making the new purple ball. 

Okay, weirdness. I had 5 balls stuck in corners and a few levels later they freed themselves on level reset. I wonder if it's a resolution thing, Firefox under Win10, 1366x768 resolution.

Sadly, no new content can be added to the game during the voting period. We encourage you to continue working on it and after the jam's reached it conclusion, then your game can go live as complete as it can be with a month's work. Do link it to us on the Discord once you've finished though, we'd love to see what you came up with!

Awesome. We hold another incremental game jam for New Year's, you're welcome to join us then! :)

While you've still got a few hours for bug smashing, autocollect stopped working for me after the second upgrade. This is such an interesting idea, it really broke my brain!

Are you able to get this working in the browser? Most people aren't going to install a game, unfortunately, and it's going to affect your ratings.

Hello there,
One of our criteria for the jam is that games are made during the window the jam runs, where your game had its first version uploaded in March. Therefore, we are disqualifying this submission.

I'm unable to equip any bought items, but you still have time to tinker with it :)

Still time for a little bug fixing. Having a lot of trouble assigning researchers - managed it for the first research after a lot of clicking, couldn't get it for any subsequent with either of the researchers. Would really like to see the universe saved!

1366x768 - I travel so laptop it is.

Hiya, I can't send you an image on galaxy.click and you don't seem to be part of our Discord so I'm sending you this here.

You may want to do something about your layout.  I'll message you through proper galaxy channels to elaborate further.

Fantastic. I usually play games muted but impossible with this one. Great game, everyone!

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Hello there,

When playing in windowed mode, applying any sound setting forces me into fullscreen mode. Very weird. Not only that, it doesn't actually silence the game, with some still coming through. I had to mute the tab to force the game to be silent.

Oh, good to know, thanks for the reply! I think I'll check back when it's a bit further along in development, this is a fairly early version and it feels like there's still a ways to go with UI here, especially given as I play on a laptop which isn't considered a real computer any more for some reason. :D

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Hiya, it's a very interesting melange of the two games! I have a couple of issues, all of them related to resolution. 

I play on a laptop, 1766x768, and the game drifts off the edges at 100%. Zooming makes some buttons unclickable, as their size and their location seem to be unrelated?

Having a tarot bubble in the middle of the screen, and no idea how to dismiss it, meant that after prestige my cards were tumbled on top of each other and I couldn't see any upgrade costs for each card slot.

Aside from this, I really look forward to being able to play the heck out of this!! Nice work :)

Hiya,

This is a concept that's been done a few times over the years, and - sorry to say - with more depth.

It might be worth considering a different idea? Have you read the r/incremental_games subreddit? Not only are devs showcasing their work over there, there's also a bunch of good ideas floating around without a home, or you could take inspiration from something else out there and fork it entirely into something expanded/different.

Good luck with your work, and do have a little more human input. AI/LLM has no concept of either fun or balance. While it'll give you something approximating a game it is nowhere near a substitute for a person. Use it as you would any other learning tool - it's to help you get to where you want to be wrt writing code, it's not the tool that's going to write the code. That's still a person's job. :)  You'll be okay.

There's not a lot here, if this is your core loop then it's pretty flimsy. Incremental games probably are quite flimsy as a concept, but there's something going on - complex ways in which numbers interact with each other to grow ever larger, that sort of thing. This is ... just wiggling my mouse around and I'm not quite sure why, other than to buy upgrades to open more boxes and get more stuff that has no purpose.

Suggest perhaps considering something to do with the gathered loot, other than to buy upgrades. Problem is that once you do that then you probably have a standard dungeon crawler, of which there's a multitude already.

Good luck with your project, perhaps get more eyes onto it so you get some clarity.

Hiya


My machine's specs. Brace yourself, it's scary.


Device Name    OldToy

Processor    Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz   1.99 GHz

Installed RAM    16.0 GB (15.8 GB usable)

Storage    238 GB SSD SK hynix SC311 SATA 256GB

Graphics Card    NVIDIA GeForce 940MX (4 GB), Intel(R) UHD Graphics 620 (128 MB)


Thanks again for the game, was a well spent few minutes :)

Lots of fun!! Very possible to survive the rain, which is nice, the player's not forced into very very short runs.

One thing that I'd like, and this is probably a function of this being the demo version, but when the sun looks down on us, the player can't get back to the shop for upgrades. I don't seem to be able not to survive the rain at this stage so I feel softlocked, despite the game being 'over'.

There are some performance issues on my potato 2018 laptop when there's a lot of animation on the screen, but then this machine *is* a potato so I've brought it on myself :)

Much good luck with your project, I hope it does well for you!

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Hello,


This is so mesmerising, I can see why you've found it an interesting project!

A few things.

First, there's a particle in the top left on loading the game. Others have mentioned it too. Perhaps it's only here for the web version?

Second, dark matter resets seem to top out at around 1 trillion and I don't seem to be able to go higher. Again, is this a limitation of the web version? 

Autosave hasn't worked for me. I have the 'no saving on mobile' warning on my laptop, which means you're not identifying the user's device.

Finally, the dark matter upgrades and reset button are black on a charcoal background. It took me an hour to realise they weren't simply more text but that I was able to (and should!) interact with them. Please consider giving them a different colour or outline feature for visibility?

Well done, this is very fun :)

Data collection should be opted out by default under terms of the GDPR. Please amend this.

Balatro started in a similar way. A bit more polish, maybe an artist, more levels, and you could work toward a full release. This one's a winner. It's not often we come across something in the wild that you think might be the next Big Thing, but you might have it here, Barribob.

Much good luck, and all power to you!

Hello there,

It's looking like a fun game! I wasn't able to play it long, maybe 6 rounds or so before getting the error: WebGL context lost. Firefox, latest version, Win10.

I found the mouse control to be a bit floaty even after turning CRT off, and collecting the souls was a little unclear, and the upgrades feel a little linear.

In essence, it feels like a lot of games lately in that Nodebuster genre. Sadly, I didn't reach the parts of the game that must make it different though.

Good luck with your project!

Hiya, 
You've got some balance to work out, even at this basic stage, but it looks as though others have mentioned them.
My issue while playing wasn't game-breaking but did get annoying. While looking at the upgrade tree, when an item was about halfway up the screen or higher, the tooltip would cover it and I was unable to buy it. Might be worth considering having them locate differently depending on where they are in relation to the item they concern.
Good luck with the project!

There's the genesis of a good idea in here, and that's one of being an infinitely small incremental.

The Syndrome Kessler posited was one where large pieces of space junk collide and become increasingly smaller and more numerous pieces of space junk - eventually creating a cloud of tiny particles that will prohibit space flight in the future as well as some astronomy.

There's scope in here for incorporating this aspect of the Syndrome, but game creators for years have struggled with collision mechanics in their games.

I wish you much luck with it and look forward to seeing how it develops!

Did you ask this question on the Discord? If you DM Florian over there then it's possible to patch bugs, but there can be no additional content. Sorry for answering so late, I wasn't checking threads here.

Maybe I'm using the wrong browser (Firefox) but I couldn't find the game. There's a little person I can click on, but not able to interact with. Not the gold/food counters, not the arrow at the top and there's nothing else on my screen except the little person. And, that person is *draggable* and I managed to drag it behind a black bar and can't see it any more.

Oooh, the piece of real estate they're on is draggable. Okay. Uhh.. recalibrating brain. 

When I found my little person again I was able to start understanding the game. 

Lovely sprites too, well chosen. 

My end game screen was pure orange - was anything meant to happen here?

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Your sound effects are, in fact, brilliant! All credit to your foley artist :D
If you decide to work on this project further - and please do - could you consider a motion sickness mode? The camera's constant panning makes me queasy.

Fab, just making sure you were aware. :)

Hello,
Did you mean to upload this requiring a password to view?

London generally but right now it's Kyiv for the lulz.

According to Florian, anything "you can out type is text; symbols are fine"

https://discord.com/channels/739376361143271435/741007597162856548/1454550852017...

Oh awesome, you're creating something? Can't wait!

All of life is here, why not incrementals? :D

Hello,

Aside from the UI being in Portuguese, after the first few click upgrades and three levels of autoclicker, I'm unable to buy anything. Affordably upgrades are unlocked, but clicking on them doesn't buy anything.

I tabbed out at one point - I wonder if this is what triggered it. Anyway, I'll leave it in your hands to troubleshoot at this stage. Good luck :)

Hiya,

Some feedback. It's all meant as constructive criticism, even though much of it will sound negative, sorry!

First, the opening dialogue is completely unnecessary and there's too much movement on the screen. The waves are moving about, the characters are doing all sorts, the husband is an idiot and the wife is an airhead. Like, I have no interest in either of them and actively dislike the caricatures. It's your creation and your choice, but if I weren't trying to give feedback I'd have closed the game at this stage.

First actual "play" is following the pointer. There's a LOT on the screen here but not much of it is meaningful to the player.
The top reads "Mom coming" and a little information button that has no information. Below that is a "quest" with an information button that has no information. Either give them a tooltip or remove them.
Then I have to click one of the stars for currency which I then have to spend for other currencies and turn them into another currency for ... something.
The quest progress bar is clickable - go on, click on the green/grey bar and watch it move. When I click on the left-hand star it goes back to presumably where it ought to be, but this shouldn't be a clickable thing.
There's a timer at the top, but I don't know what time has to do with anything. The "mom" is coming, at a guess, but when? I don't know.
Oh! The tooltips actually work! But only if I click on the left half, not the right. Apparently I have to prestige past some oven type ... I don't care. I've seen my share of ovens. Some of them are great, some are terrible, but I don't care in the least about them.
Everything moves when I click on it! My god, no. Please no. 
Profile? Do I get to change my character's hair and paint her nails too? I have more than one braincell, please don't insult your audience's intelligence. If this tab does something else then perhaps it's misleadingly named.

Hang on uno momentito - there's an achievement for clicking ads a *thousand* times? As in, click through on ads served to players? This is a horrible, horrible mechanism. Have you seen the sort of dross served as ads these days? Half of it's scams and the other half is worse scams.

I love your positivity, and that you've engaged with your audience in a wholly constructive manner, but if you intend to create a game in the incremental genre and monetise it, I suggest looking at, and playing, some of the great games that have come from it. What you have, currently, is the nucleus of an idea. 

Multiple interlocking and interdependent currencies are the backbone of the genre. Finding a way to make them compulsive is the trick, but that's not achieved with funky graphics and story. Those things are entirely optional - nice to have, if done the right way, but unnecessary.

The compulsion in the gameplay comes from understanding how the various currencies work off each other and how to make the Number Go Up. That, after all, is the foundation of an incremental game. It should be a puzzle.

Given the time already invested into your project it's a bit of an ask to expect you to pivot at this stage,  therefore I suspect you're aiming at the wrong market. While this game is incremental, it's also fairly flimsy, and would probably best sit with another audience - maybe kids and girls who flip their hair? I dunno, I'm too old for that nonsense :)

Good luck with the project!

Hiya, I'm guessing all the lag and visual jankiness is as a result of this being a web version and now deprecated since you seem to be releasing a Steam client? Anyway, Firefox, latest version as of this date, Win10 machine. Actually unplayable as a windowed game, where the cursor doesn't correspond with its position on the screen and later with vertical/horizontal judder both in the upgrade menu and while trying to navigate the ore map.

I leave this here just in case it's of any interest. Good luck with your game! :)

The "herding" mechanic is incredibly satisfying! Very nicely done.

That end image - did we forget brakes? Good fun!

I've really enjoyed this game but have absolutely hit the end, for me.

At prestige 7, my first planets are too small to see, and trying to guess where they are worked for the first but the combination of lag and invisibility meant I'm unable to find the second planet.

A fix for this might be to have a minimum planet size (no matter which planet, it can't be less than, say, 20 pixels across), or to start on a later planet depending on how far the player got on their previous run.

My second observation is that lag becomes a bit of an issue on higher planets. Is there a way of planets have a maximum pixel size to reduce this? Increasing hardness might be a workaround for balance.

I hope you continue with this project, it's a lot of fun to play!