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Hiya,

Some feedback. It's all meant as constructive criticism, even though much of it will sound negative, sorry!

First, the opening dialogue is completely unnecessary and there's too much movement on the screen. The waves are moving about, the characters are doing all sorts, the husband is an idiot and the wife is an airhead. Like, I have no interest in either of them and actively dislike the caricatures. It's your creation and your choice, but if I weren't trying to give feedback I'd have closed the game at this stage.

First actual "play" is following the pointer. There's a LOT on the screen here but not much of it is meaningful to the player.
The top reads "Mom coming" and a little information button that has no information. Below that is a "quest" with an information button that has no information. Either give them a tooltip or remove them.
Then I have to click one of the stars for currency which I then have to spend for other currencies and turn them into another currency for ... something.
The quest progress bar is clickable - go on, click on the green/grey bar and watch it move. When I click on the left-hand star it goes back to presumably where it ought to be, but this shouldn't be a clickable thing.
There's a timer at the top, but I don't know what time has to do with anything. The "mom" is coming, at a guess, but when? I don't know.
Oh! The tooltips actually work! But only if I click on the left half, not the right. Apparently I have to prestige past some oven type ... I don't care. I've seen my share of ovens. Some of them are great, some are terrible, but I don't care in the least about them.
Everything moves when I click on it! My god, no. Please no. 
Profile? Do I get to change my character's hair and paint her nails too? I have more than one braincell, please don't insult your audience's intelligence. If this tab does something else then perhaps it's misleadingly named.

Hang on uno momentito - there's an achievement for clicking ads a *thousand* times? As in, click through on ads served to players? This is a horrible, horrible mechanism. Have you seen the sort of dross served as ads these days? Half of it's scams and the other half is worse scams.

I love your positivity, and that you've engaged with your audience in a wholly constructive manner, but if you intend to create a game in the incremental genre and monetise it, I suggest looking at, and playing, some of the great games that have come from it. What you have, currently, is the nucleus of an idea. 

Multiple interlocking and interdependent currencies are the backbone of the genre. Finding a way to make them compulsive is the trick, but that's not achieved with funky graphics and story. Those things are entirely optional - nice to have, if done the right way, but unnecessary.

The compulsion in the gameplay comes from understanding how the various currencies work off each other and how to make the Number Go Up. That, after all, is the foundation of an incremental game. It should be a puzzle.

Given the time already invested into your project it's a bit of an ask to expect you to pivot at this stage,  therefore I suspect you're aiming at the wrong market. While this game is incremental, it's also fairly flimsy, and would probably best sit with another audience - maybe kids and girls who flip their hair? I dunno, I'm too old for that nonsense :)

Good luck with the project!

First off, huge thanks for playing!!! I’d like to address everything so I’ll go one by one. 

I appreciate your feedback on the Sterlings. Noted. 

Most that is in the screen in the beginning has tool tips but maybe I should allow them to show up quicker. Right now there is a delay that is clearly too long. No problem quick fix

You click the +100 button to get stars but this was originally the “watch ads to get 100 stars” button so to your later point, ads are gross these days so I changed the button out but forgot to change verbiage on the achievement. But there were never going to be actual ads. 

Thanks for finding the clickable quest progress bar. I’ll fix that

unfortunately It’s explained in the dialog that mom is coming the longer the baby stays at the dock the sooner mom gets there and ends your run. 

The way the game should play is. Gain stars to purchase ingredients. Back cookies from the ingredients in the ovens. The more ovens you purchase, the more cookies are baked at a time. Which means the more cookies you can feed the monster to keep him away from the dock. Prestige to the last oven to win!  But that’s clearly not clear. I’ll figure it out.

Thanks so much for the thorough look at it