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Twoe

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A member registered Jun 14, 2020 · View creator page →

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I don't know if there is much of a game to be played here, maybe I missed it. I enjoyed the setting though, water texture and sound was nice.

Pretty fun puzzle game for how simple the mechanics are. Last level was pretty challenging and fun, just needs more levels now.

This is really cool, but its a shame I got the bug that seems relatively common where I get stuck after the first card pick. Well done on the presentation though! I enjoyed what I was able to play

This is incredibly good and funny! Well done to all of you!

Very satisfying, only complaint is that the obstacles would be better as a colour that stands out more, as I found it difficult to follow visually.

This is a cool idea, really like the twist ending and the secret ending. With the right audio, lighting, and a few other mechanics this would make a cool horror game.

This game seems neat with like social deduction to figure out how to break the loop but I unfortunately couldn't get past the first day after a few attempts. It kept clipping me below the floor on the last package. Otherwise though well done, the car was very fun with funny physics!

I'm glad you enjoyed, definitely frustrating a bit by design, but some of the frustration is just poorly designed collisions lol. Thanks for playing!

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Thanks for playing, despite the weird movement I was hoping to hit the mark where it was engaging but not too difficult for a game jam. Glad to hear it was fun!

Thanks for playing and for the praise! I'm really glad you enjoyed it :)

Yea, movement needed some refining for sure. Thanks for playing!

This is fantastic, very much enjoyed!

The concept here is awesome! The arts really neat as well. I like the idea of challenging yourself to beat it sooner but unfortunately I only beat it on the last age. Well done!

I couldn't quite seem to get it to work - I had the platforms exit through the floors and other objects and never come back.  I like the idea  but unfortunately I couldn't get very far to see many further uses of this core mechanic.

Love this so much! The presentation is incredible both on the audio side and the visual side. Love the voice acting and the music as well. Very entertaining.

Nice job!

Hey thanks!

The collision is something that kinda felt off for sure and could have been changed a little but I'm glad you were able to enjoy the difficulty!

This is a very fun puzzle game, 3-starred everything except last level (2-star). Very enjoyable.

Great job!!

I'm afraid this version does not work, as no robots spawn and I just lose. This looked really cool though. The visuals and robot animations are well done.

This is a neat idea with the day/night cycle and a good take on the theme. I don't think it really got used for any puzzle or platforming though, which is a shame.

Also the uploaded file requires construct to play I think. At least that's the only way I could figure out how to play it.

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This is just Universal Paperclips. Pretty fun. On top of incremental games already feeling good, the sound speed increase is nice here. The art is really cool, big fan of the way information is conveyed here, just wish there was more useful information to be conveyed through the art, seems like it is mostly there for show.

I enjoyed seeing how much time it took to complete afterwards. Encouraged a more thoughtful approach on a replay rather than just buying at random.

This was pretty cool to me with some thoughtful movement. I enjoy having a game with a combo spell system where you inherently know all the spell combos (because they are just repeated moves). This got tough for me on the first level with both red and white guys - I couldn't beat it after a few tries. 

This is very creative and fun and might be my favorite game in the jam! Unfortunately I did not quite beat it because I did not get to it until now, but it is very good. The presentation is also fantastic. Inductors are very hard.

Thanks! glad you liked it

This is a simple fun top down shooter, but the hook shot mechanic really elevates this and makes it feel much more satisfying and gives far more options. Really enjoyed this but it did kind of hurt my eyes after a couple of minutes (still not sure why unfortunately, but it seems like it may have just been me who had this problem. It also feels a bit like the power mechanic is underplayed and could have been more impactful on the difficulty - I was at full power for pretty much the whole game without really slowing down.

This is very fun and very satisfying! Mainly just needs more levels but what is here is so good!!

This is a very fun balancing act and is very funny. Why do they stare into my soul like that

This game is so stylish and has some really great aspects. I had a tough time figuring out the parry window both because enemy attacks are not super clear and there is not enough feedback to indicate a parry or when an attack lands on you. The leveling system is great and the core concept is very fun, just needs some polish. Love the music and art as well!

This is so cool for the first two puzzles but then unfortunately it locks me in place once I solve the second one. I tried multiple times both on windows and in browser but unfortunately I cannot finish it. What I played was great though!

This is very fun and in-depth. I like that power is used even when just moving the laser/crane, it really makes you think about all actions.

This is so much fun its insane. It took me a minute to figure out that my ability resource was tied to the grid but after that this was very engaging!

This is a fantastic entry! The freeze frames/slomo on the perfect swings is fantastic and really makes the game so satisfying.

That is a really good point about the lights that I hadn't really considered. The alien encounter is what spins the ship rapidly and it does make it impossible to play basically, but it should only last under 4 full 360 degree spins. I did notice a bug after submission that if the framerate is too low you are locked in the spin indefinitely, so maybe that's what you experienced. Sorry if so, because it was very frustrating when testing on my laptop!

That would make it far more difficult for sure. The frantic nature of overcooked was definitely an inspiration!

Yea I also thought that when playing your game, yours is far more methodical though lol. Glad you enjoyed!

Nice! The ship swaying is definitely the hardest obstacle to deal with in my opinion.

Thanks, glad it was fun! I could add an RNG mode maybe as well. After the jam I'm gonna play around with difficulty options and that could be one.

This is great! It manages to still pose interesting puzzles using the tools you have but with (I assume) randomly generated layouts. It reminds me a bit of the Trine series in the way that you just have a bunch of random physics tools to get from point A to point B. The art and music is also fantastic. Best score I got was 68, I will update this comment if I do any better :)

This looks incredible and is a lot of fun! I just wish that there was some explanation at the start for what my abilities did (maybe there was and I missed it). I think I figured them out in the end but I wasn't sure. I could see this being great as a longer more fleshed out game as well!

This is a pretty cool concept (health is currency tower defense) and I can see it being pretty fun with some balancing. It feels a bit too difficult off the start but if you get lucky and get some towers down then it becomes too easy. The style is also pretty cool