I don't know if there is much of a game to be played here, maybe I missed it. I enjoyed the setting though, water texture and sound was nice.
Twoe
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This is just Universal Paperclips. Pretty fun. On top of incremental games already feeling good, the sound speed increase is nice here. The art is really cool, big fan of the way information is conveyed here, just wish there was more useful information to be conveyed through the art, seems like it is mostly there for show.
I enjoyed seeing how much time it took to complete afterwards. Encouraged a more thoughtful approach on a replay rather than just buying at random.
This was pretty cool to me with some thoughtful movement. I enjoy having a game with a combo spell system where you inherently know all the spell combos (because they are just repeated moves). This got tough for me on the first level with both red and white guys - I couldn't beat it after a few tries.
This is a simple fun top down shooter, but the hook shot mechanic really elevates this and makes it feel much more satisfying and gives far more options. Really enjoyed this but it did kind of hurt my eyes after a couple of minutes (still not sure why unfortunately, but it seems like it may have just been me who had this problem. It also feels a bit like the power mechanic is underplayed and could have been more impactful on the difficulty - I was at full power for pretty much the whole game without really slowing down.
This game is so stylish and has some really great aspects. I had a tough time figuring out the parry window both because enemy attacks are not super clear and there is not enough feedback to indicate a parry or when an attack lands on you. The leveling system is great and the core concept is very fun, just needs some polish. Love the music and art as well!
That is a really good point about the lights that I hadn't really considered. The alien encounter is what spins the ship rapidly and it does make it impossible to play basically, but it should only last under 4 full 360 degree spins. I did notice a bug after submission that if the framerate is too low you are locked in the spin indefinitely, so maybe that's what you experienced. Sorry if so, because it was very frustrating when testing on my laptop!
This is great! It manages to still pose interesting puzzles using the tools you have but with (I assume) randomly generated layouts. It reminds me a bit of the Trine series in the way that you just have a bunch of random physics tools to get from point A to point B. The art and music is also fantastic. Best score I got was 68, I will update this comment if I do any better :)

