Totally relatable, We ran into the same issue with our game. We played it so much we got used to a really fast pace that can be tough for new players. We'll be more mindful of that going forward!
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Tbh, great art, it's an interesting game idea and it would make for a good gamified learning tool, I think you could (and should) really expand this idea into a full fledged game, plenty of different species, environments and goals where the player can nerd on the details of the characters, even though I think the theme of the Jam is a bit stretched
I think the enemy bullets are way too fast and they have no anticipation so they can't be dodged, leading you to keep moving randomly and being hit randomly, also some enemy variety could have improved the game. By the way you were brave to accept the challenge of competing with 24 hours instead of the 96 the other entrants could use, shout-out to you!
The game has a great environment and an interesting concept. However, the lighting can sometimes be overexposed, making it difficult to see where you're going. I believe a few adjustments could fix this issue. Additionally, there's a minor typo on the 'reattempt' button. Lastly, there's a small bug: you can't rotate the camera unless you click. Overall, it's engaging and I'd like to see this art style in more games.
Thanks for the feedback, we're really happy people are enjoying it. To be honest we playtested a lot and tweaked a lot, but it's been challenging to find the right balance, in hindsight we agree that the game is a bit too hard, we'll try and fix it after the jam ends! Also I think you really got the point, we'll surely increase food density and link fishes' speed to a difficulty selection
Interesting concept. I like the idea of the interaction between the character and the enemies. However, i felt unclear the exact timing for eating the opponents when they shrank. Perhaps a little visual cue could have helped, because it led me to behave cautiously in the final part where it was full of fishies. Anyway, it was fun trying to reach the end!
Thanks a lot, we're so happy to have made something people can find interesting and fun, in particular if the core mechanics worked! The music was meant to change to a harder one when the big beast gets close enough, but it can suddenly move off screen, leading to a new song being played, maybe it required more refinement