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A member registered 320 days ago · View creator page →


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Yeah, FNAF:Purgatory has some difficult gameplay moments due to how the code is set up. I've (hopefully) fixed most of the animatronic behavior in the sequel: FNAF:Purgatory 2

I'll probably fix animatronic behavior in FNAF:Purgatory at a later point, probably after FNAF:Purgatory 2 is at version 1.0.0.

Strange. I'll look into it. Thanks!

Thanks, but FNAF:Purgatory 2 has been released since June 17th ;)

I made the announcement in this devlog! I just released an update to the game a couple days ago.

(I'll edit the devlog to reduce confusion for future readers)

(Edited 2 times)

I just released an update the fixes most of these bugs. Hopefully the game is playable on Windows now :)

Thanks for reporting! If you find any bugs in the new version, please let me know!

EDIT: I changed the topic name to reflect the state of the bugs. I also thanked you in the devlog posts and put a link to your profile. I hope you don't mind. If you do, let me know and I'll remove it.


So, I started looking at fixing the problems. It would appear that the majority of the problems are with the Windows export template for Godot 3.

Unfortunately, the daily builds I was using for Godot currently don't export to Windows due to build errors. I might be able to build my own Windows export templates and I'll update if possible. Regardless, I'll do my best to update and squash bugs as soon as possible, but it might take awhile.

Thank you for your patience.

(Guess that's what happens when you use pre-alpha builds of a game engine :P )

Thanks Jupiter_Hadley

Thanks Jupiter_Hadley!

Thanks Jupiter_Hadley

Added! Thanks.

(Edited 1 time)

Thank you for reporting! I will try to improve Windows stability soon!


I have added the issues to the game page. Do you mind looking through the known issues and let me know if I missed something?

I probably cannot start tackling the issues until next week. I'll add a new post when these bugs are fixed. Thanks!

(Edited 1 time)

Found a bug/issue? Please use this template when reporting:


[Version number]Small Bug Description


OS: (Windows, Mac, or Linux)
Console log (When applicable):

Issue description: Please write everything that you think is important. I'd rather have too many steps than not enough!

Steps to reproduce (When applicable):

I'll try to get back as soon as possible, at least with a message confirming I've seen your report.

NOTE: Open the game with the console for your OS (command-prompt for Windows, Console/Terminal for Linux and Mac) to see the console output!


Hi Lolypopmaster!

Thanks for the ideas! I have some cool new stuff in store for FNAF:Purgatory version two! Version two is going to be similar to version one, with some major changes and additions as well, and hopefully it'll be scarier too!

Thanks again.

Thanks Dave Microwaves Games!

The new version of FNAF Purgatory is coming out soon! The graphics are going to be overhauled to have a more realistic look, but I'm glad you like the low poly look :D Low poly modeling is very fun, but difficult to pull off!

I currently have no plans to make a free roam version of FNAF Purgatory, though I might look into adding a free roam mode or something similar, after version two is released.

Thanks Spudcats!

Hi Craig9988!

I do not have any Android versions currently planned, as I do not have a test device for Android.


(Also, I deleted the second comment, since it was a duplicate)

Which version of FNAF: Purgatory?

There should be jump scares, I added them in/around version 0.2.0. Maybe you found a bug? Which version were you playing?


PS: Thanks! I tried a low poly look, and I think it turned out pretty good.

Thanks ThatOneDrewster!

I watched the original jump scares probably two dozen times. As far as being immune, I'm still just as easily jumpscared as before I started development :)

I can confirm that the current download for Windows and for Linux open and run. (at least on my computer)

Please try downloading again and see if that solves the problem.


(Edited 1 time)

which version? Windows, Linux, or Mac?

The very first 1.0.0 version I released had a bug that prevented it from running. If you downloaded the game yesterday (the 11th) then it might already be fixed, so please redownload and try again if you downloaded yesterday.


Thanks masamooe23!


Created a new topic My Jam entry: FNAF Purgatory
(Edited 1 time)


I entered my Jam entry, a randomly generated FNAF fan game!

Each pizzeria/level is randomly generated, with randomly placed animatronics. I developed the game in little over a week (nine days? I'm not really sure when exactly I started), and it's made in the Godot engine.

Please let me know what you think!

EDIT: here is the link: game page

REVIEW of Captain Crack:

Captain crack is a vertical platformer where you fall down each level trying to make it safely to the bottom while getting the highest combo you can. There are several enemies to stomp and traps to avoid, which makes the game both fun and challenging!

I played the game several times back to back trying to get the highest combo I could, it's really addictive! Eventually I did a speed run to the last level because I got too caught up in trying to make a huge combo that I'd make too many mistakes. The only issue I had with the game was at first I wasn't sure if my goal was to make it to the bottom (or if there even was a bottom!) or if my goal was to get the highest combo I could. Regardless Captain Crack is a really fun game! It can easily be replayed over and over again, trying to get the highest score!

My game, Lost sleep, can be found here: