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(2 edits)

Have you tried deleting the C# project and solution, adding a C# script (can just be the default Godot-generated one), building the project, and then enabling it again? That is what I would try doing if you have not already, as the plugin was last updated for a version of Godot that was a few releases ago, so its C# generated files probably are out of date and need to be regenerated.

If that does not work, please let me know. If you could also include your OS (Windows, Mac, Linux), Godot version, and possibly the log file, that would be great as it would help me narrow down what the issue is.

Thanks!

I'm on windows 10, godot 3.4.2. 

I'm not familiar with the C# version of godot to understand how to troubleshoot what you suggest. I must be missing steps for general use. Clicking Build also results in error, "Failed to build project solution." Before trying this plugin I have never used anything but the standard gdscript godot.

I would recommend checking out the C# basics page on the Godot documentation if you are new to C#, just to make sure you have everything setup and can compile a basic script in a C# Godot project. I would disable the plugin while you are doing this, as otherwise it will not compile

Then after you have the C# Godot project compiled correctly, I would then try enabling the plugin and see if that fixes the issue 🙂