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twine

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A member registered Sep 15, 2018 · View creator page →

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Please tell me what you think/ if you have any ideas for making this game better.

If you find bugs please also let me know (this game is too vast now for me to consistently keep track of bugs...

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When it cuts out is when the next rack comes in (in battle scenes), but I don't know about the total silence- when did this happen.

Great idea - like the escape ropes from Pokemon- the music is not bugged, just that I only have one track which I need to use twice...

I've updated the game to Beta 4 and am in contact with your music guy.

The current music is just something I had made in the past to fill in, but I am waiting for the new music.

Beta 4 is out, however lots of the new content is for mid/late game (i.e the river and its plot), so up to you if you play past the first cave (when the river unlocks). 

Another quick thought I had was to reduce stamina consumption per movement to just 1, but lower the encounter rate, so that people can explore more. I would perhaps have to make the cave map bigger to do this though.

I have addressed every point mentioned and they will be updated in the next version of the game.

Your composer has contacted me and we may work on something soon.

Thanks again.

First of all, feedback like this is invaluable and thank you for your time and effort.

I am completely frustrated by the formatting of the direction prompts, but will give it another go, perhaps with w,s,a,d... I can add descriptions for enemies however this already has its own tab from the base  as you discover new enemies. 

Do you therefore think stats should be fully restored after knock outs, and just have a money penalty as the forfeit?

I don't know what to say about the frustration element... Is it too hard...? But alternatively its meant to be a strategy game. I think the game gets a lot more foundation to it as you progress, it is just a rough start - IS THIS THE WRONG WAY ROUND!!!

What do you mean by "the visual contradicts that as well", does this refer to the map?

Honestly I'd love to get a couple of tracks off this guy for a fiver or so. Would be more than happy to do that.

Thanks again ( you are kinda the only person to have helped me with a game so very happy to hear from you!)

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https://twine.itch.io/pocketdungeon

Many hours have been spent...

Beta 3 is finally here.

Music is coming...!

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(update) we are now in beta 5 and I would love your ideas as to how I should continue to develop this game!!!

Please message me with your first impressions.

https://twine.itch.io/pocketdungeon

too easy

https://twine.itch.io/pocketdungeon

My take on a dungeon crawler using twine.

Need advice for music and there is much expansion to be done, but this is the starting point.

Nice and simple...

https://twine.itch.io/time

Just go with the game.

ALL THESE WORDS IN CAPITALS ARE JUST SO I DON' T GET THE ERROR MESSAGE SAYING I HAVEN'T WRITTEN ENOUGH NOW CLICK ON THE LINK ABOVE.

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I have been developing this game for several weeks now, and it is at the stage where I need an audience to test it, to pick out bugs, improvements, suggestions, etc. 

In this game the goal is to purchase as many property as possible, and earn loads of money to ascend the property ladder.

Please give it a go and leave a comment.

https://twine.itch.io/property-tycoon-manager