If some more people want to share their games, I'm done testing the one that were sent and am free to test more!
Tritriguillot
Creator of
Recent community posts
The game looks really great!
Gameplay-wise though, I'm having mixed feelings. On one hand the movements and abilities are cool and a really good aspect of the game, but on the other I felt like I was roaming without really having a purpose? I mean, there are the enemies that you have to kill, but if you die the ones you killed are still dead, and killing them doesn't seem to do anything. Also, when you start the game without any ability I found that the enemies were way too overpowered, you have to get to melee range to hit them, but they shoot so many bullets that you usually have to die once and come back to kill a single enemy.
So overall the art is fire, the movement and abilities are good, but all that is taking place in a game devoid of purpose
Good work anyway!
During my first run I fully expected to encounter a ghost at some point so I really was on the edge, but it never happened haha.
I managed to complete the labyrinth on the second run with 1s left so that was really cool.
I only tried the Reverse World effect so I don't know what the others are, but I liked the concept of having a random modifier to the labyrinth solving!
Good work
Nice game!
The wheel spin felt really good, and the room and Bullet have nice designs, but I found the game quite confusing even with the help of the i panel with every effect's description, and the gameplay loop wasn't too fun to interact with.
I'm sure some people will like it, but I don't think it's for me though
My god I really wasn't expecting the monster to be this creepy haha
I'd have really liked a spin animation for the wheel when picking a gun, and for it to be reactive when I left click after picking it up, because at first I didn't understand if I was playing the game correctly, I thought I had to spin the wheel but couldn't, and I wanted to shoot but clicking didn't seem to do anything until a bang comes out after a couple seconds.
Very creative though, and it's cool that you're creating your universe shared by multiple games!
A simple game but very satisfying to play! I struggled at first with the depth perception, I thought my ball passed the floor but when I rotated for the following one I actually crashed in the one I thought I passed, but after some tries it came naturally and it was quite fun!
You might want to change to either the font color or background color of your page though because it's impossible to read your description without selecting the text right now
Good game overall! I like the idea of shifting keybinds randomly by spinnin the wheel, even though some combinations were atrocious , like having Jump on the Down Arrow, Right to V and Left to N, it confused me so much haha
I had fun though! I saw that you only started by day 3 and didn't have a lot of time to dedicate to the game, but you did a good job nonetheless!
There are obviously things missings because of it, like buttons not doing anything in the Escape menu, or the volume slider also not working, but overall it doesn't matter that much and I liked you entry.
The art was cool too!
Thank you for playing and leaving a review!
Yup, the level difficulty is really abysmal right now, which is my biggest pain point. It's partly due to the fact that I didn't have time to implement other mechanics than the darkness and Light Gears, but I could also have made better levels with what I had in my opinion
The mouse click holding / draw-style placement method was suggested by a lot of other people, and even though I wanted to do it, had I known so many people would ask for it I definitely would have prioritized it haha
Thank you very much for the review and suggestions!
I'm definitely hoping to add some more mechanics to the game as I'm not satisfied with the puzzle aspect at all! Some of your suggestions are things I envisioned initialy but either didn't have enough time to integrate, such as activating other mechanisms, or didn't see how to integrate it cleanly like the different gear ratios.
Yeah, it'd really have been nice to have an undo button, I didn't even think of it during development but in retrospect that should have been in the game. A restart button exists, but with itch.io's fullscreen mode it bothersome to access as you have to press Escape which normally opens the Pause menu which has a restart button, but if you're playing in fullscreen it'll first exit it without opening the pause menu..
Anyway, thanks again!
Damn what a good game!
I'm not gonna lie, I didn't manage to get all 4 keys and escape since I kept getting caught by one of the monkeys, but I had a blast nonetheless! I struggled to identify which monkey skin was which at first but it got through after some deaths.
The atmosphere is really on point, and the torchlight mecanic really goes well in a horror game since if you focus too much on keeping it lit you'll definitely get caught haha
The downscaled textures to have this pixelated effect is also a great choice for a horror game in my opinion and it contributed greatly to the heavy atmosphere.
Really nice work!
Hi!
First of all, congrats to everyone that made it to the end of the jam with a game that you shared! That's the most difficult part in my opinion, and if you feel like you're not proud of your game, be proud that you made and released a game in the first place!
Part of what makes Game Jams so great is its community aspect, playing each others games, learning from each other's approaches that you may never have even thought about in the first place. I think it's really important, and every game deserves to receive honest reviews so that you can grow as a game developer.
Here's my game's link: https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716483
I'd be very happy if you could play my game and leave a review, but even if you don't I'll still play yours to the end if possible and leave a review.
I'm really glad you liked it!
Indeed, I'm quite frustrated that I didn't have time in the end to add the draw-style placement, especially for the level 01-06 which isn't fun to play because of the lack of it, but what's done is done now..
Anyway, thanks a lot for playing my game and leaving the review!
I didn't know Luck be a Landlord so I had a fresh introduction to this style of gameplay and it was quite fun for a short while!
The game isn't really balanced it seems so I don't think you can even lose as the rent amounts are way below the amount I had every time it was due, or at least you can't lose without playing for a really long time, but for a Game Jam game that's really ok
Well done!
One of the best games of the jam in my opinion!
Really had a blast playing, the gameplay itself is a fun concept, but you also polished it well which made the experience even more enjoyable.
I'd have loved to continue playing after beating the final boss, but sadly after getting all upgrades the game started to lag a lot because of the coins on the table that I couldn't spen, so it became unplayable.
Anyway, very nice work!
I'd love it if you could play mine! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716483
I'll check yours too and leave a review ;)
At first I struggled to understand how to interact with the game and even resorted to wall jump on the house to go above the dog haha because I didn't check the controls to go back to adult form, but in the end I quite enjoyed the experience, it was very chill, and I liked the emotional tone of the game with the melancholic music and the deceased father's note at the end.
Good work!
Hey, I'd love if you could rate mine! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716483
I'll also try yours of course
