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(+1)

I had a really good time!

I've played other games this jam that used this gameplay loop à la Buckshot Roulette, but I think yours is the one that does it best. I don't know the game Orange Roulette so I'm not sure what in your game is inspired by it, but here's what I liked about it:

  • The different personalities of each player that add a level of strategy (fck you Vengeful!)
  • The SFX that are really satisfying
  • The visual aspect, even though not complex to do, always works well, especially in this type of game

There were just two elements that were lacking in my opinion. As other commenters have said, the Spin Cylinder option shouldn't be usable indefinitely, maybe more once per player, or once in a round, I don't know what'd be best.

The second one is something I'm confused about since it could just be a quirk of randomness, but I played a dozen games to test it, and it really doesn't feel like the odds for a real bullet displayed on screen are accurate. I have no idea why it wouldn't match since the math behind it is very straightforward, but in the hundreds of rounds I played across all games, not even once did a bullet come out at 17% and 33% chance, and only one came out at 25%. As I said, this could be a streak of very "good" luck, but it welt really weird nonetheless.

Anyway, great entry!

You're right. The bullet randomness is rigged. But You can't blame me, because if I wouldn't add it, players would complain about dying too much too quickly. You can see that Vain doesn't shoot at You either. The biggest chances of a bullet are chamber 4 and 5. I'm glad You like it :D