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A member registered Jul 23, 2016 · View creator page →

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Since Spacewar came out in 1962, we have all wondered what would happen if the star in the game got to have its revenge. Finally, 59 years later, we have the answer!

Gets really interesting once you get to multiple orbits and enemy types with different movement patterns and shields.

I tried doing a Linux build. I'm on Windows, but let me know if it works! :)

hmm maybe I could give it a try; what is happening when you try to run it w/ that though?

Awesome! :)

The build is updated again :) Hopefully this fixes it - it's been working on fresh installs for me, so just lemme know :)

Hey, I put a build up with a fix on . Could you try that and tell me if it works for you?

Hmm ok I'll add more checks in the next build. In the meantime, if you create the Local directory under Players, does it start?

Ok, build is updated now! Let me know if that fixes it! :)

Ah ok, I'll add fixes for those in tonight's build!

Alright, the build is updated with a fix for this :)

Ah, it's missing `C:\Users\zonem\AppData\LocalLow\Triplejump\Modlands\Worlds` directory...

I'm going to update the build today so it creates this directory. In the meantime, if you make the Worlds directory inside of C:\Users\zonem\AppData\LocalLow\Triplejump\Modlands does it start?

There will eventually be an underground with various layers. :) I need to get multiplayer working first but it's one of the things that is definitely planned.

I'm thinking that once multiplayer is in, I might make the solo version free? Not sure yet, but that might be a good way to get people making a lot of mods once the game is in a pretty polished state.

Thanks for the compliments! If you like, check out the Discord at, or the Twitch channel; there's a lot of new procedurally generated stuff going into the game now, so it's fun streams. :)

When you build a workbench in the game, often it'll have buttons to invent various types of things! Draw whatever art you want with the pixel editor, and put items from your inventory into the crafting slots to determine its stats.
This not only creates the item in your inventory, but also adds the crafting recipe to the game & saves an invention file in your Mods directory that you can share with others!

Yeah I'm workin on the beta. I updated it a bunch to support multiplayer and in-game modding. You can check out an advance build here:

Thanks! Check out the demo!

Hmmm, have you tried installing to a different directory? If you're running w/ admin and it keeps doing that, it might be an issue w/ files being corrupted.

This is a cool idea!

Can you upload the License Agreement so we can read before buying please? Thank you

Thank you!

Hey everyone, I'm building a game called Modlands! It's a sort of Twitch-integrated world sim, where you build the world and your Twitch chat plays as characters in the world. This week I'm staying at home to make an experimental gameplay build that'll make the game a bit more of an RTS/colony-sim hybrid.

You can check out the game here:

I also do weekly video devlogs on this Youtube Channel! -

Thanks to for being such a convenient site to host this game and do open development! :D


You choose "Creative Mode" when creating the world

That's been fixed for a bit now

For now it has to run as admin; maybe in the future I can set up the installer to make the shortcut run as admin from the start.

It needs it to save/load maps.

When you right click on an icon you can choose "Run as Administrator", or you can go into Properties->Compatibility and turn it on permanently. :)

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And you're sure you are running the game as admin?

If you are and you're still getting that error, send me the .worldSave file from the Maps directory on Discord and I'll take a look at it!

That's the demo. I'm going to rename it to "demo" this week, because I've gotten this same feedback a couple times. :D

Thanks! If you like the conveyor belts, just wait until you get to the portals! ;)

Thanks! I'm working on fixing those bugs! Early Access begins! :D