Sure! Let me know how it goes - I’m still in the process of translating all the strings
triplejumpgames
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I tried creating a new world in this build and went all the way to the right and the upper right but I’m not seeing it… Can you see if there’s a particular type of pixel that is spawning the sand?
Also does this always happen if you create a new world? Does it happen at the left edge of the world too?
Quick Guide to Modding:
You can export material and reaction json files using the in-game console commands:
export_indiv_materialsexport_indiv_reactions
These will export the json files to the userdata/Materials and userdata/Reactions directories
Userdata directory is C:\Users[username]\AppData\Roaming\godot\app_userdata\Atomcraft
With the latest build (11-27-2025) the game will automatically load any new files you make in those directories on startup, so you can copy from existing files, make some modifications, and then try your materials and reactions in-game!
You can also hot-reload materials & reactions from the user directories after making changes by pressing F3, although if you are changing a lot of things at once or repeatedly overwriting things it might not work and you may need to restart the game at that point. A good way to test this works is to try changing the color of a material in a json file and then press F3 in game to see it update.
Remember you can give yourself your new materials from the console with give command
alrighty look forward to seeing what you come up with!
ok that’s super weird… do you know if you can post a video in bug-reports on the discord? If you created a new world and a new character, you should start with just the hand and plastic drill tool (which can only drill wood). Then you get wood drill to get cuprite, and copper drill to get cassiterite.
Yes you heat or laser the cobaltite to get Cobalt Oxide, then heat it and add Carbon to get the Cobalt out of it. Then, you mix cobalt into molten steel (only need 1 per 5 molten steel)
At the moment, the materials that can carry signal are Copper and Zinc (they build into wires), although I’m going to make a broader system for electrical conductivity later. I’m going to make a wiring tutorial with some examples today
Oh yeah, Potassium symbol was broken in some places before - I think it is fixed now (Potash is now K2CO3), but if you see any specific examples in the latest build let me know!
For logic gates, they are all facing down right now - the input spaces are top left and top right relative to the gate pixel, and the output is below it (except for the NOT gate, where the input is directly above). I'm still trying to think about the best way to implement them bc it feels a little weird to have 4 directional variants, but I need some way of defining what the inputs and outputs are, but the gates in there now are actually usable :)

Made this interesting soil mixing machine on the stream tonight -
The top has left and right conveyor belts to bring together piles of materials (in this case, Fertile Loam and Biochar)
In the middle is a part with some Blender pixels spaced apart to make the pixels jump around until they get a chance to react (becoming Vital Loam). There are Programmable Filter pixels at the bottom with examples next to them of Vital Loam, so they'll let the result drop through.
Below that, there is a pool of water to make the Vital Loam that falls through turn into Wet Vital Loam (which is currently planned to be the best soil in the game for growing plants)
The pool of water stays refilled by a setup on the right side where a sensor is wired through a NOT logic gate to a line of Door pixels - when the water level drops, the sensor turns off, the wire after the NOT gate lights up, and the door opens, letting water from the basin above refill the machine. When it fills back to the sensor, it closes the door again, so there can be a lot of water in the tank and we don't have to manually refill it as often. :)
The bottom part is an Allow Solids filter - so just the soil pixels fall through onto the right conveyor belt below, and then that slides them over to the exit of the machine.
Soon we'll have crops in the game, so I want to figure out how to make a good soil mixing machine to get the optimal soil :)



