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(1 edit)

Oh yeah, Potassium symbol was broken in some places before - I think it is fixed now (Potash is now K2CO3), but if you see any specific examples in the latest build let me know!

For logic gates, they are all facing down right now - the input spaces are top left and top right relative to the gate pixel, and the output is below it (except for the NOT gate, where the input is directly above). I'm still trying to think about the best way to implement them bc it feels a little weird to have 4 directional variants, but I need some way of defining what the inputs and outputs are, but the gates in there now are actually usable :)

Ah yeah, this is an interesting game mechanics problem to consider since you only get 1 pixel to implement the functionality. I think you’re on the right track, and frankly players will adapt regardless of how you make it work, creativity of the individual is unbound given enough time/motivation haha. I think the important part is refining clear instruction/documentation and making sure it works as consistently as possible across all variations and combinations so we as players can focus on making cool machines instead of working around misunderstood game mechanics!

**In my humble opinion, feel free to disagree :P**