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I saw that, nice work!

Another suggestion I thought of, while trying to build an automated furnace, is it would be nice if the crowbar had a similar shift-drag function like the hammer so you can delete a straight line of pixels instead of just one at a time. 

I also had some trouble figuring out how the logic gates are supposed to work (background in electrical engineering, so the concepts are familiar). Further descriptions for them would be a nice addition, but probably pretty low priority at this point.

Lastly, I noticed this while catching up on my chemistry, but I think you might have the chemical symbols for Potassium (K) and Phosphorus (P) mixed up. I think I noticed this with potash, in the game I believe it is P2CO3 but should be K2CO3? I could be wrong about this, but might be worth a check.

This is shaping up to be one of my more anticipated games in awhile, I will keep checking in now and then and provide feedback where I can!

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Oh yeah, Potassium symbol was broken in some places before - I think it is fixed now (Potash is now K2CO3), but if you see any specific examples in the latest build let me know!

For logic gates, they are all facing down right now - the input spaces are top left and top right relative to the gate pixel, and the output is below it (except for the NOT gate, where the input is directly above). I'm still trying to think about the best way to implement them bc it feels a little weird to have 4 directional variants, but I need some way of defining what the inputs and outputs are, but the gates in there now are actually usable :)

Ah yeah, this is an interesting game mechanics problem to consider since you only get 1 pixel to implement the functionality. I think you’re on the right track, and frankly players will adapt regardless of how you make it work, creativity of the individual is unbound given enough time/motivation haha. I think the important part is refining clear instruction/documentation and making sure it works as consistently as possible across all variations and combinations so we as players can focus on making cool machines instead of working around misunderstood game mechanics!

**In my humble opinion, feel free to disagree :P**