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Atomcraft

A falling sand survival game where every pixel has chemical reactions! · By triplejumpgames

Bugs & suggestion

A topic by Darkwave Heart created 21 days ago Views: 338 Replies: 14
Viewing posts 1 to 9
(3 edits)

Evening, your game has piqued my interest, and I am having fun with it so far, though I have come across a few bugs, since I do not have Steam anymore, not sure the best way to report them.

I have used the in game system for them but throwing them here in case that system isn't functional yet.

First, there is no way I can find to delete characters or worlds, I can't seem to find the saves on my computer to do it manually. Patched

When I tried using the other character/world slots, the character started the game with the entire inventory of the first character.

I cannot find a way to remove/destroy the "allow gas/solid/liquid" pixels, neither the drill nor pickaxe works on them. Patched

I would also love to see some sort of storage, maybe buildable chests or something so I can store some materials I don't exactly want to throw away but don't want to carry around taking up space either, for example acids and stuff I don't know what, if anything, they are for yet.

I am not sure if this is intended or a bug, so I will mention it just in case: If I put burning material directly onto a heat insulator, I can get the insulator up to like 20k+ C and smelt all the things.

A minor suggestion for your update/devlog, either refrain from or if possible hide recipes behind spoilers. Chromium was one I was trying to figure out and your update log ruined the exploration to find it, which seems the point of the game. I would have rather seen something like "Added reactions for Chromite (including Chromium)" or even just "Added ability to make Chromium" let's us know what's there and new without taking away the exploratory aspect of the game. 

Anyway, my unsolicited two cents, thanks for taking on such an excellent game and giving us the ability to play it!

Update: Found the world storage under GoDot, I was looking for Atomcraft or Triplejump in the AppData.

I made storage areas by drawing open rectangles out of clay, and then just dumping the materials in those...

Developer(+1)

Some of this is fixed in today's updates: you can now delete character & world slots, and should be able to mine and rebuild the filters. :) I'm still thinking about more options for storage.

Hey I just noticed there is a Error in the Game the Hammer Says it takes 100 Iron and 50 Copper not sure but i have neither resource in my inventory

Hey there, i just saw and got your game and i love it already =) . I think you should make the crowbar work like the hammer, so hold ctrl to delete in line mode. That would be nice. 

Best regards, 

Denis

Developer

Yes! Having a marquee select when you hold and drag the Crowbar is high on my list right now!

Developer(+1)

This is in now

(1 edit)

could you make silver also craftable using a variation on this process

Developer

I think this is in the game

I have a few bugs I ran into, and so I guess we can turn this into a official bug thread till further notice :P

The foremost irritating one for me is that there is some sort of progression point that causes my character inventory to wipe when I close and re-open the game. As far as I can tell it's a combination of "completing the demo" and "getting a topaz laser" of some sort. That seems to be the repeatable zone, I am not fully sure but i have done it three times now. So hopefully that's enough to figure out whats going on.

A secondary effect this also lead to some interesting quirks like I can't recraft a hammer that got deleted, because its "sold out" theres a few items like that, including the laser. So I can just pop into a new world and bring back items to the old one. But in the process I also noticed that in these situations it also creates these ghost "recipes" in the crafting menu that seem to be caused by the hover over not being disabled, maybe because it's stuck between two states?

A third little thing that bugs is a regional thing. But it says "sulfur dioxide" not "sulphur dioxide" but that's just preference I guess.

Fourth quirk, the gases that go up,  get stuck in the atmosphere at weird levels and if you go up they are frozen in weird zones. It doesn't feel intentional, and makes it very weird to extract it again.

Developer

The fix I just put up should restore upgrade tools in situations where the inventory somehow gets erased. If there are other things that are getting lost, please let me know!

Created a world in the lastest release, went right and find a sand wall, it wont stop spawning sand, it extend to the end of the world 


Developer (1 edit)

I tried creating a new world in this build and went all the way to the right and the upper right but I’m not seeing it… Can you see if there’s a particular type of pixel that is spawning the sand?

Also does this always happen if you create a new world? Does it happen at the left edge of the world too?

Developer

Alrighty well I’ve uploaded the new build so hopefully it’s fixed in this, let me know if it happens again

Thanks for keeping up the fixs


A small little quirk, the "Water filter" only filters "downwards", which is awkward because water is really light, so it wasn't a easy solution to separating off sulphuric acid.