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Trip Toys Studio

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A member registered 17 days ago · View creator page →

Creator of

Recent community posts

No prob! I hope you do well!

Awesome :)

Not using the itch app, just downloaded and unzipped and tried again, same error.

Oh well, I hope you're able to get it sorted. :)

no problemo :)

I got an error. Held down a key so the code would type, didn't let it finish then hit "Waiting for Orders"

When I did that, an error message popped up that says, 

An embedded page at html-classic.itch.zone says

NO TARGET SELECTED

I'm sure it was because I hadn't finished and literally had no target, but the error message looks a little out of place if it's intended.

Wow, very nice game. Extremely polished.

Hmm, I wasn't able to use the flashlight or fight the zombie thing. The only controls I saw were F for the flashlight and E to interact. The zombie killed me every time and I didn't seem to be able to fight. What am I doing wrong?

I asked Janus to integrate me into the mainframe. lol

Nothing much happened after that. 

Nice, reminded me of Galaga.

Hi finn, I downloaded and launched, but I got an error:

The following component(s) are required to run this program:
Microsoft Visual C++ 2015-2022 Redistributable (x64)

https://trip-toys-studio.itch.io/gravity

A simple, yet beautiful gravity simulation featuring a central star and random planets that attract each other using Newtonian physics accompanied by relaxing music.

  • True mutual gravitational attraction between all bodies
  • Planets spawn with random positions, orbital velocities, masses, and colors
  • Stable orbits when balanced, chaotic behavior when masses or distances are tweaked
  • Adjustable settings for planet count, spawn radius, speeds, etc.
  • Glowing star with point lighting and starry skybox

Respawn anytime to try new setups. Minimal controls, it's a pure physics sandbox.

Version 1.4 minor settings tweaks and removal of main screen art.

Elvis learns to run in Creature Forge

Neat game EyeFly. I played the demo, wasn't sure what I was doing at first, double clicked on a planet and my guys eventually took it over. From there I just watched the battles and the ships getting improvements. It's fun to watch and looks really good!

Minor bug fixed, version 1.2 available.

Minor bug fix:

Previous version may crash while deleting bones from very complex creatures.

Fixed in Version 1.2

Here's a video

Hello community! I just released Creature Forge and thought I'd share and get some feedback etc.

Here's the link: https://creature-forge-studios.itch.io/creature-forge

Brief Summary: Design and Evolve bizarre creatures from bones, muscles, wheels and rockets, then watch generations of neural-network-controlled offspring learn to race across a physics world. Creature Forge lets you hand-craft weird biomechanical monsters with AI-controlling neural networks, tweak gravity/wind/friction/thrusters and many other variables, then watch natural selection turn your awkward first designs into surprisingly capable (or hilariously disastrous) racers. Morphing Mode: Bones stretch/shrink and wheels resize via tiny mutations, turning your rigid blueprint into wildly adaptive mutants. 



Youtube vid:

This is my first game so be kind lol


Thanks!