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TreeTimes

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A member registered Aug 15, 2019 · View creator page →

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Thanks, I'm really glad you enjoyed the puzzles. 

Sorry to hear the controls were a bit buggy. Where you playing the browser or the windows version? Just curious, cause I've had problems with browser versions in other jams.

Damn. Not sure if I mentioned it anywhere, but there is a pause menu that allows you to reload the level. I think escape or tab should get you there. 

Glad you liked it ;)

I had played this a couple of days ago and when it crashed I wasn't sure if I had missed anything and whether it was my fault, so I didn't want to review, but it seems others have had the same problem. 
Everything before that was pretty damn cool though. While I was confused for a moment, once I got the vibe of the game this was probably my favorite entry creatively: Clearly referencing triple laser, but being something completely different then the original. Not sure if this is a genre of prose that I'm just not used to, but characterized objects trying to hook up with each other was something I did not expect ;) Also, did not seem very depressed(?) to me, maybe I misunderstood it totally.

Thank you! Yeah, it's far from perfect. The last few chambers feel a lot harder because they are not made to fit the room very well (or maybe it' s the room not fit to the puzzle?). Most of the earlier ones can be solved with pretty satisfing arrangements, while the last few feel a bit like cheating. This and the stiff gameplay experience are a result of bad time management (I spend two weekends on this, especially the last one) and a lack of play-testing (none, besides myself). I'm just happy nothing was majorly broken tbh and people seemed to be able to solve all the chambers (except for the last)!
Thanks for playing and hosting this jam!

Actually both, I did not intend for it to be solveable, just a fun place to play around with, it was made in the last two hours to have some kind of end for this game.
Now it turns out you can solve the chamber, but a bug prevents the reciever from acccepting the color...
Glad you liked it, thanks for playing :)

Damn, you are corrrect, I just tested it and there is a bug. Goddamn. I'm just glad non of the other chambers were affected. I will try to solve it for after the jam, but for now me being proud of you for solving the chamber has to be enough ;)

This is wild. Pretty cool project. Besides the maths seeming really impressive to me, I found it interesting that portals could have different lengths. I would be curious if something like that could be made into a cool game mechanic (where something going into a wide portal would become narrower when exiting through another, reminds me of something, not sure what it was).

Sad the recursion one only supported 3 recursions, lol ;)

This was very fun and has a really cool artstyle, just sad it was so short. And that it didn't let me take the big screen ;)

Can confirm that I've had that problem as well sometimes, not sure what exactly causes it, ran out of time to investigate it. Usualy moving around a bit (even just the mouse) fixed it for me, but pretty annoying. Hope it was fun besides that, thanks for playing!

Thanks, absolutely agree about the difficulty. I had a hard time making hard, but satisfying puzzles without altering the room shape, emitter or receiver placement. The last chamber is not supposed to be solveable, that might not have been clear. Oh no. 
Thanks for playing

Wow. That's pretty cool. I kinda wish there would've been more, cause it was so cute but sooo short...

Really fun. I do hope you know of Ultimate Tic Tac Toe though, which is really fun too ;)
https://en.wikipedia.org/wiki/Ultimate_tic-tac-toe

SKULL EMOJII!

Fun! However I really struggled to beat the level. Is there a way of decreasing Noise Detection? I basically sneaked all the time and still didn't manage to return all items? Do I just have to get lucky to not have to run so much? 

For art made in 48 h this is awesome! 

All in all very enjoyable small game!

I would have loved some instructions on what to do, as it took me some time to understand the basic game-loop. Also managed to get stuck one time (my character just didn't respond to my inputs anymore).

Besides that though, really cool art, fun concept, nice music! Good job!

Funny game, although (as for many games I've played so far) the theme is a bit of a stretch ;-).
There is much polish to be desired obviously but I had a fun time playing it, after some initial confusion on what to do!

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Cool concept, and cute art, nice music!

Unfortunately I feel like many things made it hard to experience it the intended way:

- no ingame explanations/tutorials

- after a first run, controls seem to be locked

- it felt really easy to catch the thief, because I knew where he would start, direct a guard there + put my light just where he was and then follow him with a guard. 

Seems like the foundation for a fun game though! Great job, submitting something!

Really funny concept and well executed. Tbh the best part was trying to make people run against the doors or seeing them run through closed doors (and having a pile of fallen guys behind the doors).

Great job on a small but very enjoyable silly game!

A cute little highscore game. For me personally  it lacked a bit of polish and JUICE to keep me motivated for very long, but it's a funny concept. Kept getting distracted by the motivational messages though ;) Great job!

Really neet idea and pretty good implementation. But it could be quite unforgiving at times. I think for precision platformers like this one, using a rectangle collision shape instead of the capsule could help.

And yeah. the controls. I'm so used to playing with up as jump, this was unnecessarily hard.

Very cool! Liked it a lot!

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I'm glad there was stuff you could enjoy and very sorry for the problems with the controls.

We did test this a couple of times on different devices and with different people. Still there are so many people that have problems that I can only believe it has to do with the devices.

I would have loved to make something like a calibration screen, where you would press a sequence of short and long and it would see how fast you pressed. Unfortunately we didn't have time for that. 

Just in case it helps anyone, the short press is actually VERY short and the pause between the actions too . The game input was inspired by Morse Code (which can be written REALLY fast) and yoh can even play an early test morse code prototype by right-clicking the bunny in the bottom right of the main menu.

Also a right click on the big bunny to unlock all stages. Maybe this way you can skip a stage and see wether you can do another one?


Thanks for giving our game a try!

Looks realy cool, but I didn't figure out what to do. I got one cake in one of the first room but everything else was either empty or locked. There were these strange unexplained dots. No idea.


Unfortunately the Controls and Credits menus aren't working so there was no help too. 

BUT it looked really pretty. I had some fun only flying around the world!

Hey not bad for your first time! It was a bit hard to know what to do. Some small explanation would have improved surely. And also some music and sounds, but you probably know that.

Nice anyways!

Looks and sounds great, but I didn't manage the third room. By the time I got there I didn't have a any boost left so getting to the middle platform was basically impossible. 


Would have liked to see more.

Can only agree with the others! Very well done!

This was a great game! I loved the art and sound and the gameplay was pretty balanced. I was able to play through the whole game. Not sure if I wanna join the Hedgemony though...

But really, I'm amazed by the difficulty. It's the number one thing game jam games fail at imo. But you did it good (At least for me). Very good difficulty curve, in my opinion. 


Great stuff!

Hey this looks super cute and sounds super cute, but I didn't made it past level 5. Maybe that's just me, but I was always flying into the walls. Would have loved to help the cat...

It felt a bit to easy and I thought it was open-ended but then there was an end.

It was very cute and stylish and very satisfying knowing my carrots were safe ;). Some more choices woul'd have made it more interesting but it was defenitely a fun experience.

Hey cool game. Unfortunately it was way to hard for me. Some of these planets were rotating way to fast (for me). But I liked the graphics and that you inclouded at least some sounds!

Cute! But it really misses some sounds/music. And it could've gotten more difficult faster, at least for me. Had fun nonetheless!

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Hey thanks for your review. Difficulty was something we were very afraid of. Rest asured we already made it WAY simpler after our testers didn't manage the first stage :/. But yeah, I think it takes quite long to get used to the controls.

First time voice acting for a game....


Glad you liked it nonetheless ;)

Although it was very simple it was quite fun. I didn't make it through though, as I would have to start from the very beginning every time I died.

Also I had a weird bug where the game would stop after a few seconds everytime I hit start, after I did the tutorial.


Liked the simple visuals.

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Hi Korvin.

Thanks for all the feedback. You are totally right some of the movements are either a bit hard to use or glitchy. I think swim is especially annoying due to the level design...

You are right the boost only reloads when you are on the ground. 

For the depth of the story, there sure is probably a lot that could be done, but I was going for a short experience, and it was the first time for me writing a story like that.

Especially level design wise I would like to expan on this. Didn't have much time for that. But other movements would be cool too. 

I'm happy you found it interesting!

Hey I'm glad you liked it. I was a bit worried people might stop playing when I started with the "This is incomplete stuff". 

You are right about the music and sound. It wouls have made it better, just hadn't time for it... 

And yes, the endgame isn't perfect in any sense. But there are more boxes then necesary. Also you could have used the pausemenu to restart and get a new selection of movements... But that is quite frustrating and never explained.

Thanks for the feedback!

Thanks. The movements are the heart of the game so I'm glad they worked. I will probably expand the game after jam. Especially regarding level design I think there is still a lot to be explored.

Thank you very much. Happy you had fun.

That's a great compliment. I'm glad you liked the humor.

It's nice to hear, that you liked the movements! Was not sure how intuitive they would be.