I forgot about posting this here, but anyway: https://trashboxbobylev.itch.io/tansaku-randamu
It's a roguelite, based on gameplay of Cave Story (and Doukutsu Randamu, the predecessor fangame, in particular), where you collect stars, dodge enemies and destroy terrain around!
This was my first time actually doing an actual game jam and first time using Godot too, so I hope the result is polished enough for all of you, players.
TrashboxBobylev
Creator of
Recent community posts
Hello, I am novice programmer (despite doing it for 9 years as a hobby), doing things in Java and modern-ish C++. My best known works are Doukutsu Randamu (Cave Story roguelite fangame, or as PC Gamer put it, "indie darling turned into roguelike") and various mods of Shattered Pixel Dungeon with varied themes, like ally teamwork and progression reworks (Summoning PD and its remake, Summoning PD: Reincarnated), prolonged grinding and ridiculous numbers (Experienced PD and its reboot, Experienced PD Redone/2.0) or massive game design changes towards making the game easier or more wacky (Rat King Adventures, Ech PD, DERanged PD, Even Shorter PD). All of PD variants can be found on my GitHub profile, linked in my profile, while Doukutsu Randamu has itch.io page with 7k downloads (also in my profile description).
While all of those have been supported and somewhat successful to their target audiences, one thing I want to do is bringing DouRandamu out of its proprietary fangame chains, making it not use Cave Story-based assets, but still retaining its charm in any way or form. The massive problem is that, despite doing hobby gamedev for a long time, my pixel art skills are in realm of being... very bad, with most of artwork in my popular works being done by my friends or acquaintances (with proper credit, of course).
Therefore, I am looking for pixel art artists (and possibly a composer too) to be able to make my games as good as possible. If you know how Cave Story looks or sounds, that's a very appreciated extra skill. My direct messages are open to any willing contributors. My engine of choice is Godot.
My timezone is UTC+7, but I am willing to contact people over the globe due to being able to stay in deep night (don't ask why) and I am available across entire week (except daytime Saturdays due to house cleanings). My preferred language is English, but my native language is Russian, if that's what you want.
PS C:\Users\Administrator> tracert itch.io
Tracing route to itch.io [45.33.107.166]
over a maximum of 30 hops:
1 1 ms 1 ms 2 ms 192.168.76.244
2 78 ms 55 ms 39 ms 10.10.64.87
3 69 ms 33 ms 55 ms 10.10.23.39
4 42 ms 56 ms 39 ms 10.10.103.141
5 * * * Request timed out.
6 * * * Request timed out.
7 46 ms 38 ms 37 ms 10.10.23.24
8 * * * Request timed out.
9 76 ms 68 ms 49 ms node5nsk.beelinegprs.ru [217.118.79.5]
10 220 ms 285 ms 280 ms pe03.Nsk.gldn.net [194.67.59.33]
11 123 ms 125 ms * mx01.Stockholm.gldn.net [79.104.235.78]
12 249 ms 351 ms * sto-b9-link.ip.twelve99.net [62.115.44.72]
13 131 ms 149 ms 106 ms sto-bb2-link.ip.twelve99.net [62.115.139.186]
14 127 ms 138 ms 112 ms kbn-bb6-link.ip.twelve99.net [62.115.139.173]
15 194 ms 221 ms 194 ms nyk-bb2-link.ip.twelve99.net [80.91.254.91]
16 * 212 ms * nyk-b13-link.ip.twelve99.net [62.115.135.163]
17 194 ms 226 ms 186 ms akamai-ic-372768.ip.twelve99-cust.net [62.115.50.15]
18 219 ms 200 ms 199 ms ae2.r01.ewr01.icn.netarch.akamai.com [23.203.154.36]
19 * * * Request timed out.
20 * * * Request timed out.
21 294 ms 285 ms 318 ms ae4.r02.sjc01.icn.netarch.akamai.com [23.32.63.27]
22 306 ms 287 ms 272 ms ae2.r12.sjc01.ien.netarch.akamai.com [23.207.232.41]
23 296 ms 285 ms 273 ms a23-203-158-53.deploy.static.akamaitechnologies.com [23.203.158.53]
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 975 ms 482 ms 294 ms 45-33-107-166.ip.linodeusercontent.com [45.33.107.166]
Trace complete.
1. Got it.
2. That's because the game is running in 60 fps.
3. Vanilla versions of them are kinda boring in my opinion, and also this decision was made at very start of development and I am not a fan of changing the game's fundamentals after so long.
4. "Always" high jump is frankly overpowered if you think about it.
5. I will think about it, thanks.
6. You are kinda not supposed to turn all of them off, but stages are beatable without one or two components being missing without changing the generation.