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TrashboxBobylev

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A member registered Oct 16, 2019 · View creator page →

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I forgot about posting this here, but anyway: https://trashboxbobylev.itch.io/tansaku-randamu
It's a roguelite, based on gameplay of Cave Story (and Doukutsu Randamu, the predecessor fangame, in particular), where you collect stars, dodge enemies and destroy terrain around!

This was my first time actually doing an actual game jam and first time using Godot too, so I hope the result is polished enough for all of you, players.

Sure: https://trashboxbobylev.itch.io/tansaku-randamu

Hello, I am novice programmer (despite doing it for 9 years as a hobby), doing things in Java and modern-ish C++. My best known works are Doukutsu Randamu (Cave Story roguelite fangame, or as PC Gamer put it, "indie darling turned into roguelike") and various mods of Shattered Pixel Dungeon with varied themes, like ally teamwork and progression reworks (Summoning PD and its remake, Summoning PD: Reincarnated), prolonged grinding and ridiculous numbers (Experienced PD and its reboot, Experienced PD Redone/2.0) or massive game design changes towards making the game easier or more wacky (Rat King Adventures, Ech PD, DERanged PD, Even Shorter PD). All of PD variants can be found on my GitHub profile, linked in my profile, while Doukutsu Randamu has itch.io page with 7k downloads (also in my profile description).

While all of those have been supported and somewhat successful to their target audiences, one thing I want to do is bringing DouRandamu out of its proprietary fangame chains, making it not use Cave Story-based assets, but still retaining its charm in any way or form. The massive problem is that, despite doing hobby gamedev for a long time, my pixel art skills are in realm of being... very bad, with most of artwork in my popular works being done by my friends or acquaintances (with proper credit, of course).

Therefore, I am looking for pixel art artists (and possibly a composer too) to be able to make my games as good as possible. If you know how Cave Story looks or sounds, that's a very appreciated extra skill. My direct messages are open to any willing contributors. My engine of choice is Godot.

My timezone is UTC+7, but I am willing to contact people over the globe due to being able to stay in deep night (don't ask why) and I am available across entire week (except daytime Saturdays due to house cleanings). My preferred language is English, but my native language is  Russian, if that's what you want.

Everything works too, can finally access this conversation without windscribe or something.

This game was blocked for a bunch of time, and the rest of site was accessible; it is not the reason.

1.44.1 is already released, but still :thumbsup:

It's debugging the connection to the site and how it is routed, which can help in determining what part of server doesn't let Russian IPs to connect.

PS C:\Users\Administrator> tracert itch.io

Tracing route to itch.io [45.33.107.166]

over a maximum of 30 hops:

  1     1 ms     1 ms     2 ms  192.168.76.244

  2    78 ms    55 ms    39 ms  10.10.64.87

  3    69 ms    33 ms    55 ms  10.10.23.39

  4    42 ms    56 ms    39 ms  10.10.103.141

  5     *        *        *     Request timed out.

  6     *        *        *     Request timed out.

  7    46 ms    38 ms    37 ms  10.10.23.24

  8     *        *        *     Request timed out.

  9    76 ms    68 ms    49 ms  node5nsk.beelinegprs.ru [217.118.79.5]

 10   220 ms   285 ms   280 ms  pe03.Nsk.gldn.net [194.67.59.33]

 11   123 ms   125 ms     *     mx01.Stockholm.gldn.net [79.104.235.78]

 12   249 ms   351 ms     *     sto-b9-link.ip.twelve99.net [62.115.44.72]

 13   131 ms   149 ms   106 ms  sto-bb2-link.ip.twelve99.net [62.115.139.186]

 14   127 ms   138 ms   112 ms  kbn-bb6-link.ip.twelve99.net [62.115.139.173]

 15   194 ms   221 ms   194 ms  nyk-bb2-link.ip.twelve99.net [80.91.254.91]

 16     *      212 ms     *     nyk-b13-link.ip.twelve99.net [62.115.135.163]

 17   194 ms   226 ms   186 ms  akamai-ic-372768.ip.twelve99-cust.net [62.115.50.15]

 18   219 ms   200 ms   199 ms  ae2.r01.ewr01.icn.netarch.akamai.com [23.203.154.36]

 19     *        *        *     Request timed out.

 20     *        *        *     Request timed out.

 21   294 ms   285 ms   318 ms  ae4.r02.sjc01.icn.netarch.akamai.com [23.32.63.27]

 22   306 ms   287 ms   272 ms  ae2.r12.sjc01.ien.netarch.akamai.com [23.207.232.41]

 23   296 ms   285 ms   273 ms  a23-203-158-53.deploy.static.akamaitechnologies.com [23.203.158.53]

 24     *        *        *     Request timed out.

 25     *        *        *     Request timed out.

 26     *        *        *     Request timed out.

 27   975 ms   482 ms   294 ms  45-33-107-166.ip.linodeusercontent.com [45.33.107.166]

Trace complete.

hayo

just sayin' that 1.44 may be near

It is now fixed in 1.43.

That's a known thing, unfortunately.

Update to 1.42.1.

Nemesis is still usable as a weapon and there is Rifle if you want that Polar Star-like weapon.

1. Got it.

2. That's because the game is running in 60 fps.

3. Vanilla versions of them are kinda boring in my opinion, and also this decision was made at very start of development and I am not a fan of changing the game's fundamentals after so long.

4. "Always" high jump is frankly overpowered if you think about it.

5. I will think about it, thanks.

6. You are kinda not supposed to turn all of them off, but stages are beatable without one or two components being missing without changing the generation. 

Eh, not much, there is Hell tileset but that's it.

Update to DLC 1.4, which fixes this bug.

Thanks, will remove that. 

Why Summoning Pixel Dungeon( link) got placed in NSFW games on Android page? It's E10+ game, doesn't have any erotica or sex images.