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ToshaAngel

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A member registered Dec 04, 2020 · View creator page →

Creator of

Recent community posts

Hello!

Thanks a lot for using my plugin — I really appreciate it. I haven't touched this plugin for a while, but I've just updated it; please re-download the plugin file (ToshA_BuildingSystem.js).

What I added (quick summary):
-RemoveBuildingsById: removes all buildings of a specific type (removeBuildingsById)
-RemoveBuildingByPrefix: remove a single building by its prefix (e.g., "House_1")
-RemoveBuildingByUniqueId: remove a building by its unique identifier
-RemoveAllBuildings: clear all buildings on the current map
-RemoveBuildingAtPosition: remove building at given tile coordinates
-RemoveBuildingsInRadius: remove buildings inside a radius around a tile
-GetBuildingCount: store building count in a variable

Bug fix:
-Fixed a visual glitch where building sprites briefly appeared at the top-left corner when placing buildings or when the scene refreshed.

I’d love to take a look at your project — feel free to DM me and show me what you’re working on. Thanks again for using my plugin
I’m located in Russia and sometimes have connection issues; if you want to chat faster you can add me on Telegram: @AngelTosha

Yes, that's what I'm clarifying. And I make MMOs for myself. There are no plans to distribute it yet.

hmm... I rechecked all the uploaded files and they are all in English..

You can write to me on boosty, there are messages open for everyone. 


https://boosty.to/rtlk

Russian Russian and English versions of the plugin are always made by me, maybe once I got mixed up and accidentally downloaded the Russian version. If this happens, do not hesitate to talk about it, I try to fix such errors quickly. 

Also, some plugins may still contain Russian-language examples (for example, names of buildings, weather, names and descriptions of maps), but these are just examples, you must either edit these things in the plugin parameters, or create new ones in your language.

Friend, this plugin is entirely in English..

I am very glad that you enjoyed it!!

And thank you for your generous donation!

🤗🤗

Write to my Discord.
https://discord.com/users/294878876251848724

Write to my Discord.
https://discord.com/users/294878876251848724

If possible, you can write to me by Telegram.

t.me/angeltosha

if this is not possible, then write directly here.

Especially for you, I have translated all the sample playing cards (they are made purely as an example, in a good way, you must create, add a description and name your cards yourself.)

Please download the file with the re-named cards)

Unfortunately, I don't have a gamepad at the moment, so I can't do the test. 

The game works with a mouse and keyboard.(in theory, there should be gamepad support, since in RPG Maker MZ the gamepad buttons simply duplicate the keyboard buttons).

I fixed these errors, please download the plugin. 

If you encounter any more errors, be sure to write to me.

Sorry for the long wait time.

Hi! Thank you for reporting the bugs. 

I will make corrections soon, stay tuned! 

Thank you, it's very nice that you like it! 😊

(2 edits)

Hey! Actually, many special abilities are already implemented in the current version

Here’s what’s supported so far:

  • Weather cards (Frost, Rain, Fog) that affect entire rows

  • Spy units that play on the opponent’s side and let you draw 2 cards

  • Medic cards that can revive a unit from the graveyard

  • Morale boost (+1 to all units in the same row)

  • Horn to double row strength

  • Decoy to swap a card from the field with one in your hand

  • Bond (duplicate units boost each other’s power)

  • Hero cards that are immune to weather and buffs

  • Clear weather cards

  • And a few others like random power or damage-row effects

So yeah, most of those “Gwent-style” mechanics are already in.
That said, I do plan to expand even more in the future with passive effects, conditional triggers, or even custom scripting per card.

Thanks for asking — I really appreciate it!

Hi! This is a separate scene. It works exactly the same as in The Witcher, only here you can customize your decks, cards, description, and the like. 

Use it as a separate mini-game, with card collecting.

Hi! Yes, all my plugins can be used in commercial projects! I will definitely indicate this in the terms of execution! Thank you for paying attention!

Thank you for paying attention. I will definitely check it out soon. Stay tuned for updates.

Thank you for your kind words!

I hope that my plugins will help make your game even better!

Thank you)). It's great to have such fans!!🥳

Yes, I always try to make plugins as easy to use as possible. I'm glad you found it useful)

Hi, friend. As in the usual message in the maker, \I[icon number]

I am very glad that my plugin helped you!

Everything is simple. You have not applied the standard plug-in settings. Go through all the settings, open them and click ok. Apply all the settings and everything will work.

Press F12 and send a screenshot of the error from the console.

Yes, the farming system will be part of the construction system.

My apologies. but I couldn't solve your problem.. The fact is that MultiTweaks does not zoom in on all bitmaps. I can't fix this in my plugin. The problem specifically is that it does not increase the bitmap in which the text itself is displayed..

It turned out to be easier than I could have imagined) I am very glad that your problem has been resolved!

It turned out to be easier than I could have imagined) I am very glad that your problem has been resolved!

If it doesn't help, then most likely there is a conflict with some other plugin. Try to trigger the event with the command, press f12 and send a screenshot of the console.

Here is a visual video on how to set up Character Dialogue.

(1 edit)

I can't even imagine how to help you. I've described in as much detail as possible what to do and how to do it... If that didn't help, then it's worth figuring out how the page and comments work.

Try inserting this code into the comments field in the event. And skip past the event, it should work.

<msg id=id of the event on the map text="Hello, traveler!" time=120 distance=2 repeat="onApproach" fontSize=18 textColor="#FFFFFF">

Thanks!
I am very glad that you enjoyed it!

Sorry for the long wait.. Download the plugin again.

Please forgive me for the inconvenience, I will upload the corrected version in the next few days. 😇

Good. I will definitely check this out soon and make changes to my plugin. Stay tuned!

I'm glad you liked it! to understand how to help you, I need to know how you change the scale. do you use any plugins? if so, tell me which ones. 

I have updated the plugin. Download it again and replace it in the js\plugins folder of your project.