Updated
ToshaAngel
Creator of
Recent community posts
Hello!
Thanks a lot for using my plugin — I really appreciate it. I haven't touched this plugin for a while, but I've just updated it; please re-download the plugin file (ToshA_BuildingSystem.js).
What I added (quick summary):
-RemoveBuildingsById: removes all buildings of a specific type (removeBuildingsById)
-RemoveBuildingByPrefix: remove a single building by its prefix (e.g., "House_1")
-RemoveBuildingByUniqueId: remove a building by its unique identifier
-RemoveAllBuildings: clear all buildings on the current map
-RemoveBuildingAtPosition: remove building at given tile coordinates
-RemoveBuildingsInRadius: remove buildings inside a radius around a tile
-GetBuildingCount: store building count in a variable
Bug fix:
-Fixed a visual glitch where building sprites briefly appeared at the top-left corner when placing buildings or when the scene refreshed.
I’d love to take a look at your project — feel free to DM me and show me what you’re working on. Thanks again for using my plugin
I’m located in Russia and sometimes have connection issues; if you want to chat faster you can add me on Telegram: @AngelTosha
Russian Russian and English versions of the plugin are always made by me, maybe once I got mixed up and accidentally downloaded the Russian version. If this happens, do not hesitate to talk about it, I try to fix such errors quickly.
Also, some plugins may still contain Russian-language examples (for example, names of buildings, weather, names and descriptions of maps), but these are just examples, you must either edit these things in the plugin parameters, or create new ones in your language.
Hey! Actually, many special abilities are already implemented in the current version
Here’s what’s supported so far:
-
Weather cards (Frost, Rain, Fog) that affect entire rows
-
Spy units that play on the opponent’s side and let you draw 2 cards
-
Medic cards that can revive a unit from the graveyard
-
Morale boost (+1 to all units in the same row)
-
Horn to double row strength
-
Decoy to swap a card from the field with one in your hand
-
Bond (duplicate units boost each other’s power)
-
Hero cards that are immune to weather and buffs
-
Clear weather cards
-
And a few others like random power or damage-row effects
So yeah, most of those “Gwent-style” mechanics are already in.
That said, I do plan to expand even more in the future with passive effects, conditional triggers, or even custom scripting per card.
Thanks for asking — I really appreciate it!
I can't even imagine how to help you. I've described in as much detail as possible what to do and how to do it... If that didn't help, then it's worth figuring out how the page and comments work.
Try inserting this code into the comments field in the event. And skip past the event, it should work.
<msg id=id of the event on the map text="Hello, traveler!" time=120 distance=2 repeat="onApproach" fontSize=18 textColor="#FFFFFF">





























