this is very cute! coming up with valid words was a lot harder than i thought it would be
torcado
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wow this was incredible, one of my favorites so far. i never had to think about navigating a puzzle like this before. i went through multiple stages of false assumptions that i later reevaluated. i got all 3 endings :)
once i figured out the rules, i quickly deduced a route and was about to comment on how the full heart solution was too easy because there is really only one option for most of the path, but that single heart in the corner made the whole puzzle something special. it got me stuck long enough that i actually stopped and did the other ending first before i figured out how to manipulate things in a way that would let me solve the full heart solution. really good!!
wow this is crazy. super neat mechanic, and really really tricky. there seems to be a difficult trick in every section of the puzzle, and i managed to get stuck on all of them haha. really cool intuitions, i havent thought about the ways to manipulate objects like this in any other game. i dont think im going to be able to beat the harder version haha
wow i really enjoyed this! the puzzle was much more intricate than i assumed on the surface; spent a good while deliberating and then a burst of realizations as i worked through a solution. super satisfying to figure out, and i love the inclusion of free-drawing snowflakes, which doubles as a fun doodling tool as well as a puzzle editor! really nice music, too. lovely :D
this is so wonderfull!! my favorite CC game so far. im in love with the art. the idea is really nice, it creates a fun realization moment and still requires thoughtful strategy all the way through. all the enemy behaviors are interesting, coming up with words that fit in different scenarios is super satisfying.
also, gur raqvat vf fhcre fhcre pbby. v ernyyl ybir gung vg qbrfa’g fubj hc ng nyy hayrff lbh’er gelvat gb zvaznk n fbyhgvba, vg znxrf sbe n ernyyl sha qvfpbirel. naq vg’f avpr gung vg’f uvagrq ng va gur punenpgre yvfg!
my best is 15, i can probably shave it down by 1 or maaybe 2 but it’s hard!
really great stuff once again :)
god damn it i was gearing up to write a nice thoughtful response and the end completely derailed me hahahaha. well played.
anyway, this is really great! learning the rules of the symbols was very satisfying. i got held up for a while on a combined mental mistake, ba frpgvba 2 v zvfvagrecergrq gur / nf n qvivqr, naq qhr gb gung v ergebnpgviryl ehyrq gung rirelguvat jnf onfr 5 vafgrnq bs onfr 4. bapr v ernyvmrq vg jnf n fhogenpg vg nyy sryy vagb cynpr
super fun very nice :)
this is wonderful! great art and idea, simple concept that still leads to a very tricky puzzle! ive spent most of the day working on this one and it seems less and less likely that i will get to a 14/14 solution. i fear doing so would require pushing through every permutation of turns. very fun nonetheless!
Amazing! this and Unwin stick out in my head among the confounding calendar entries as being really unique, really difficult, and really polished. I love the aesthetics and music. the puzzle is super cool, I think it explores its idea just the right amount, figuring out how to manipulate my path in the right way is super satisfying
wow! i’ve solved the puzzle in a way that satisfies all my interpretations. my biggest complaint is that it’s not clear enough exactly what the rules are, but if my interpretations are correct then the puzzle is really well made! what’s most surprising to me is that v bayl unir gjb pryyf abg ivfvgrq, naq vg qbrfag frrz yvxr vg’f cbffvoyr gb ivfvg gurz.
there are a bunch of lovely deductions resulting from the (assumed) rules. even without the confidence it was still very satisfying to come to a solution! very nice
this is great!! really clever overlapping of concepts. i really love the expectation of solving a puzzle initially, then backtracking to solve it in a different way. I’m surprised i got the bonus question, having not interfaced with the answer at all. i guess there’s some lingering trivia in the back of my head somewhere. it’s very neat that there’s a forced solution for those words, despite it not seeming that way when playing.
It looks like there are enemies surrounding both rats. Both of the items in slot 2 are instant use, so you would heal on the first screen and prime the parry on the second, and then the enemies would attack on both screens. the right screen enemies would be parried but the left screen enemies would attack as normal and deal damage (and because there are two of them, you would take more damage than you healed)
thanks!
to be clear, enemies don’t wait for you when they’re close. rather, the elements of a room do not change when the rat in that room doesnt make an action (e.g. stepping a tile or using an item. bumping into a wall does not count as an action). the one exception to this is the ghosts, which move when the other rat makes an action. pro tip: you can use this to your advantage, by intentionally forcing a ghost to spawn on the other board, attacking that ghost will count as an action and change the parity of all the enemies, allowing you to prevent taking damage :)
it is undoubtedly a tricky game!
Hi, sorry to hear that!
I would recommend having them try installing the gconf2 dependency manually - it seems like newer Linux Mint versions don’t come with it pre-installed. Some searches online mention people finding it through archive links, but I don’t know enough about linux distros to give a more detailed instruction.
The second error seems more difficult to diagnose, so I would follow the first thread for now.







































