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torcado

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A member registered Apr 24, 2016 · View creator page →

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gosh this is so so soo good. really clever mechanics, and super clever puzzles despite the limited possibility space! it really feels like you explored the depth of the systems without going overboard. I have a huge soft spot for games that treat everything as just a simple tile in the world with its own rules, it makes it really exciting to explore and figure out how everything works. the additional puzzles are also super satisfying! my only negative experience was [gung v znqr gur vapbeerpg 50/50 thrff ertneqvat jurgure gb pbyyrpg nyy gur sybjref be chg gurz ba gur tenirf, naq unq gb ercynl rirelguvat gb trg gur shyy raqvat. ohg v nyfb yvxr gur zragny pbaarpgvba lbh arrq gb znxr jvgu gur sybjref naq tenirf. vz abg fher gurer’f n tbbq jnl gb cerirag gung!]

i really enjoyed this, and the ending is silly :)

this is fantastic. really interesting concept, and really cool solving process. the whole second half made me love the puzzle :)

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this is great. really love the music and aesthetics. I’ve played several games with this base premise, and they’re always really interesting (and challenging!). Having a polar opposite stat mechanic is a very neat touch, and complements the palette nicely :)
(i also love that you can go out of bounds ;)

super creative mechanic(s), incredibly tricky. the reveal near the middle made me laugh a lot. the movement brings back all the memories of stephen’s sausage roll, with even more tricky positioning on top. I don’t know if i have the willpower to [trg raqvat gjb, ohg vg’f penml gung vg rkvfgf ng nyy!]
really cool :)

this is wonderful! short and sweet and super clever. each rule was uniquely interesting, and not too difficult despite seeming complicated at the start. I actually ended up accidentally solving gur funcr natyr cnffjbeq jura gelvat gb fbyir gur neebj cnffjbeq. jura vachggvat gur neebjf pbhagrepybpxjvfr fgnegvat sebz 2, gur frdhrapr unccraf gb zngpu gur funcr cnffjbeq!
very fun :)

<3

this is fantastic. really clever base mechanic. i spent a while on the right half with a false assumption that bringing a box to the bottom wouldnt help me, but i was happily surprised when i eventually discovered a working solution. great stuff :)

Clementine's Garden community · Created a new topic <3

I saw this on glorious trainwrecks and searched for it here just to leave a comment. this game is absolutely fantastic. incredibly enjoyable experience. even just stumbling upon a game in the wild like this is exciting, but the game itself mirrored that experience so well, with its really interesting exploration (and secrets!!). the final boss kicked my ass for a while but the last section was such a cool capstone to the whole thing.
really lovely aesthetics, great music tracks and choices. really creative and interesting mechanics, every area felt totally unique. it was so exciting finding a new area and realizing there’s an entire new set of puzzles and interactions waiting for me.
thank you for making this

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thanks for playing! i wanted to minimize the number of puzzles as much as possible, given how large it is even at its current state. more or less every puzzle proves at least one edge case.

i didn’t want the editor to interfere with the puzzle at all, i.e. to not have any implications about potential solutions. and i especially didn’t want anyone to think something might happen by drawing all the lines in the right spots, so i intentionally didn’t include grid snapping.

very nice!! took a while at the start, but once I got the first one things opened up. but it was still pretty tricky afterwards! missing part of the clue really explodes the possibility space. very fun :)

wow, this is crazy. very unexpected for a confounding calendar entry. A couple of the puzzles really tripped me up, but the whole process was very enjoyable. i absolutely love the visuals in the final section, the restraints of the color palette made for some of the most beautiful imagery ive ever seen. super great work

:)

this is very cute! coming up with valid words was a lot harder than i thought it would be

wow this was incredible, one of my favorites so far. i never had to think about navigating a puzzle like this before. i went through multiple stages of false assumptions that i later reevaluated. i got all 3 endings :)
once i figured out the rules, i quickly deduced a route and was about to comment on how the full heart solution was too easy because there is really only one option for most of the path, but that single heart in the corner made the whole puzzle something special. it got me stuck long enough that i actually stopped and did the other ending first before i figured out how to manipulate things in a way that would let me solve the full heart solution. really good!!

wow this is crazy. super neat mechanic, and really really tricky. there seems to be a difficult trick in every section of the puzzle, and i managed to get stuck on all of them haha. really cool intuitions, i havent thought about the ways to manipulate objects like this in any other game. i dont think im going to be able to beat the harder version haha

this is lovely! i really like the progression of hints. it strikes a good balance between not too difficult and not too obvious. and it makes a nice scene in the end :)

aahhh gosh this is so so wonderful. really great moments of realization, the gold trophy solution is so very satisfying. i love everything about this

wonderful!! simple rules and beautiful art. i can’t tell if this is actually the case but it feels like you can’t get completely locked out of a solution based on an early decision, which makes the solving process fairly easygoing, but harder as it goes on! :)

thank you bcat for your incredible brain

this is really cute! fairly simple, but still a nice exploration of a neat mechanic. the 2nd ending was fun to discover :)

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wow i really enjoyed this! the puzzle was much more intricate than i assumed on the surface; spent a good while deliberating and then a burst of realizations as i worked through a solution. super satisfying to figure out, and i love the inclusion of free-drawing snowflakes, which doubles as a fun doodling tool as well as a puzzle editor! really nice music, too. lovely :D

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this is so wonderfull!! my favorite CC game so far. im in love with the art. the idea is really nice, it creates a fun realization moment and still requires thoughtful strategy all the way through. all the enemy behaviors are interesting, coming up with words that fit in different scenarios is super satisfying.
also, gur raqvat vf fhcre fhcre pbby. v ernyyl ybir gung vg qbrfa’g fubj hc ng nyy hayrff lbh’er gelvat gb zvaznk n fbyhgvba, vg znxrf sbe n ernyyl sha qvfpbirel. naq vg’f avpr gung vg’f uvagrq ng va gur punenpgre yvfg!

my best is 15, i can probably shave it down by 1 or maaybe 2 but it’s hard!
really great stuff once again :)

god damn it i was gearing up to write a nice thoughtful response and the end completely derailed me hahahaha. well played.

anyway, this is really great! learning the rules of the symbols was very satisfying. i got held up for a while on a combined mental mistake, ba frpgvba 2 v zvfvagrecergrq gur / nf n qvivqr, naq qhr gb gung v ergebnpgviryl ehyrq gung rirelguvat jnf onfr 5 vafgrnq bs onfr 4. bapr v ernyvmrq vg jnf n fhogenpg vg nyy sryy vagb cynpr

super fun very nice :)

really lovely! short and sweet, with a really interesting mechanic! the puzzle’s linchpin is very satisfying to figure out

absolutely incredible

this is wonderful! great art and idea, simple concept that still leads to a very tricky puzzle! ive spent most of the day working on this one and it seems less and less likely that i will get to a 14/14 solution. i fear doing so would require pushing through every permutation of turns. very fun nonetheless!

Amazing! this and Unwin stick out in my head among the confounding calendar entries as being really unique, really difficult, and really polished. I love the aesthetics and music. the puzzle is super cool, I think it explores its idea just the right amount, figuring out how to manipulate my path in the right way is super satisfying

Really good! I’ve enjoyed all of these Deductopia installments of yours I’ve played. The theming in this one is very fun :)

wow this is great! i really love the pivoting mechanic, it adds a whole new level of depth to the sokoban format, and really parallels the hex grid nicely. the twist (haha) at the end is really cool, not super challenging but very fun to see :)

very nice! i always enjoy myself a sirmilkman solitaire :) a small note about the 9-card cap in the rules would be nice, but i won on my first run so it wasn’t a big deal in the end. super neat ruleset!

very fun idea :)

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wow! i’ve solved the puzzle in a way that satisfies all my interpretations. my biggest complaint is that it’s not clear enough exactly what the rules are, but if my interpretations are correct then the puzzle is really well made! what’s most surprising to me is that v bayl unir gjb pryyf abg ivfvgrq, naq vg qbrfag frrz yvxr vg’f cbffvoyr gb ivfvg gurz.
there are a bunch of lovely deductions resulting from the (assumed) rules. even without the confidence it was still very satisfying to come to a solution! very nice

this is great!! really clever overlapping of concepts. i really love the expectation of solving a puzzle initially, then backtracking to solve it in a different way. I’m surprised i got the bonus question, having not interfaced with the answer at all. i guess there’s some lingering trivia in the back of my head somewhere. it’s very neat that there’s a forced solution for those words, despite it not seeming that way when playing.

this is so clever! really unique base mechanics while still feeling intuitive. I enjoyed learning the rules :)

Very cute :) i love the selection of abilities, it gives a lot of potential paths while not being overwhelming

;)

Hi, sorry about that! I’m not able to reproduce this on my end, but I believe I know the issue. I’ve updated the linux build, let me know if it resolves the issue for you!

this allows you to get to the skill tree without wasting time running through all your lives :)

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It looks like there are enemies surrounding both rats. Both of the items in slot 2 are instant use, so you would heal on the first screen and prime the parry on the second, and then the enemies would attack on both screens. the right screen enemies would be parried but the left screen enemies would attack as normal and deal damage (and because there are two of them, you would take more damage than you healed)

Hm, that’s very strange! Do you have an email/discord/bluesky I could message to help troubleshoot this? (if you’re interested)