this is really clever! i like that adding more abilities has an inherent counterbalance of preventing you from using those locations for movement
torcado
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gosh this is so so soo good. really clever mechanics, and super clever puzzles despite the limited possibility space! it really feels like you explored the depth of the systems without going overboard. I have a huge soft spot for games that treat everything as just a simple tile in the world with its own rules, it makes it really exciting to explore and figure out how everything works. the additional puzzles are also super satisfying! my only negative experience was [gung v znqr gur vapbeerpg 50/50 thrff ertneqvat jurgure gb pbyyrpg nyy gur sybjref be chg gurz ba gur tenirf, naq unq gb ercynl rirelguvat gb trg gur shyy raqvat. ohg v nyfb yvxr gur zragny pbaarpgvba lbh arrq gb znxr jvgu gur sybjref naq tenirf. vz abg fher gurer’f n tbbq jnl gb cerirag gung!]
i really enjoyed this, and the ending is silly :)
this is great. really love the music and aesthetics. I’ve played several games with this base premise, and they’re always really interesting (and challenging!). Having a polar opposite stat mechanic is a very neat touch, and complements the palette nicely :)
(i also love that you can go out of bounds ;)
super creative mechanic(s), incredibly tricky. the reveal near the middle made me laugh a lot. the movement brings back all the memories of stephen’s sausage roll, with even more tricky positioning on top. I don’t know if i have the willpower to [trg raqvat gjb, ohg vg’f penml gung vg rkvfgf ng nyy!]
really cool :)
this is wonderful! short and sweet and super clever. each rule was uniquely interesting, and not too difficult despite seeming complicated at the start. I actually ended up accidentally solving gur funcr natyr cnffjbeq jura gelvat gb fbyir gur neebj cnffjbeq. jura vachggvat gur neebjf pbhagrepybpxjvfr fgnegvat sebz 2, gur frdhrapr unccraf gb zngpu gur funcr cnffjbeq!
very fun :)
I saw this on glorious trainwrecks and searched for it here just to leave a comment.
this game is absolutely fantastic. incredibly enjoyable experience. even just stumbling upon a game in the wild like this is exciting, but the game itself mirrored that experience so well, with its really interesting exploration (and secrets!!). the final boss kicked my ass for a while but the last section was such a cool capstone to the whole thing.
really lovely aesthetics, great music tracks and choices. really creative and interesting mechanics, every area felt totally unique. it was so exciting finding a new area and realizing there’s an entire new set of puzzles and interactions waiting for me.
thank you for making this
thanks for playing! i wanted to minimize the number of puzzles as much as possible, given how large it is even at its current state. more or less every puzzle proves at least one edge case.
i didn’t want the editor to interfere with the puzzle at all, i.e. to not have any implications about potential solutions. and i especially didn’t want anyone to think something might happen by drawing all the lines in the right spots, so i intentionally didn’t include grid snapping.
wow, this is crazy. very unexpected for a confounding calendar entry. A couple of the puzzles really tripped me up, but the whole process was very enjoyable. i absolutely love the visuals in the final section, the restraints of the color palette made for some of the most beautiful imagery ive ever seen. super great work
wow this was incredible, one of my favorites so far. i never had to think about navigating a puzzle like this before. i went through multiple stages of false assumptions that i later reevaluated. i got all 3 endings :)
once i figured out the rules, i quickly deduced a route and was about to comment on how the full heart solution was too easy because there is really only one option for most of the path, but that single heart in the corner made the whole puzzle something special. it got me stuck long enough that i actually stopped and did the other ending first before i figured out how to manipulate things in a way that would let me solve the full heart solution. really good!!
wow this is crazy. super neat mechanic, and really really tricky. there seems to be a difficult trick in every section of the puzzle, and i managed to get stuck on all of them haha. really cool intuitions, i havent thought about the ways to manipulate objects like this in any other game. i dont think im going to be able to beat the harder version haha
wow i really enjoyed this! the puzzle was much more intricate than i assumed on the surface; spent a good while deliberating and then a burst of realizations as i worked through a solution. super satisfying to figure out, and i love the inclusion of free-drawing snowflakes, which doubles as a fun doodling tool as well as a puzzle editor! really nice music, too. lovely :D
this is so wonderfull!! my favorite CC game so far. im in love with the art. the idea is really nice, it creates a fun realization moment and still requires thoughtful strategy all the way through. all the enemy behaviors are interesting, coming up with words that fit in different scenarios is super satisfying.
also, gur raqvat vf fhcre fhcre pbby. v ernyyl ybir gung vg qbrfa’g fubj hc ng nyy hayrff lbh’er gelvat gb zvaznk n fbyhgvba, vg znxrf sbe n ernyyl sha qvfpbirel. naq vg’f avpr gung vg’f uvagrq ng va gur punenpgre yvfg!
my best is 15, i can probably shave it down by 1 or maaybe 2 but it’s hard!
really great stuff once again :)
god damn it i was gearing up to write a nice thoughtful response and the end completely derailed me hahahaha. well played.
anyway, this is really great! learning the rules of the symbols was very satisfying. i got held up for a while on a combined mental mistake, ba frpgvba 2 v zvfvagrecergrq gur / nf n qvivqr, naq qhr gb gung v ergebnpgviryl ehyrq gung rirelguvat jnf onfr 5 vafgrnq bs onfr 4. bapr v ernyvmrq vg jnf n fhogenpg vg nyy sryy vagb cynpr
super fun very nice :)
this is wonderful! great art and idea, simple concept that still leads to a very tricky puzzle! ive spent most of the day working on this one and it seems less and less likely that i will get to a 14/14 solution. i fear doing so would require pushing through every permutation of turns. very fun nonetheless!
Amazing! this and Unwin stick out in my head among the confounding calendar entries as being really unique, really difficult, and really polished. I love the aesthetics and music. the puzzle is super cool, I think it explores its idea just the right amount, figuring out how to manipulate my path in the right way is super satisfying
wow! i’ve solved the puzzle in a way that satisfies all my interpretations. my biggest complaint is that it’s not clear enough exactly what the rules are, but if my interpretations are correct then the puzzle is really well made! what’s most surprising to me is that v bayl unir gjb pryyf abg ivfvgrq, naq vg qbrfag frrz yvxr vg’f cbffvoyr gb ivfvg gurz.
there are a bunch of lovely deductions resulting from the (assumed) rules. even without the confidence it was still very satisfying to come to a solution! very nice
this is great!! really clever overlapping of concepts. i really love the expectation of solving a puzzle initially, then backtracking to solve it in a different way. I’m surprised i got the bonus question, having not interfaced with the answer at all. i guess there’s some lingering trivia in the back of my head somewhere. it’s very neat that there’s a forced solution for those words, despite it not seeming that way when playing.






































