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torcado

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A member registered Apr 24, 2016 · View creator page →

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this is very cute! coming up with valid words was a lot harder than i thought it would be

wow this was incredible, one of my favorites so far. i never had to think about navigating a puzzle like this before. i went through multiple stages of false assumptions that i later reevaluated. i got all 3 endings :)
once i figured out the rules, i quickly deduced a route and was about to comment on how the full heart solution was too easy because there is really only one option for most of the path, but that single heart in the corner made the whole puzzle something special. it got me stuck long enough that i actually stopped and did the other ending first before i figured out how to manipulate things in a way that would let me solve the full heart solution. really good!!

wow this is crazy. super neat mechanic, and really really tricky. there seems to be a difficult trick in every section of the puzzle, and i managed to get stuck on all of them haha. really cool intuitions, i havent thought about the ways to manipulate objects like this in any other game. i dont think im going to be able to beat the harder version haha

this is lovely! i really like the progression of hints. it strikes a good balance between not too difficult and not too obvious. and it makes a nice scene in the end :)

aahhh gosh this is so so wonderful. really great moments of realization, the gold trophy solution is so very satisfying. i love everything about this

wonderful!! simple rules and beautiful art. i can’t tell if this is actually the case but it feels like you can’t get completely locked out of a solution based on an early decision, which makes the solving process fairly easygoing, but harder as it goes on! :)

thank you bcat for your incredible brain

this is really cute! fairly simple, but still a nice exploration of a neat mechanic. the 2nd ending was fun to discover :)

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wow i really enjoyed this! the puzzle was much more intricate than i assumed on the surface; spent a good while deliberating and then a burst of realizations as i worked through a solution. super satisfying to figure out, and i love the inclusion of free-drawing snowflakes, which doubles as a fun doodling tool as well as a puzzle editor! really nice music, too. lovely :D

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this is so wonderfull!! my favorite CC game so far. im in love with the art. the idea is really nice, it creates a fun realization moment and still requires thoughtful strategy all the way through. all the enemy behaviors are interesting, coming up with words that fit in different scenarios is super satisfying.
also, gur raqvat vf fhcre fhcre pbby. v ernyyl ybir gung vg qbrfa’g fubj hc ng nyy hayrff lbh’er gelvat gb zvaznk n fbyhgvba, vg znxrf sbe n ernyyl sha qvfpbirel. naq vg’f avpr gung vg’f uvagrq ng va gur punenpgre yvfg!

my best is 15, i can probably shave it down by 1 or maaybe 2 but it’s hard!
really great stuff once again :)

god damn it i was gearing up to write a nice thoughtful response and the end completely derailed me hahahaha. well played.

anyway, this is really great! learning the rules of the symbols was very satisfying. i got held up for a while on a combined mental mistake, ba frpgvba 2 v zvfvagrecergrq gur / nf n qvivqr, naq qhr gb gung v ergebnpgviryl ehyrq gung rirelguvat jnf onfr 5 vafgrnq bs onfr 4. bapr v ernyvmrq vg jnf n fhogenpg vg nyy sryy vagb cynpr

super fun very nice :)

really lovely! short and sweet, with a really interesting mechanic! the puzzle’s linchpin is very satisfying to figure out

absolutely incredible

this is wonderful! great art and idea, simple concept that still leads to a very tricky puzzle! ive spent most of the day working on this one and it seems less and less likely that i will get to a 14/14 solution. i fear doing so would require pushing through every permutation of turns. very fun nonetheless!

Amazing! this and Unwin stick out in my head among the confounding calendar entries as being really unique, really difficult, and really polished. I love the aesthetics and music. the puzzle is super cool, I think it explores its idea just the right amount, figuring out how to manipulate my path in the right way is super satisfying

Really good! I’ve enjoyed all of these Deductopia installments of yours I’ve played. The theming in this one is very fun :)

wow this is great! i really love the pivoting mechanic, it adds a whole new level of depth to the sokoban format, and really parallels the hex grid nicely. the twist (haha) at the end is really cool, not super challenging but very fun to see :)

very nice! i always enjoy myself a sirmilkman solitaire :) a small note about the 9-card cap in the rules would be nice, but i won on my first run so it wasn’t a big deal in the end. super neat ruleset!

very fun idea :)

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wow! i’ve solved the puzzle in a way that satisfies all my interpretations. my biggest complaint is that it’s not clear enough exactly what the rules are, but if my interpretations are correct then the puzzle is really well made! what’s most surprising to me is that v bayl unir gjb pryyf abg ivfvgrq, naq vg qbrfag frrz yvxr vg’f cbffvoyr gb ivfvg gurz.
there are a bunch of lovely deductions resulting from the (assumed) rules. even without the confidence it was still very satisfying to come to a solution! very nice

this is great!! really clever overlapping of concepts. i really love the expectation of solving a puzzle initially, then backtracking to solve it in a different way. I’m surprised i got the bonus question, having not interfaced with the answer at all. i guess there’s some lingering trivia in the back of my head somewhere. it’s very neat that there’s a forced solution for those words, despite it not seeming that way when playing.

this is so clever! really unique base mechanics while still feeling intuitive. I enjoyed learning the rules :)

Very cute :) i love the selection of abilities, it gives a lot of potential paths while not being overwhelming

;)

Hi, sorry about that! I’m not able to reproduce this on my end, but I believe I know the issue. I’ve updated the linux build, let me know if it resolves the issue for you!

this allows you to get to the skill tree without wasting time running through all your lives :)

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It looks like there are enemies surrounding both rats. Both of the items in slot 2 are instant use, so you would heal on the first screen and prime the parry on the second, and then the enemies would attack on both screens. the right screen enemies would be parried but the left screen enemies would attack as normal and deal damage (and because there are two of them, you would take more damage than you healed)

Hm, that’s very strange! Do you have an email/discord/bluesky I could message to help troubleshoot this? (if you’re interested)

thanks so much, i really appreciate it! I’m sorry to hear that, it seems to work fine on my end. Are you getting any errors when it opens?

FALLSTRUKTUR community » Strukturs · Created a new topic opolis
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it’s big

https://torcado.itch.io/fallstruktur-opolis?password=city

thanks for playing :)

Is there any issue with playing it in the browser?

Thanks so much!! great scores btw
sure, I’ll look into adding that in :)

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thanks! to be clear, enemies don’t wait for you when they’re close. rather, the elements of a room do not change when the rat in that room doesnt make an action (e.g. stepping a tile or using an item. bumping into a wall does not count as an action). the one exception to this is the ghosts, which move when the other rat makes an action. pro tip: you can use this to your advantage, by intentionally forcing a ghost to spawn on the other board, attacking that ghost will count as an action and change the parity of all the enemies, allowing you to prevent taking damage :)
it is undoubtedly a tricky game!

❤️ I don’t think I would’ve made it without playing all your incredible broughlikes!

absolutely incredible

Hi, sorry to hear that!

I would recommend having them try installing the gconf2 dependency manually - it seems like newer Linux Mint versions don’t come with it pre-installed. Some searches online mention people finding it through archive links, but I don’t know enough about linux distros to give a more detailed instruction.

The second error seems more difficult to diagnose, so I would follow the first thread for now.

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happy birthday sylvie!!!!!!!!! i love all the games you make, they always make me smile! no matter what the future holds, im really happy you’ve shared the games you’ve made and that i got to experience them.
I beat it on 3-life mode :) improving at dodging was so satisfying

My bad! I’ll make sure to include that in the next version. you can press ? in the meantime to see most of whats in the readme

Extremely clever, perfect puzzle to end the year