It is a known bug, since this is a jam game, I haven't prioritize fixing it. Only way to fix it is to restart the game, I'm sorry if that affect the game experience.
Appreciate the feedback, thanks for playing!
TommyTheDev
Creator of
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Thank you for the pack!
Here is a game that I made for a jam using this pack: https://tommyyu.itch.io/sprout
Fun game, and I like the shader you used to make the game look like a retro tv. There is definitely a learning curve to this game, I found it very difficult first, then as I play more, it gets easier every time as I memorize the location code and. I think this is a good difficulty balance where player has to learn to get good at the game. If you decide to keep working on the game, I believe more upgrades, maybe special skills, and perhaps bosses would make the game more interesting?
Fun game, really polished simple mechanics, nice custom made sprites, I really enjoyed it. I ended up getting lost in the first level, I think more guidance would be better. I also find the control a little bit hard to get used to, could've used WASD, but I think you used WS intentionally to increase difficulty. Don't get me wrong, this is still a great game, I hope these feedback will help improve the game if you keep working on it in the future. Overall this game is very enjoyable, a solid entry!
Also been following Kyveri's art WIP on GWJ discord, I was really hyped about this game. The hype didn't disappoint, this is a really polished and fun game, the art, the music, and the UX everything is top notch. What amaze me more is that this is product made with a team of 6 in a two weekends jam, this shows that the team was really organized, had great management and communication. Amazing entry, great job to everyone in the Team!
Note: I think the animation is reversed? When I attacked the enemy, the animation was played on my unit, not a game breaking bug, it just confused me a little.
This is one of the best overall graphics in this jam IMO, the spinning background and the monsters art are really good. I played a lot of card game myself, since there is no in game tutorial I took my time to read the description eventually I figure out. One thing it wasn't very clear to me was how to progress the game, the number on the top left corner stuck at 6 no matter how many monsters I kill, I just assumed that number represent how many monsters left, but it wasn't going down. Would definitely play this if you continue to work on this after the jam. Really good game!
Love the art style on the octopus leg/wall whatever that cool thing is, the music and graphics really create a immersive experience, one of the best graphics in this jam IMO. Gameplay is little too simple for me. I had to figure out the hitbox myself, I think there could be hints at the beginning of the game. Overall, nice job!
Hi fellow sprout, glad you made it!
I’m aware of the soft-locks, and I thought I got rid of them all. Enemies will usually go back to their original spot if they don’t see you for a few seconds. I will sure look into that.
I decided to not to respawn enemy to reduce difficulty, but I could have reposition them after death to prevent soft-lock, that’s a very good point! Definitely take that with me in my future games.
Thanks for playing!
Hi sprout, you made it out!
That’s really good feedback, thanks for spending the time writing it! A lot of people have mention that the game needs give more feedback to player during charging, I wish I had more time to polish that.
Power ups… I kid you not I had a whole lists of power ups I wanted to do, turn into a sunflower and shoot laser beams, turn into a bigger plant that can punch people, close range energy blast, grow bigger leaves so you can glide… the list goes on. Sadly they didn’t make it into the game.
Thanks for playing!
Hi sprout, thanks for joining.
Since I've never used godot before this jam, so I spent a lot of time in learning. I wished I had more time to work on more sprites too, but sadly I didn't. My goal is to have original art in my next game jam. Now I see the benefits of teaming up, team work makes the dream work. Thanks for playing!
Hi sprout, good to see you here.
Thanks for the feedback! Here is the interesting thing, the formula I came up with was:
time it takes to jump - time it takes for enemy to reach you = range of 0.5 to 1 second (the shorter the harder)
If I adjust the time it takes to jump then I have to adjust the enemy range and the tiles design. I did had a feature on to-do list but didn't end up implementing it, it was a feedback loop for jumping, either a sound or load bar, so that player have a sense on how close to a charge jump.
I love the play style and the use of light. Though I could only made it to the crabs after many tries, I also notice that if I kite the crab into the trap they would die instantly lol.
Feedback: I think you should either let the player know there will be trap or add a delay to the traps so there is a learning curve instead of making player dying miserably.
Overall, its a great game and I enjoyed it!
Hi sprout, sorry that you didn't make it out.
Sorry for the bug, I blame that on my godot experience, it must have been some collision edge case that I didn't catch in my 50 times play tests. I thought the music change was a refresh to the game, looks like people have different taste lol. Thanks for the feedback, and most importantly thanks for playing!