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TommyTheDev

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A member registered Jan 28, 2024 · View creator page →

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It is a known bug, since this is a jam game, I haven't prioritize fixing it. Only way to fix it is to restart the game, I'm sorry if that affect the game experience.

Appreciate the feedback, thanks for playing!

Didn't participate this jam, but came to check the game out. Amazing art and storying telling, almost as if I'm diving into someone else' memories. Nice job!

Thanks for the feedback! 

Thank you for the pack!
Here is a game that I made for a jam using this pack: https://tommyyu.itch.io/sprout

Fun game, and I like the shader you used to make the game look like a retro tv. There is definitely a learning curve to this game, I found it very difficult first, then as I play more, it gets easier every time as I memorize the location code and. I think this is a good difficulty balance where player has to learn to get good at the game. If you decide to keep working on the game, I believe more upgrades,  maybe special skills, and perhaps bosses would make the game more interesting?

Fun!

Fun game, really polished simple mechanics, nice custom made sprites, I really enjoyed it. I ended up getting lost in the first level, I think more guidance would be better. I also find the control a little bit hard to get used to, could've used WASD, but I think you used WS intentionally to increase difficulty. Don't get me wrong, this is still a great game, I hope these feedback will help improve the game if you keep working on it in the future. Overall this game is very enjoyable, a solid entry!

Also been following Kyveri's art WIP on GWJ discord, I was really hyped about this game. The hype didn't disappoint, this is a really polished and fun game, the art, the music, and the UX everything is top notch. What amaze me more is that this is product made with a team of 6 in a two weekends jam, this shows that the team was really organized, had great management and communication. Amazing entry, great job to everyone in the Team!

Note: I think the animation is reversed? When I attacked the enemy, the animation was played on my unit, not a game breaking bug, it just confused me a little.

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Impressive unique graphics, super fun game, eventually figured out the game play, wish there is a window I can take a look at my score when I die.

Thanks for playing!

Thank you!

Hi sprout, glad you enjoyed it!

Really smooth gameplay, looks like a real game to me, cant believe this was made in a week.

Really cool concept! I like that you can rally monsters to join you, I just rally all the way to the end lol. I think it's a bit too easy for my liking, a timer to limit how long the player can look at the puzzle would slightly increase difficulty. Overall it is a very enjoyable game!

Really fun game I really had fun with it, I found it a little bit too difficult for me to progress halfway through the game.  I wish I get to control slide just a little bit leave bit more room for error. Overall, very impressive graphics, music, and gameplay!

This is one of the best overall graphics in this jam IMO, the spinning background and the monsters art are really good. I played a lot of card game myself, since there is no in game  tutorial I took my time to read the description eventually I figure out. One thing it wasn't very clear to me was how to progress the game, the number on the top left corner stuck at 6 no matter how many monsters I kill, I just assumed that number represent how many monsters left, but it wasn't going down. Would definitely play this if you continue to work on this after the jam. Really good game!

Love the art style on the octopus leg/wall whatever that cool thing is, the music and graphics really create a immersive experience, one of the best graphics in this jam IMO. Gameplay is little too simple for me. I had to figure out the hitbox myself, I think there could be hints at the beginning of the game. Overall, nice job!

Really cool concept, amazing 3D models, and good music. I would love a track mode with all the mechanics where you can shoot other cars. Sadly it was a bit laggy when I press fire weapon (I'm using Chrome Mac M2). Overall it's a very impressive entry!

Hi sprout, nice seeing you here!

That’s a really good feedback, it should charge faster when there is no enemy around, other wise it just gonna waste players time. Thanks for playing and thanks for the feedback!

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Hi fellow sprout, glad you made it!

I’m aware of the soft-locks, and I thought I got rid of them all. Enemies will usually go back to their original spot if they don’t see you for a few seconds. I will sure look into that.
I decided to not to respawn enemy to reduce difficulty, but I could have reposition them after death to prevent soft-lock, that’s a very good point! Definitely take that with me in my future games.

Thanks for playing!

Hi sprout, you made it out!

That’s really good feedback, thanks for spending the time writing it! A lot of people have mention that the game needs give more feedback to player during charging, I wish I had more time to polish that.

Power ups… I kid you not I had a whole lists of power ups I wanted to do, turn into a sunflower and shoot laser beams, turn into a bigger plant that can punch people, close range energy blast, grow bigger leaves so you can glide… the list goes on. Sadly they didn’t make it into the game.

Thanks for playing!

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Hi sprout, sun bath is nice isn’t it. Thanks for playing!

Hi sprout,

Other people also have given feedback regarding jumping, I wished I had time to add a feedback loop to let player know how close they are to a jump. Thanks for playing!

Hi fellow sprout, nice seeing you here!

I lowered the difficulty by not respawning enemies you killed,  but looks like eventually you were able to brute  forced it. Thanks for playing and thanks for the feedback!

haha

Hi sprout, you made it out!

Apparently all the sprouts called each other sprout, weird huh. I don't take full credits for the music, support the artists in the credit section if you are interested! Thanks for playing!

Hi, sprout!

 I think you are right! There are moments where it just pure waiting. Thanks for the feedback and thanks for playing!

Hi sprout, thanks for joining.

Since I've never used godot before this jam, so I spent a lot of time in learning.  I wished I had more time to work on more sprites too, but sadly I didn't. My goal is to have original art in my next game jam. Now I see the benefits of teaming up, team work makes the dream work. Thanks for playing!

Hi sprout, you made it out!

Hi sprout, good to see you here.

Thanks for the feedback! Here is the interesting thing, the formula I came up with was:
time it takes to jump -  time it takes for enemy to reach you = range of 0.5 to 1 second (the shorter the harder)
If I adjust the time it takes to jump then I have to adjust the enemy range and the tiles design. I did had a feature on to-do list but didn't end up implementing it, it was  a feedback loop for jumping, either a sound or load bar, so that player have a sense on how close to a charge jump.

Hi sprout, glad you enjoyed the game.
That is exactly why added controller support, I found controller more comfortable use for play test after long day of coding.

Hi sprout, glad you made it out!

Amazing graphics, and I had a lot of fun playing it! I do sometimes struggle to differentiate shady and sun area. Overall it is a very enjoyable game, well done!

Wow, this game was well put together with attention to detail! I had a lot of fun with it.

I love the play style and the use of light. Though I could only made it to the crabs after many tries, I also notice that if I kite the crab into the trap they would die instantly lol.
Feedback: I think you should either let the player know there will be trap or add a delay to the traps so there is a learning curve instead of making player dying miserably.

Overall, its a great game and I enjoyed it!

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I love the game play and graphics. I didn't end up using the hammer character because I had no idea what it was for. beat the level after 3 tries, wish there are more levels.

Question: what is the intention of behind a black bg on all the character sprites?

Amazing music and sprites!

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Nice 3D pixel, is it getting blurrier as my sanity gets lower? Nice music, it definitely made me nervous lol. I wish sticks and stones are easier to find.

Music is amazing in this game!

Hi sprout, sorry that you didn't make it out.

Sorry for the bug, I blame that on my godot experience, it must have been some collision edge case that I didn't catch in my 50 times play tests. I thought the music change was a refresh to the game, looks like people have different taste lol. Thanks for the feedback, and most importantly thanks for playing!