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tomdubliner

125
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A member registered Aug 28, 2015 · View creator page →

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Thanks for your feedback, I really appreciate it. I'll look into that bug

Nice, solid, polished, great idea, nicely executed, easy to understand!

Interesting mix of genres, but the card battle mechanics are obscure. I didn't know what that meant or what I was doing. Love the interface and art direction, very clean and clear, but missing some tooltips on the battle system though.

Hey here is my game https://itch.io/jam/brackeys-14/rate/3845827, I'll check out your game in a sec.

Hey here is mine https://itch.io/jam/brackeys-14/rate/3845827 if you haven't tried it out yet. You can play it in the browser directly. 

Hey, here is my game https://itch.io/jam/brackeys-14/rate/3845827 in case you haven't tried it out yet. Thanks!

Hi, here is mine https://itch.io/jam/brackeys-14/rate/3845827. If you haven't played it yet and have the time. I'll check out yours in a sec

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The art is stunning, as simple as that. The coin flipping animation is also very satisfying. The gameplay is quite smooth, although I didn't understand on my first run that I could only cash out when reaching within the limit indicated on the laundry basket, completely missed that (though it was visible) - Novel and interesting idea! You should advertise a bit more in the community threads in here to get more votes in, you deserve it!

Thanks for the lovely feedback and the account of your gameplay. Yeah the in-game guidance is near non-existent, I think I will continue to add more pieces to this and def make it more approachable for the players, otherwise the barriers take the joy away.

Sleek and polished. Nice art, but the movements felt a little too squishy, with little to no friction, so it was a bit too hard to handle at high speeds. I was driving like my granny. In full-screen mode, some parts of the UI were cut off. I'm not sure if it's because of my widescreen or the itch.io full-screen mode, which is quite buggy, if I'm honest.

Oh, jeez, sorry for the double post then. Hard to keep track of all the posts, appreciate your help nevertheless!

Interesting idea, could develop into something nice

Art is very nice, but I think I'm quite thick because I didn't get how to play. I felt like I was randomly clicking and hoping something would actually work

Thanks, really appreciated for rating and the nice feedback

Here is mine https://itch.io/jam/brackeys-14/rate/3845827 I've got 31 rates so far, which is the most I ever got so I'm happy already. And more importantly, I've got some very valuable feedback. But if you got the time, I wouldn't mind one more :)

If you are still playing and rating, here is mine https://itch.io/jam/brackeys-14/rate/3845827

Hotline Miami re-imagined with cookies and rolling pins. Adorable. Really well executed, movements and combat are very snappy. It is very satisfying to hear the sound and cracking during the execution step.

Just played/rated yours, here is mine if you got the chance https://itch.io/jam/brackeys-14/rate/3845827

Funny SFX; the dog looks very cute, and in general, the art, though quite basic, is marshmallowy cute with the pastel colours and all. The controls are a bit clunky and feel like the dog is moving underwater

I can't get it to the bottom, heck, I can't even get past the first 4-5 layers. I understand the mechanic you implemented, but you give me something to dig, and I keep going and forget the rest, so I die. But solid game, really, nice graphics, someday I will create some digging related game, though not sure I'll be able to finish it as I will be digging forever as soon as that works. :) :D

I've tried to play a few times, finally managed to get in the game, and I've found it very difficult to manoeuvre the ship. It goes so fast and doesn't slow down even when I'm hitting the asteroids. Perhaps I'm doing something wrong. Love the nostalgia though, very true to the original game.

Very nice art direction, love the 3D mouse animation in the start. Having said that I have no idea what to do, sadly I'm not bright enough to figure it out. Some brief explanation on what to do would be nice (I had the same problem with my game, it seemed obvious to me what to do, but it wasn't for the players)

The bright colored loading screen until you get into the actual game arena is very bright and hurt my eyes on my big, wide screen in a dark room at night. The game is really enjoyable, nice art, nice music and sounds. It's kind of hypnotic after a bit when things are moving very fast.

Thanks for doing this here is mine https://itch.io/jam/brackeys-14/rate/3845827. I'll check out yours in a bit

Hey, here is mine https://itch.io/jam/brackeys-14/rate/3845827, I've tried yours, but something is not working, as soon as I press the start game button, it goes game over, if I hit retry, it just keeps on getting to the same game over screen. Am I missing something?

Here is another one for you :) https://itch.io/jam/brackeys-14/rate/3845827 I'll check out yours

Forget about that. I've sorted out; it was an issue with my audio driver. Re-rated the audio part as well, nice chill out music and sfx.

Great art, polished and smooth game play and animations. Pity I couldn't hear any sfx or music for some reasons. Really enjoied playing.

Nice game idea, love the art man you really did a great job at that! I particularly love that the player's life is a plate with the cookies and crumbles is left over once you loose one. So much attention to details! 

Hi, here is my entry https://itch.io/jam/brackeys-14/rate/3845827. I will check yours and others in this thread shortly

Here is mine https://itch.io/jam/brackeys-14/rate/3845827 checking yours in a min

I preface by saying I'm terrible at platformers, as such, I don't play many and try not to, as I get frustrated quite quickly, especially this kind of platformers where you run against the clock. Having said that, I echo some of the other feedback you got, as the movements are very snappy and feel good. The art is really nice, I don't know if it's a new thing, I really like the aesthetics of those blocks where you can jump through from under . Nice work!

Pixel-perfect platformers are kind of a big no-go for me, as I'm utterly bad at them more than normal platformers. Havng said that, nice excution and aligned with the theme, though the color palette was a bit, making my eyes crossing and the music was way too loud.

Amazing work on the UI VFX for the cards. Nice choice of audio. Though I think I'm thick, and I didn't get how to play this game. But other than that, no bugs, runs fine in the browser, no issues, looks polished... the font could have been better / clearer but that's a minor thing.

Your game is very chill. Here's mine https://itch.io/jam/brackeys-14/rate/3845827 (made in Godot obviously)

Nice vibe and chill-out music. I've got all the fragments and cleared everything, nice idea and medium for some self-reflections, self-love and positivity.

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Cute cat and mouse animation. Nice idea about the climbing mechanic, though I couldn't get past the first room. I've tried to jump off the middle top shelf to the right towards the door, but couldn't get a grip on it. I guess some coyote time jumping perhaps would have helped. Also I'm really bad at platformers so it could just be me.

Here is mine if you got the time to take a brief look at it :) https://itch.io/jam/brackeys-14/rate/3845827

Very polished, although on a widescreen, there are a few UI elements cut off (the restart/menu when you die is cut off if in full screen) or in the way (some of the stats you get at the end of the game are partially visible on the left side of the screen while you are playing). Music, story, VFX all very good, and love the anime style with the bullet bounce mechanic.

Here is my entry if anybody got the time. It's a hacker puzzle game, please read the instructions on the page as there is a bit of a steep learning curve, and I didn't put much help in game. https://itch.io/jam/brackeys-14/rate/3845827