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Titutitech

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A member registered Nov 03, 2015 · View creator page →

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Recent community posts

UPDATE April-4: We will be at EGX Rezzed!


We are happy to announce that we will be at EGX Rezzed this week!
If you happen to be there, please come pay us a visit and play the latest version of Oh My Godheads with us!

You can find us in the Square Enix Collective booth!

Looking forward to meeting you there!

(2 edits)

UPDATE March-31

Aside from continuing with lots of refactoring and code clean ups, these days we have been focusing on adding details to our levels, here's some images of the redesigned Aztec level:





Also we are planning on updating our demo soon!

Please follow us on Twitter to know when we do!

Thanks a lot for your positive comments. We really hope you guys enjoy the game and please do feel free to provide any feedback.

(4 edits)

UPDATE Mar-9

This last month we have been mainly working on cleaning code and preparing the solution for a more scalable game.

Aside from that we have:

  • Fixed a good number of bugs.
  • Players are now spawned a bit on the air.
  • Added a player spawn godray effect that we still need to polish.
  • Updated input layouts for keyboard.
  • Improved the slide attack hit detection and added a small cooldown time after using it.
  • Voices pitch is altered to give more richness.
  • Footstep sounds have been greatly improved (more variation, change with speed and volume adjusted)
  • AI now plays on the player select screen.
  • Invincibility is now indicated by coloring the characters (before transparent).

After so many structural changes we are going to spend a good amount of time testing before publishing the next demo. We are looking into releasing the next build at end of March. Follow us on Twitter to know when we do!

UPDATE Feb-12

We have added a game profile at IndieDB:

http://www.indiedb.com/games/oh-my-godheads

In there you can find the game info shown here and also download the latest builds.

(2 edits)

UPDATE Feb-8

We have added lots of stuff to the first post.

Please have a look and let us know what you think or if you have any doubts or feedback!

We have updated the demo to version 0.1.5!

Version v0.1.5 Changes:

  • Added soft targeting to sword attacks.
  • Now allowing to score a point when grabbing the head inside the area.
  • Adjusted spawn points in Japanese Garden.
  • Added slow motion after scoring a goal.
  • Lots menu navigation updates and fixes.
  • VFX and illumination polishing.
  • Lots of minor fixes and optimizations.

We have updated the demo to version 0.1.4!

Version v0.1.4 Changes:

  • Fixed D-Pad navigation.
  • Updated announcements to make them less intrusive.
  • Physics fixes for head throwing.
  • UI navigation fixes.
  • Other minor fixes and optimizations.
(2 edits)

We have updated the demo to version 0.1.3!

Version v0.1.3 Changes:

  • Improved camera behaviour.
  • Fixed several physics bugs.
  • Improved AI behaviour.
  • Lots of changes to player select menu flow.
  • You can now select what character is the AI using.
  • A bunch of menu navigation fixes.
  • Egyptian Pyramid smoke is now removed automatically if the game is playing using DirectX9.
  • Other minor fixes and optimizations.
(39 edits)


Oh My Godheads is the world's first capture-the-head action game for 1-4 players. Capture-the-head is like capture-the-flag, but the flag is an ancient head that's alive, angry, and after you!

Fight with your friends to capture these furious, living god heads and bring them back to your team's base... if you can!

Other features:

  • Full gamepad support and 2 players via 1 keyboard
  • Deathmatch, king of the hill, and other game modes coming soon
  • The ONLY game that lets you play as an aristocratic penguin!
  • MUCH MORE with your feedback & support!

INSPIRATION & PROJECT GOALS

Born from a love of old school multiplayer games like Micro Machines, Worms, Power Stone, Sensible Soccer, or Street Fighter. But also from some recent indie games like Samurai Gunn, Nidhogg or Towerfall.

We wanted to recreate the fun, fast-paced multiplayer experience of those couch multiplayer games while adding full 3D environments for more tactics, more depth, and more replayability.

Our final goal is to make a fun, intense, simple but deep local multiplayer game where both novice and expert players start enjoying from the very first second they grab the controller.


GAMEPLAY

Game Objectives

The goal of the game is simple: to take the head to your base. The first team to reach the necessary number of points will gain the favour of the gods and win the match.



Godheads

What makes Oh My Godheads a different capture-the-flag game is that you have to bring the head back to your team's base while dealing with the godhead powers.


For example, the Agyo godhead gets angry and explodes if you carry him for too long. So you have to throw him away or pass him to a teammate. Or Bastet, who turns evil and reverses your controls.

This way each head changes gameplay and makes each match a slightly different game.

Greek, Aztec, African, Egyptian, Japanese, all sorts of ancient gods and myths are potential heads for the game!

Game Flow & Controls

Oh My Godheads is a fast-paced action game. To achieve the goal of immediate fun, the players die and respawn very quickly, joining action immediately.

Aside from scoring goals, the players have to fight the rival team. To do that they can perform different sword attacks and movements, and even throw explosive pies! This adds depth as players can make combos, deflect projectiles, or dodge rivals.

Gameplay Gifs & Videos


CURRENT STATUS

We now have a robust prototype that contains::

  • all the core mechanics
  • AI
  • 2 levels
  • 3 heads
  • 6 playable characters

In January we obtained Greenlight in Steam.

So now are are focused in creating new contents (heads, levels, characters, game modes, etc.) for the final release of the game.


Also we keep working on polishing the core mechanics and everything else in general.
For example we recently added soft targeting to attacks to make combat a bit more balanced.

FAQ

  • DIDN'T YOU ALREADY HAVE A PLAYABLE DEMO?
Yes, but we have discontinued it in preparation for a beta program we will be running soon.
Please subscribe in http://www.ohmygodheads.com if you are interested in playing the beta when it comes out.

LINKS


...MORE UPDATES COMING SOON!

Follow us on Twitter to know more about our day by day progress!

Hello everyone and nice too meet you,

I am Federico Sauret, but please call me Fede. I've been in the industry for about 8 years, and after being in both small and big companies, I decided it was time to create my own thing. Together with a friend we created a company called Titutitech.

Our goal is to make a living out of helping indie games makers by providing outsourcing. But we also like making our own games. And that's what we are actually doing (while trying to get into new projects). Right now we are making the game Oh My Godheads.

Here's our game profile: http://titutitech.itch.io/oh-my-godheads