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A member registered Oct 09, 2017 · View creator page →

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Hey everyone, we have exciting news! Today is LAUNCH DAY!  After many months of development and some intensive testing Azuran Tales: Trials is now live right here on!


Our intentions from the beginning for Azuran Tales: Trials were to be a return to a different style of playing - fun to play but also challenging and rewarding for the player that is skilled enough to complete the game. So be prepared for a hardcore combat experience, punishing levels and brutal enemies!

It's been a fun ride and we're grateful for everyone that's followed us, given us encouragement or just checked out our demo. We hope you all can take the time to get the game and give us some feedback or reviews.

We've also got an awesome new trailer that you can check out below:

On this occasion we’re thrilled to announce that we have partnered with Phangd for this release and we are working together to be able to reach more players worldwide.

Thanks for all the support these passing months, check out the launch trailer and our page right here on, we'll be offering a 20% discount for the first week, so make sure not to miss it.


You can follow us here:







Saw a related question in another post here, but since we didn't want to hijack that thread thought of posting here.  The answer to the question was "If you set the page access to Public, then yes, it counts as released, showing up in searches and whatnot." Thing is, we created the page (Public) at one point but did not upload the demo until a few days later (when it was somewhat approachable) - in the meantime it did not show up in searches or anywhere - it was accessible via url and visible to whoever had the link but did not show up in searches or sorted by any setup.
When we uploaded the demo it did show up - in recently added - with the date of the page release - so it went completely under the radar :).
It is undoubtedly a mistake we made, probably in setting up the game (paid/free - it's meant to be a payed game in the end but it's  demo now, so free ofc), the question being how can we avoid this kind of self-inflicted damage and make sure the game is at least somewhat visible in the future on setting up the page?

Great, would love to hear what you think of the game

Azuran Tales: Trials is the story of a Battle Cleric whose mission is to recover the 5 missing pieces from the Amulet of Valur, a powerful ancient artifact, in order to defeat the ultimate enemy, Magrath.

Drukandra, the God of the Dead, Ruler of the Underworld, found your soul worthy for his quest. After granting you his blessing, you are sent to hunt down Magrath, an entity shrouded in mystery, who wields great power and wishes to claim the world of Azuran as his own. Only by finding the hidden pieces of the Amulet of Valur can you bring this foe down, but doing so won't be easy. Deadly traps and villainous enemies await you for Magrath knows you are coming, and he doesn't intend to make things easy for you!

Azuran Tales: Trials offers an old-school platformer gameplay with a modern take on it. Don't expect any help as you explore all of its handcrafted levels full of lore, monsters, traps, and unique Bosses. This game is straightforward and hard to beat. Magrath's trickery won't be stopped with just one or two bodies clogging the gears of his traps, so you will be forced to learn and adapt or fail and die each and every time!

Today we're releasing the DEMO consisting of the tutorial and the first 2 levels of the game.  Although the levels are feature-complete they are the shortest of the game and have the easiest enemies and bosses :) 

Our team has been hard at work on this project for the last 5 months so getting consistent feedback is really important to us. With your help, we'll be able to improve the quality of the game and make Azuran Tales: Trials a game that players want to play. 

Check our devlog here for the game's progress and  Facebook, Twitter, Youtube, or the website of the game for updates. 

Download the DEMO on ITCH.IO!