It worked now, but after dying, I got the same error reported by mokalux , the libpng error.
Tinchetsu
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I got this error:
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Browser not supported
Your browser doesn't support one or more functionalities required for this application. More details below.
There was an issue with your browser's WebAssembly support: failed to asynchronously prepare wasm: LinkError: imported Memory with incompatible size
The problem is that you are actually using the same object, not creating a new one.
Quick solution would be to clone your template bullet object
Add this function on the top:
--clone table
function clone(t)
local r={}
for k,v in pairs(t) do r[k]=v end
return r
end
Then, in your function, instead of doing:
local obj = {} obj = bullet
do
local obj = clone(bullet)
I tried that, but it didn't work.
This is what I do:
In the config, I change: "PALETTE = PICO8" and save.
Later in the console, I type "new" (for create new cartridge), then go to the sprite editor, and the palette didn't change. I tested with all other predefined palettes too, and it didn't work.
I'm doing something wrong?
Hi! First I want to say that this project is really nice! I like the way this is going!
Just posted a bug on the issue tracker https://github.com/nesbox/tic.computer/issues/13
As I said in the issue, when I play a sound on the web version, it starts to lag, and the lag is increased everytime a play a sound. This happens to me on Chrome, Firefox and Opera, with windows 7.
I'm posting this here, because I think it is strange that nobody had the same problem, and maybe is just me?