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TimonsLuau

19
Posts
10
Following
A member registered 55 days ago

Recent community posts

I really enjoyed this game, and I’m glad I stumbled across your work for the first time. I was curious about how much influence the choices would have, so I went out of my way to find both endings—and I was pleasantly surprised to see that the decisions truly mattered. That sense of agency made the experience feel rewarding.

The writing stood out as refreshingly strong, even with a few quirks like the heavy use of the word phlegm. The character interactions were especially compelling: Iggy and Genzou’s dynamic kept me hooked, while Iggy’s friendship with Berek felt authentic and grounded. Some of Berek’s early dialogue left me puzzled, but that scene quickly developed into something memorable. The exchange between Genzou and Orlam was probably the weakest, not because it was poorly written, but I’ve seen similar "vampire master berates offspring" interactions before. Even so, the story as a whole left me very satisfied.

Visually, I appreciated that the character designs broke away from the usual genre tropes—often just two anime twinks—and instead leaned into more atypical traits. That said, I think your style could be pushed further, since many of the designs share repeating features like similar noses, ears, and curly hair. Exploring more variation could make the cast feel even more unique.

Overall, this was a refreshing and engaging experience. The writing, choices, and character work all came together in a way that kept me invested, and I’m excited to see what you create next!

On Steam, for the co-op, can you utilize the Remote Play feature?

I'm just not interested in the stress of the challenge.

I would prefer a game mode where I don't have a turn limit.

When I saw the bomb feature, I was like, OH, I don't wanna play, actually.

I had a lot of fun not only getting to 20 but beating my score.

I tried a couple of times, but I'm not sure what the right combination of items must be. It was certainly entertaining, but I'm not the type to sit through repeated content until finding the right solution.

I like this updated iteration of Greg's face a lot more. It's true to the original without overdoing the changes.

I'm personally not a fan of the new faces. The cartoony style was a lot more charming to me.

I really enjoyed the character designs—they had charm and personality—and the humor consistently made me smile. The game would actually work great as a walking simulator; the laid-back pacing and cozy atmosphere fit that genre well. The music choices were spot-on, too, especially for the mall setting and the Christmas vibe. It all came together nicely on the aesthetic front.

That said, most of the endings were too similar: half of them were vaguely positive outcomes, the other half were vaguely negative ones, and just one standout "true" ending. In nearly every route, you end up friend-zoned, and even the best ending only rewards you with a hug. It left the emotional payoff feeling a bit underwhelming.

There was also a strange moment where Greg mentions someone named Erick, who, as far as I could tell, never actually appears or gets explained.

Finally, after unlocking all the endings, I was hoping for something more than just a "congrats." A little bonus content or epilogue would’ve gone a long way. Still, I see a lot of potential here, and I’d love to see these characters explored further in future projects.

The art style is appealing, but some character design choices threw me off. Jerry, for instance, looks like a cartoon character mid–chicken pox. Cole is supposed to be a red panda, yet he’s yellow, and honestly, even if he were red, his design reads more feline than anything else.

There are some typos and grammatical issues throughout the demo, including awkward double negatives. Cole’s personality is intentionally grating, and while I get that the devs are leaning into that, it didn’t land for me; it felt more irritating than entertaining.

As of now, Jerry and Parker’s stories feel disconnected. There’s a moment where Cole bothers Parker, but that encounter isn’t acknowledged in Jerry’s route. As it stands, Parker and Jerry have no interaction at all. Most of Parker’s scenes are internal monologues or exchanges with unnamed, faceless characters, which makes his storyline feel especially uneventful.

The game’s tagline promises: “Follow the lives of Jerry Dalmond and Parker King, two students who cross paths at the beginning of the new term.” Ironically, they haven’t crossed paths yet.

I'm interested in seeing where this goes, but woof.

This is undeniably cute, but it left me wanting more. The good ending felt underwhelming; at the very least, a more distinctive final image would’ve made it feel special. That said, the character art is genuinely charming and full of personality. One clever touch could’ve been having Lupin’s jacket color change visually based on your choices, adding a layer of interactivity.

At first glance, FiendFinder.com looks like a quirky dating sim, but it plays more like a cryptic True or False quiz with no clues and no way to prepare. Progression hinges on trial and error; you're not choosing what feels right for your character, you're blindly guessing what the game wants to unlock the right scene. After hitting two dead-end paths with no payoff, I lost interest. The concept had potential, but the execution felt more punishing than playful.

To start, the writing is noticeably rough. While I understand the story was translated into English, the result reads more like a first draft by someone still learning the language than an acceptable adaptation.

Example: "The thing is that we were both super dumb, we stole food and then Zac started flirting with me and I was super dumb too."

I’m left with the impression that this character is childlike in their thinking, though I can’t tell whether that’s intentional or a reflection of the writer’s own limitations. There are many grammatical issues like this throughout the story, including typos.

The story quickly veers into surreal territory and becomes difficult to make sense of. The main character goes from being on the brink of suicide to randomly meeting the lead of their favorite band, kissing them on the spot, performing on stage with the band, then shortly after, hooking up and doing hard drugs together. It’s a chaotic whirlwind that feels more like a fever dream than a coherent narrative. What follows is more extreme, and it all feels like it came out of the mind of a teenager.

The story is paired with an inconsistent art style, at times chibi and cartoonish, at other times more detailed and realistic. This tonal shift can be jarring, especially when it’s not clearly tied to narrative purpose.


The main character’s scars frequently disappear depending on the illustration. This is very distracting, especially when those scars are meant to carry emotional and narrative weight.

The imagery shown through the in-story app is presumably meant to represent photos taken by the character’s phone, yet the angles depicted would be impossible to achieve.

I’m being this critical because the surrounding praise creates a misleading impression, one that suggests this work is flawless, when in reality, it’s among the most deeply flawed experiences I’ve encountered. What’s most frustrating is the mishandling of serious subject matter. It’s not just disappointing; it’s offensive to see such weighty themes treated with so little care. Please do better.

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Despite being someone who's the same age as the characters, a Millennial, I found the dialogue hard to stomach. Even accounting for regional slang, the way these characters talk feels exaggerated to the point of surrealism. Sure, we texted like that a bit, but I wouldn’t say most teens actually spoke that way. It comes off more like a stylized, fujoshi-tinged interpretation of queer teen boys than something grounded in lived experience. I know the devs are queer themselves, but that’s just how it read to me.

That said, the story did manage to hook me enough to want to see what happens next. Still, I wouldn’t say the demo won me over. On top of the dialogue issues, the movement system felt unpolished, and in a game where walking around is the core mechanic, that’s a major drawback.

Is there not currently a download available? I'm not seeing it.

Played this in the 2025 Haunted Demo Disc. This is one of the most impressive demos I've ever played! I initially found the gameplay, specifically the combat, frustrating, but I stuck with it and ended up loving it. I got five scales and accomplished a lot. It was really amazing! This deserves so much more love.

I'm surprised this doesn't have a little more attention on it. It was pretty good! I wish there was a levelling system, and I wish the priest could heal himself. Other good additions would be items/pickups. I'm unable to escape with everyone alive.

Leveling up was fun—until it lost meaning. The movement controls were janky, and would've worked better with controller support. The story and presentation were fantastic, with themes that hit hard if you've ever ghosted someone or been ghosted yourself. The misleading forum post response to the hint post threw me off the password puzzle, and I had to turn to ManlyBadassHero’s playthrough to move forward. Still, a hauntingly entertaining experience. I really had a good time.