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(1 edit) (+1)(-5)

Despite being someone who's the same age as the characters, a Millennial, I found the dialogue hard to stomach. Even accounting for regional slang, the way these characters talk feels exaggerated to the point of surrealism. Sure, we texted like that a bit, but I wouldn’t say most teens actually spoke that way. It comes off more like a stylized, fujoshi-tinged interpretation of queer teen boys than something grounded in lived experience. I know the devs are queer themselves, but that’s just how it read to me.

That said, the story did manage to hook me enough to want to see what happens next. Still, I wouldn’t say the demo won me over. On top of the dialogue issues, the movement system felt unpolished, and in a game where walking around is the core mechanic, that’s a major drawback.

(+2)

honestly very valid crit ❤️ the tone/style is meant to be a bit (very?) fanfic-esque and silly, and i can totally see that not being everyone's cup of tea. its definitely a stylisation (cartoonification?) of my myspace-era lived experience, for sure.

i'd love to make the movement feel a bit less jank but not sure if i can get it behaving better in GB studio -- there's just some lag i couldn't quite iron out, lol. maybe in future projects!

in any case, appreciate the thoughtful and detailed critique! 🔥🔥