I really enjoyed the character designs—they had charm and personality—and the humor consistently made me smile. The game would actually work great as a walking simulator; the laid-back pacing and cozy atmosphere fit that genre well. The music choices were spot-on, too, especially for the mall setting and the Christmas vibe. It all came together nicely on the aesthetic front.
That said, most of the endings were too similar: half of them were vaguely positive outcomes, the other half were vaguely negative ones, and just one standout "true" ending. In nearly every route, you end up friend-zoned, and even the best ending only rewards you with a hug. It left the emotional payoff feeling a bit underwhelming.
There was also a strange moment where Greg mentions someone named Erick, who, as far as I could tell, never actually appears or gets explained.
Finally, after unlocking all the endings, I was hoping for something more than just a "congrats." A little bonus content or epilogue would’ve gone a long way. Still, I see a lot of potential here, and I’d love to see these characters explored further in future projects.