Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tib Averus

97
Posts
6
Topics
178
Followers
4
Following
A member registered Dec 13, 2020 · View creator page →

Creator of

Recent community posts

Hey there! It is unfortunately absolutely something that needs to be shown every single time, by law ^^ But there is an option in the options menu that allows you to skip the intro video that comes after it.

(3 edits)

Okay, the point I'm trying to make is that there should be some kind of response, reply, even automated, if someone sends a message to the support email. Especially if said person has asked for an update more than once over the span of 4 months...


Oh and maybe not blame the user for trying to get support :)


And just one more thing, how am I supposed to know that this support request turned into a suggestion? Or that it's not something that they can help me with, if they never give me any kind of update on said support ticket? Do you not see the issue here? Leaving people in the dark and then blaming them for asking for an update isn't great.

My issues is that if I never posted about this to the forums, I likely would've NEVER received any kind of update or reply. Before I posted I actually attached a reply to my support ticket twice, and was still ignored. The forum post was actually a last resort, yet I was told that it's normal to be ignored by support because they can't help me. That's just insane.

It's also funny that in the first link you posted, they literally told someone to contact support about this issue, which is what I did, and got ignored.

In an ideal world of course. In that world, every user would carefully check who posted a link and where. But this isn't an ideal world, and most users will not even realize they're clicking a malicious link.


Besides, the main problem here isn't even that, it's the fact that it took 4 months and a forum post for my ticket to get any kind of attention, and then I was practically told that it's my fault it didn't get a reply or was even closed.

(2 edits)

After not getting a reply from support for about 4 MONTHS, despite my repeated attempts at contacting them, I ran out of ideas and came to the forums. I appreciate the fact that after posting, I did get a reply, but the fact that I'm BLAMED for posting about it, and that I don't deserve a response because it's "not something we can help with" is absurd and uncalled for. And the fact that my post was immediately archived so I couldn't even give feedback on this is just on another level. 


I'm not sure what's going on but I don't think it's standard practice to ignore a support ticket just because you can't help the person. At least CLOSE the ticket or anything!


For context, I simply asked for a way to block hyperlinks on our game's page, since we get a LOT of bots posing as Itch support team posting things like "Download the latest version here" then posting a link to a virus. 

This is something that can EASILY damage our reputation as a developer. I'm not sure why "We will ignore requests that we can't help with" is a thing. If you can't help someone, I understand putting them as lower priority, but at least tell them you won't help at some point.

I've sent a support request to the support@itch.io address back in JUNE!!! And STILL never got a reply. I recently sent another request, replying to my previous email, and STILL nothing. Is the support@itch.io email address no longer valid or no longer being monitored?

My support ticket ID is: 282429

Hey there, there's already a pinned post talking about this ^^


https://itch.io/t/2058972/console-commands

Hey there!


That line referred to illegal substances within the game's universe, not birth control pills ^^

We didn't plan any pregnancy though, as we don't want anything "permanent" to happen to Amber.

I'm afraid that card is incredibly outdated, and as far as I can tell, it doesn't even have any kind of Vulkan support at all, which our game relies on.

You CAN try to run the game in compatibility mode, but things might look awful and the performance might be completely off.

To do this, simply create a shortcut to the Predation.exe and set the following launch argument:  

–rendering-driver opengl3

Hey there!

No, we're not planning an android version of this game.

Hey there! Unfortunately we're only a 2 man team, we don't have the resources or the manpower to translate anything and make sure it's correct while also developing the game. Once the game is fully finished in the future, we might try and do multiple languages, but until they it's not planned.

Thank you for your interest! We're not planning on adding other languages until the game is fully finished, but once it is, it's possible that we might! 

Não planejamos versão para Android

You can use F7 to lock or unlock the cursor when needed.

Hey there! Can you tell me what happens? Does the game just crash or something else happens?

What mac do you use? And what version of MacOS?

Hey there! Have you followed this guide that we included in the announcement post? Please do so and see if the game works once you have!

The development never stopped but we post devlogs to our Patreon and Subscribestar, as well as more frequent progress reports to our Discord, but not itch, which I'm trying to change now.

Right click, Open with Archive Utility

Hey there! Thank you for letting us know, can you tell me what distro and what version of that distro you are running?

(1 edit)

The legacy version used the GameMaker engine, which uses a much older graphics API to render things. 

Godot on the other hand uses Vulkan. Vulkan is a more recent graphic API which requires a GPU that supports it. GPUs released after around 2012 should support vulkan fine. 

It's generally much easier for small teams to use a more recent engine version and simply not worry about compatibility, so that they can focus on actually making the game. This is especially the case for us, as I'm the only active programmer for the whole project.

Very possible, Gulby is already a hidden easter egg in the game!

We have a small side project in place that is 3D, but it's not the main focus. It serves both for us to learn the engine even more, and to avoid burnout stinginess from 2D!


1.0 means not only all the gameplay elements are fully finished, but we added all the maps and everything we ever wanted. So it'll take a while, but there will be actual gameplay very soon. But once we reach 1.0, it means the game will no longer get content updates, since we would've finished the story and everything.

Currently the build ends at the security office, after which Tib (me :3) loads the main menu back, as the rest of the game is not quite ready yet. By breaking it I meant try and find as many bugs as you can ^^

It's the intro area being finished, with the "testbuild" ending after the security office cutscene, the game is not at all finished until we reach version 1.0.0.0 ^^

We'll see! :3

Eventually it'll be completed :)

Thank you for the kind words! Most of the soundtrack was made by Sephra. It's not uploaded anywhere yet but I can imagine we might end up posting the soundtrack somewhere for people once the game is in a more finished state!

Greetings, thank you for your feedback! We do not really have a sound designer at all, and I assume you mean the sound effects played during the adult animations. These are from a pack made by another furry creator years ago, we did not make them and currently don't really have any better ones to buy or commission, but thank you for bringing it to our attention!

This only works in the versions marked LEGACY, not the new ones ^^

There are a few secrets you can trigger and look at in certain situations if you have a keen eye! In the future we might use this feature more for exploration and perhaps a few puzzles too ^^

Greetings! Thank you for being interested! The combat system is actually being worked on right as I write this! We're still not entirely sure how it'll work, but we do want something other than just "mash button until enemy ded, repeat"

At the moment, we have... uh, TOO many animations for the player already, and we do have a few fun new combat moves


It's hard to give an estimate still, but I REALLY want to put a test build out sometime in the upcoming week or maximum 2 weeks, so we can start iterating over the combat system!

Greetings, we're planning to release a few testbuilds in the next couple of weeks, mainly dealing with Input remapping and the AI!

I'll add a bit more context as the main developer:

Sadly that CPU's graphical unit does not support vulkan at all, and since our game uses that as the rendering device, it cannot run unfortunately. You can try a workaround:

Create a shortcut for the game's EXE file.

Right click on the shortcut, go to properties, and edit the "Target" field by including the following line at the very end of it:

--rendering-driver opengl3


This should start up the game using OpenGL 3 instead of vulkan. It's not ideal, and the visuals might look off, but it will run.

Greetings, thank you for your question, main programmer here. 32-bit is no longer supported as very few players use this platform, and since I'm required to create a custom export template, and all the tools I use only support 64-bit, it is unfortunately not possible to make it happen. I'm sure some ways it would be possible, but it would require a lot of research and work on my part to get it working.

Unfortunately I do not own a steam deck so I can't really test the game, I will be providing a linux version once the game is more finished with the entire first chapter included! Until then, you might have luck using Wine to run the game on the deck.

Greetings, the game states at the very beginning that only the first two areas are finished, the platform is the second area, there is currently no way to progress, as the game is being built constantly! Thank you for understanding ^^