Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

throwawaystudio

3
Posts
3
Topics
A member registered Nov 03, 2021

Creator of

Recent community posts

Tutorial Level:



Level 1:


Level 2:



All 3 of these levels are impossible to traverse alone, but the time rewind mechanic allows you to "record" your actions to be played back alongside your new path and reach the goal on the right.


Remember to check out our game at the Florida Polytechnic Game Expo, premiering on the 4th of December!

(1 edit)

During production we realized that a level design feature needed to access "one-to-many" instead of "one-to-one" in order for the software engineering behind the mechanic to function correctly.







Remember to check out our game at the Florida Polytechnic Game Expo, premiering on the 4th of December!

(1 edit)

Setting/Plot:

The game takes place in a science-fiction setting with the player-controlled protagonist being tasked to steal encrypted data from an evil mega corporation while simultaneously evading their robust security.


Gameplay:

The game itself is based on capture the flag and other puzzles games we've played. The objective is to capture the enemy flag and bring it back to the player's base on a level designed to be a puzzle. The player has many tools at their disposal, the main one being the ability to rewind time. In the future, this will leave behind a ghost of the player that repeats the actions you previously took. For now, it's mostly just an undo button. The player can also shoot and move around the platforming stage. Currently, the game gives the player a point for bring the flag back to the base and respawns the flag, but this will be made to be more like a puzzle level.


Current asset design progress:


Working prototype:




If you're interested in the progress of our game be sure to check it out at the Florida Polytechnic Game Expo, premiering on the 4th of December!