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Dev-Log 2

A topic by throwawaystudio created Nov 18, 2021 Views: 156
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During production we realized that a level design feature needed to access "one-to-many" instead of "one-to-one" in order for the software engineering behind the mechanic to function correctly.







Remember to check out our game at the Florida Polytechnic Game Expo, premiering on the 4th of December!