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Thank you for playing the demo, glad that you're enjoying it. :D
And thanks a lot the the feedback, we haven't tested it out much on macOS, will definitely be making Ctrl/Cmd changes.
If you have any other suggestions we'll be most happy to hear them. :)
Thanks for the video, glad that you enjoyed it.
do try out the other levels too (the collectibles are optional :D ).
wont be so difficult this early in the game, in the final release.
and if you don't mind it would be much appreciated if you could leave us a vote on steam greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=708000686
Hello @RadiCarl ,
Woah what an amazing review.
Just shared it on twitter.
Yes, a restart button is under consideration.
As for the in air controls, a wall jump is uncontrolled, you gain complete control after you switch.
Thanks a lot for the feedback.
hi, hopefully this is the right place. But I had uploaded a my game.. and after a few days uploaded a new build yesterday.
-some users have reported that this new zip gives an error, and
-the file size is reported to be only around 3mb, whereas
-a file of around 48mb has been uploaded
I've tried downloading the file myself and it works as expected (I get a full 48mb download). Is this an error with the itch servers?
is there something that I can do on my end?
This is Threye, an indie game studio from India.
We have just released a demo of our first PC title called SWITCH.
It's a challenging 2D puzzle platformer with a slight twist to classic platform mechanics.
You play the alphabet 'I' who is on a journey to redeem his friendship with all other letters.
You can switch from 'big I' to 'small i' using the switch mechanic which also gives you an extra jump.
This is our first foray into PC gaming, really excited!!!
Itch.io Page - https://threyeinteractive.itch.io/switch
Game Website - http://www.threye.com/switch
Like us on Facebook - https://www.facebook.com/switchgame
Follow os on Twitter - https://twitter.com/SwitchDevs
Get Development Updates - http://switchdevblog.tumblr.com
Already got a Playthrough/Review :D :D
Thank you for the review.
The whole purpose of this demo is to get user data that will help us improve the game. The checkpoint system that you mentioned is under consideration and we wanted to implement it only if the game gets too hard for the players. Also for the tutorial buttons, you will have to pause the game and view controls for now. This will be fixed when the game comes out.
I really like your last point. I saw your video and somehow I guess you missed the last level (level 6 in the adventure section). Its a puzzle. I'm sure it will be an "aha" moment once you solve it.
These levels are challenging but there will be intermediary short levels between these long levels in the full game.
Thanks for the review! it means a lot to us and will help us further improve the levels.