that's not exactly a bug... it's luck dependent... he says something like 'I wasn't asking' and takes the player clothes. but its odd, I will remove it.
thirdbit
Creator of
Recent community posts
hi... are you sure? the stats go to a separate category: gainedStats, the current is base+gained+from items. You should be able to see your attributes by executing this on the console:
V.player.attributes
I will recheck the cuffs logic, but any guard should be able to remove physical shackles and magical only in temples.
hi, thanks for the feedback!
As I said, I intend to add a few options for the 'defeat': one where the player controls the enemy, an auto-skip and an auto mode, it's one thing that I wil have to iterate for sure, but first I have to animate basic sex.
Maybe one scenario where the player avoids the enemy actions, angering him and making him bind the player? It's doable.
Post-defeat is open, I have to think about some scenarios and how to best integrate with the rest of the game but nothing is out of the table.
I intend to add some minigames for normal play, like bar maid, maybe working as a barmaid, nude, for a few days? Or being unable to leave a location until some criteria is met?
Well, again, thanks, I will be working on these ideas as it's way within my vision for the game.
