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thirdbit

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A member registered May 03, 2024 · View creator page →

Creator of

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"However, the reaction of the merchants and tailors isn't so well done. They already reacting upset if the main character has only lost a bra or panties—regardless of whether it's visible or if she's just going commando. This makes repairing or replacing armor after battles or random events unnecessarily difficult."

yeah, I noticed that, it's fixed now.  Shouldn't be that extreme.

"Firstly: the frequency. In the city, they're not such tragic events,. So it can be annoying to get 4 times in a row invited to the pool or something, but they have not to many bad effekt for the progress. "

I also adjusted the cooldowns, it was getting annoying and I will keep balancing their occurrency, they should trigger at most once a game-hour...

"But in the countryside, they make progress difficult. Sometimes nothing happens for six blocks. But then, within five blocks, she gets ambushed three times in row by Bandites and once by goblins and so on. She can't possibly have enough healing potions and skills at the beginning to survive that."

I see, good point, will decrease those events.

"Combined with the fact that healing can't be leveled up, and there's no way to buy weapons after a defeat scene (because the Trader doesn't talk to a naked person yet), progress is frustrating. "

Healing can be levelled up... restoration does add skill points... hmm, gotta check that up.

Maybe I will tone down the traders refusing to trade to naked girls, only the more 'moral' ones were supposed to refuse... or add option to negotiate.

"Secondly: The locations where these events take place. It should be noted that various events only spawn in specific tiles. Finding the mysterious pool on a cobblestone street, or falling into a hole every third tile on the cobblestone street, doesn't make much sense to me."

Yeah, makes sense, maybe limit those to florest tiles, where it makes sense to have pools and unstable floor.

Well, thanks for the feedback, gonna act on those.

that's not exactly a bug... it's luck dependent... he says something like 'I wasn't asking' and takes the player clothes.  but its odd, I will remove it.

hi, thanks for pointing out, found the bug and I'm updating the game with the fix!

thx! Yeah, if this past week proved anything is that I need to make a good foundation for sure... people will find bugs in any shape or form. It's good that people are getting interested in the game.  :)

hi... are you sure? the stats go to a separate category: gainedStats, the current is base+gained+from items.  You should be able to see your attributes by executing this on the console:

V.player.attributes

I will recheck the cuffs logic, but any guard should be able to remove physical shackles and magical only in temples.

thanks! It's getting there but I promise this game will get there!

hi... sorry for my comment on reddit... also kinda tired of all the AI hate.  

sry, got those fixed with the new version.

hi, thanks for the feedback!

As I said, I intend to add a few options for the 'defeat': one where the player controls the enemy, an auto-skip and an auto mode, it's one thing that I wil have to iterate for sure, but first I have to animate basic sex. 

Maybe one scenario where the player avoids the enemy actions, angering him and making him bind the player? It's doable.

Post-defeat is open, I have to think about some scenarios and how to best integrate with the rest of the game but nothing is out of the table.  

I intend to add some minigames for normal play, like bar maid, maybe working as a barmaid, nude, for a few days? Or being unable to leave a location until some criteria is met? 

Well, again, thanks, I will be working on these ideas as it's way within my vision for the game.

yeah, sorry.  That's what I'm currently implementing: trying to see how to better integrate sex with the rest of the game, adding stages, actions, status changes, etc.  How the others characters react, and so on.  

ah, I changed that part recently, I upped a new version now and this bug should be fixed.

Welcome to my game! plz, be nice.